Spine Chill Rework

So, let me get this straight. Pre-patch, you heard the feedback about spine chill and the awkward counterplay stealth killers had to use to approach the gens and you agreed that it was awkward and spine chill needed to be changed.
So then, why would you make it so that it now lights up whenever the killer is in a 36-meter range? It just doesn't make any sense.
It can't be as an accessibility option since stealth killers don't have a terror radius while stealthed and people who are hard of hearing wouldn't be able to hear stealth killers anyway.
EDIT: 36-meters, not 32. My bad.
Comments
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Agreed. They absolutely did a full reversal and gave spinechill a massive buff. It is literally 100% impossible for a stealth killer to sneak up on a survivor that has it. There's absolutely no counterplay to it. The moment you're at the 32 mark, their alarm bells go off.
I have a spinechill thread here in feedback with footage of the issue if you care to leave your thoughts there.
https://forum.deadbydaylight.com/en/discussion/335404/bhvr-can-you-please-reconsider-the-absolute-beast-of-a-buff-spinechill-got-against-stealthers#latest
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This is temporary until they add an accessibility feature.
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36 meters, just FYI.
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i hope it is
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Hard of hearing are not blind. There is zero justifiable reason why spine chill shouldn't be terror radius based.
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This isn't temporary for accessibility. This is regardless of terror radius. You're getting notification they are near well outside any audio anyone would hear. This is a straight up massive buff to the perk that kills stealth killers.
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