We have temporarily disabled Firecrackers and the Flashbang Perk due to a bug which could cause the Killer's game to crash. These will be re-enabled in an upcoming patch when the issue is resolved.

End game perk disabling

I understand disabling a perk for end game to avoid a “free escape”.


however, if you’re running something like decisive strike, and are good enough in the game to avoid needing to use it, why are we then punished at the end?

Comments