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Dead Hard doesn't even work lmao
Two matches now that I use it and it doesn't even tank a hit despite being mid animation, go ahead and nerf overtuned perks but make sure they work lmao.
Comments
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I think some people are saying that the animation is longer then the effect. and that is dumb,
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The animation seems to still last 1 second for whatever reason, but the actual endurance duration has been reduced to 0,5 seconds.
I have gotten it to work multiple of times already. It can still be a strong perk if you use it in situations where the killer is kind of forced to lunge if he wants to get a hit against you.
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I think the animation lasts longer than the actual effect dose you really have to time it well, just as the killer starts swinging.
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BHVR'd
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Get BHVR'd.
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You guys are getting an animation??? 😐
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I feel soooooo much healthier now that dead hard is dead. It was like a bad habit that made me feel gross. Overcome gamer now
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Concurring that it seems to be shorter than the animation. The perk can work, I hit one or two correctly timed Dead Hards tonight, but there was also one time I swung kinda prematurely, it connected while the survivor was still in the animation, and they went down anyway.
They did say they were looking at replacing the animation, but hopefully they won't just leave the current one in a misleading state until they have a replacement ready.
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I'm going to sleep well tonight
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Until you use Overcome against a plague.. and then you've got a wasted perk slot lol
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That would make a lot more sense and seems to be exactly what happens if that's the case.
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i just had a player who skillfully used it =) and it even made me feel "nice one" instead of "ahh cheap second chance"
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Same. Now it feels right and still useful in the right hands.
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I’ve definitely hit at least one DH last night. There were more users, but only one actual tanked hit.
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I played a blight game yesterday where two of the survivors had very good timing.
Personally I'm not going near it while the rubberbanding is still a thing.
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If they made overcome work with endurance and it could act as a anti tunnel perk as well. Don't know why they removed it working with endurance
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Yeah, pretty much useless against alot of insta down killers too
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So, another half-baked idea huh?
Who knew!
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Overcome is a chad perk.
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1 getting hit with deepwound won't save you with deadhead
2 the animation seems to be longer than the endurance effect
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Another issue latency/ping so at .5 seconds latency can really throw this off
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I would not be surprised if they haven't implemented hit validation for the reworked Dead Hard. Meaning that if you and/or the killer has a non-low ping, you will get hit mid-DH.
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