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Honestly? Survivor is way more fun now with this update.
Survivor before this patch was literally so stupidly strong that all matches lasted 5 minutes going and playing against the same perks -- it was a miserable and frustrating experience. Now, survivor feels more balanced and I love it!
Personally, when all survivors escaped (which was REALLY often) I just felt bad for the killer. Now, we're all struggling and at least someone dies or we escape with everyone at 2 hooks and it's great! It's tense, it's FUN, specially because everyone else has perks that you don't really expect and that's actually awesome.
Best of all? You now go against survs that actually loop rather than just press E to win
Idk that's maybe just my experience, but after playing since 2016, it's so cool to finally feel that thrill again rather than just being frustrated for being "dedicated".
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Completely agree. I'm loving survivor today, and is actually nice being able to try new builds I wouldn't usually use.
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I actually am serious 😭 I literally play survivor with randomizer builds and it's cool that you now can do at least one mistake as Killer.
Before you had to tryhard and be as sweaty as possible, meanwhile survivors could literally play with music and do perkless with how chill it is.
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Actually, i dont feel any thrill. Also, i dont experience that struggeling, since a lot of killers still camp and tunnel just as before, and you just can genrush them as easy.
But i have to ask, do you play solo or swf? How many matches did you play as solo and as swf survivor since the update?
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I literally play more as a survivor than killer, even have Legacy on Claud as I have been playing since 2016. Sure, I do play both roles, but my preferred role has always been survivor because it's way less stressful than Killer.
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I play both solo and swf but when I play SWF, none of my friends use meta perks and we aren't "gods" at the game, despite being veterans. I usually play with a single swf.
Playing Solo is also really fun. My build consists on solo is Distortion, Autodidact, Aftercare and Prove Thyself.
The reasoning behind that build is to basically have "comms". If I see someone being chased near while I'm repairing with someone else, I point in the direction they're being chased and Autodidact has really come in clutch for solo surv when people get injured 24/7 for no reason lol It literally saves matches where everyone is very altruistic.
SWF build just changes Aftercare for Circle of Healing, since having comms makes the aura reading not as useful.
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My killer games are faster than they were before, and they were already pretty quick wins.
Survivor feels relatively the same in terms of how people behave, just fewer slowdown perks which is nice.
Don't notice Dead Hard change drastically because good players with Dead Hard knew how to play the game, they were just allowed to be greedy with tiles. Now they make one less use of a pallet before throwing it, that's really the only difference.
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I'm curious to get more of your perspective!
Last night as killer my matches felt a lot more enjoyable - but my outcomes were about the same as usual (a mix of 4ks and 2ks). One thing I noticed though is that very few survivors even attempted to loop tiles which did make for pretty open season in chase. I suspect it has something to do with survivors being unaccustomed to the new distances they can expect to make after a hit / dropping a palette.
Have you noticed a tangible difference in these kinds of things?
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I also play survivor, 99% of the time solo q. And I disagree with you a lot.
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Not really. My survivors (when I'm killer) still greed out some pallets because they got too used to dead hard. I have also seen some others that drop the pallet earlier because they know they don't have the dead hard distance. Windows too, it feels so good to actually be able to reach them before they jump to the other side thanks to dead hard. Specially because you now can Lunge without being really close because not many people run dead hard anymore.
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Meh I can see why some people feel this way, and while I do think that a lot solo queue complaints right now are quite exaggerated, due to the patch being completely new, I do understand why many people are very frustrated. Solo queue can already be quite difficult with matchmaking being so problematic at times, and having much less information than swf survivors.
Obviously the matchmaking part is not a balance problem, but all the killer buffs will still make solo queue a bit harsher now. It's just a shame that survivors didn't get anything in return to help them out with their frustrations. The thing is, the buffs killers got are just universal buffs. They make every killer stronger, which is good. Except for Blight and Nurse of course. They need nerfs. But otherwise, making killers generally more viable is a good thing.
The survivor buffs that people are asking for wouldn't buff survivors that play at the highest potential level. Those are swf teams that already have lot of information to work with. The survivor buffs people generally ask for are buffs that just help survivors that struggle more, i.e. solo survivors, or that help survivors against the worst strategies to face against, camping and tunneling. I wouldn't mind if killers got further buffs, mainly through map balancing, to further compensate. But camping and tunneling really need to be nerfed, and solo survivors need more information to work with.
I just think surivors should have gotten adequate buffs to compensate for the buffs that killers got, helping solo survivors out and/or helping survivors out against camping and tunneling a bit.
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That's fine lol you don't need to have my opinion
Maybe you're too burned out? This update feels great. Do you play DBD with a competitive mindset? Maybe that's why, I really don't care wether I die or escape. Ranks, MMR, that's just kinda cringe to me.
If someone other than me escapes, I call that as a win.
As a killer, if I get 6 hooks, I'm hella happy. I often get 3K/4K with my killer, but what I mean here is that I don't really care for being competitive or escaping, but rather having fun. It's a multiplayer game so player interaction is the most fun part of this game. Imo one of the most frustrating things is when X side tryhards really badly because I feel like they're not having fun and that sucks!
Anyways, you're free to disagree with me. I'm literally just a random user on a forum.
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"Survivor before this patch was literally so stupidly strong that all my matches lasted 5 minutes going and playing against the same perks -- it was a miserable and frustrating experience. Now, killer feels more balanced and I love it!
Personally, when all survivors escaped (which was REALLY often) I just felt bad as killer. Now, they're all struggling and at least someone dies or escape with everyone at 2 hooks and it's great! It's tense, it's FUN, specially because everyone else has perks that you don't really expect and that's actually awesome.
Best of all? I now go against survs that actually loop rather than just press E to win. As pressing E was the sole reason they won against me.
Idk that's maybe just my experience, but after playing since 2016, it's so cool to finally feel that win again rather than just being frustrated for being "dedicated"."
I fixed it for you. :)
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I can def see why people don't enjoy this update as much too. Blight and Nurse always feel really unfair + they're literally making a tome of them both rn lmao
I personally get hella excited when they make huge universal buffs because of the ammount of nerfs that come after that. They already said they were gonna make it so Solo queue has more communication. I personally feel like a voicechat would be crucial because when you make everyone be on the same level of info, it's way easier to balance.
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Yep it’s very tense when a killer is just camping while your body hangs on a hook.
/s
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Survivor hasn’t been too bad, obviously i’m gonna have rough matches which is okay.
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I genuinely don't understand how people can enjoy playing against the same perks over and over again for years and years.
Killer experience before was miserable, with a single dead hard costing you 1 or two gens because of the extra chase time.
About feeling bad about all survivors escaping when I'm surv, If the killer only got a few hooks on me, I would show some pity and gift them a Kill because that's ######### rough and we all been there at least once. If a match was already good to me (bp-wise), I don't see any reason why I shouldn't give the killer some points.
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It does feel good.
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Sadly someone on these forums here told me that a community manager confirmed solo survivors wouldn't get any information buffs this year anymore. But maybe, just maybe, they will change their mind on that after hearing all the complaints here.
Yes, Nurse and Blight will hopefully be addressed very soon as well. They surely are too powerful now.
But in general I just hope survivors will get something in return very soon. I am still very disappointed that survivors didn't receive any proper buff against camping and tunneling.
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Yes survivor is so much more fun sitting holding M1 for an extra minute and that's not including all the slow down perks that just got buffed lol the update has only made playing survivor even more boring it's basically just play killer now but that's what they wanted I guess
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I main both freddy and pig and 1 dead hard did not cost me the game.
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I was talking about normal matches, not the worst-case scenario but yeah
Camping has ALWAYS been a problem in DBD since 2016 and it should definitely get addressed. Personally, I feel like these buffs will make it so devs look at these frustrating things and finally start to balance it in a more appropiate way without feeling too bad for making a killer "too weak"
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You're talking about every killer using the same perks, right? Because that's all I've seen yesterday haha
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I haven't seen every killer using the same perks in my matches (lucky me), although I was talking more about the survivors. It's cool to see someone else running aftercare/autodidact/something useful for the team, rather than a "full chase/on my own" kind of build.
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I really don't get how people get bored at doing gens like, have y'all event went outside and waited in line for anything? everytime I hear this statement I feel like everyone is hyperactive or has really bad issues with patience. I really don't feel doings gens is boring. Sure, it's not exciting or adrenaline-pumping, but if the game was constant adrenaline it would turn completely dull.
I never rolled my eyes when doing gens alone
In SWF it's cool because you just talk with your friend like any other day-- it's quite relaxing actually. I personally play with some music in the background (lower than the chase volume so I don't override anything) and just use the gen repairing to start singing. I don't mind gens at all and imo they really needed that extra 10 seconds.
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Before the update I'd completely agree with you the balance between chase and gens was perfect but now after the update the balance is off, there is an extent to how long most people want to be sat holding M1 and now it's just too long with the constant slow down so the only option is to play killer if I want to play dbd and want it to be fun.
Using your example of queuing I'll wait 50 minutes in line for a roller coaster but I won't wait 70 unless the roller coaster is very fun, which because of the survivor nerfs and no good buffs apart from OTR that roller coaster is not very fun and not worth the wait in solo queue. It's also a lot easier to camp and tunnel now, no dead hard either so killer is easy and way more fun than survivor.
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I completely disagree. I always felt like the gen speed was too fast when playing as any role, specially killer.
Sure, it takes 90s now, but keep in mind you can always do gen with other people and tbh on very rare occasions you make a gen solely by yourself. Plus, everyone uses prove thyself, both before AND after the update.
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Exactly this,I love the fact t he game is now challenging for both sides,not just killer.
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My survivor matches yesterday, solo or 2swf, were same or worse than before the patch. The only time prior to this patch I had fast matches where most survivors escaped was when the killer camped/tunneled or just focused on chasing one player. More often the fast matches were from the killer killing everyone.
The Legion matches I had yesterday were miserable to the point I just gave up and stayed on gens even if they came up to me because gens weren't getting done anyway and I just wanted out of the match at that point. The matches weren't fun and felt like they weren't progressing at all - tbh this was already an issue before the patch and just made worse by the buffs.
The none Legion killers while camping/tunneling bit more than they had been were more enjoyable because they weren't stacking gen slow down/regression perks - I could actually feel like I was progressing the match. The ones not camping/tunneling or running full slow down/regression load out were the most fun because there was an actual back and forth - unfortunately there were only a few of those.
I had 2 killers DC because 3 gens finished during one chase. The gens didn't even finish at same time, there was about 30-45 seconds between each one.
Before the patch I didn't run DS or DH. The perks I ran that were nerfed were self care, spine chill, and BT (4th slot is Blastmine). Spine chill I liked for the speed boost that worked on multiple things and for the entire match, it helped in cleansing totems killer was guarding or opening exit gate but now with LOS requirement I don't get the speed boost as easily. Self care I used because you can't always rely on randoms to heal you, it came in handy during end game in making saves I otherwise wouldn't have been able to make. I'm still running BT because 5 seconds isn't much time and the killers tunneling hasn't decreased, if anything it's worse now. My replacement perks are just ones I ran before when I would switch things up - Kindred and Flashbang.
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You are right, the devs have had an opportunity to address camping since 2016. Killrates shouldn't be the only determining factor of why things need to change, it should be more specific than that.
Camping/Tunneling/Map Design/Specific killers lacking mobility/Specific perks... those are the problems people have been on their mind.
Telling us that you often felt bad for the killer doesn't mean that they need a boost. It can also mean that THAT specific killer might be weaker in certain areas. Or that your or his/her own skill are in completely different places.
The fact that you say "can't loop without E" tells me that you actually think people who had DH can't loop. Which believe it or not... they can. It's just that a lot of the gameplay when you have dead hard involves you purposely out-positioning yourself, to bait the killer to swing. Because at the end of the day THAT is the point of Dead Hard (or was). I don't see how this patch brings "thrill" when they were just flat nerfs/buffs without meaningful changes on the other side.
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I wish tunneling wouldn't be so easy now that DS is pretty much dead.
Makes the games extremely unfun if killers actually take advantage of that
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Oh, don't take me wrong! I do believe people that use DH can loop, it's just that it's still a boost for something they don't need.
If you know how to loop, you don't need DH. Using DH back then was just a guaranteed win despite being outplayed. I don't mind new players using it, but the problem was with actual good people using it. Lowkey felt like "abusing" it despite that not being true. Now, Dead Hard is perfect. I love that the distance comes after you succcesfully dodge the hit. It feels more rewarding and like there's an actual skill-gap. I don't think DH is dead at all, specially not now that many killers don't expect people using DH anymore.
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Yeah, I don't feel like the DS stun duration had to be nerfed. It feels really dumb ngl specially with all these speed upgrades to literally everything else.
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I don't agree with this at all, without addressing tunnelling they should not have buffed killers so strongly. They have indirectly buffed tunneling and camping in this patch, and that isn't fun or exciting in the slightest.
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You can't really adress stuff like tunneling/camping when you have really weak killers that depend on that.
It really sucks, indeed, but I feel like this change is for a better future.
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Just as with other exhaustion perks, Dead Hard had it's weaknesses. The problem is that many are using what you call "outplay" as you should be down when in fact they swung and whiffed instead. Certainly there was the scenario of the pallet/window, but if you were in an area where neither of those two were took place that was on the killer's own ability to bait out Dead Hard.
So when I hear arguments about "abusing".... I can't help to think all those times I have been using Sprint Burst and getting away with other things Dead Hard could not. In other words all the other exhaustion perks ALSO have these scenarios, they just don't seem as annoying because you aren't exactly whiffing (although you can with SB in some situations).
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I don't see this as a step in the right direction though, to make the experience of solo survivor so miserable, just to increase kill rates is a bad decision in my opinion.
The experience of killer was quite punishing, it's true, but so was solo (arguably more so) and now killer has been buffed the kill rates will in increase, but not against swf. The losers in all of this are solo survivors who have needed some love for a long time.
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Overcome, Lucky Break, Off the Record, Bite the Bullet have been doing wonders.
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You're right going against a scourge hook, ruin, corrupt intervention, franklins, undying, tinkerer, etc just about every game is boring. So is every nurse that runs starstruck, demo that runs STBFL, Trapper that runs 1-2 iri add ons and corrupt, Thana Legion and Plague, MYC hag etc. But you know why those perks get so much use on those killers? Because they work for them. Survivors are all the same, you know what works against tunneling? DS or being able to heal. Being camped in basement? DS or BT. Getting out of the gate while being chased by a killer in a deadzone that is faster than you? DH. Survivors are all the same, makes sense they would gravitate to perks that actually work for them most games. Same as killer. Now, I'm not saying that perks didn't need changes/nerfs. Most of them did but I am saying, don't act as if survivors are the only ones overusing perks for each and every match.
Such a double standard among players. If used by killers a lot it is necessary because of 'genrushing'. If used by survivor a lot its a crutch or free win.
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They said that nurse bottle necks many changes...turns out it was E all along. I'm glad the changes have happened. I enjoy feeling the challenge and actually feeling rewarded. I hated quick games and the constant feeling of safety or nothing I could have done.
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yeah being completely honest
Less ruin and corrupt? Gen regression perks not being insanely crippling anymore?
Teaming up on gens being even more worth it in the early and late game?
Honestly it feels like survivors need to work together more to all get out, it's a bit more than what it was before.
I've had a lot of fun.
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Tinkerer works once per gen now
Ruin is nerfed really badly. Just do gens lol that way they won't regress
Corrupt Intervention is a perk I never understood why people dislike it lol it just delays the first gen for like 3 secs before you find another.
Franlkin's doesn't matter to me, it's a waste of slot imo as idc about items
Undying is understandable, but if it's just ruin Undying, literally who cares lol it's fine
Only annoying perk to deal with is deadman's switch, but it's not like it's in every game because of the nerfed pain res.
Eruption might be the only annoying perk to deal with, but it never costed me a match nor made it unbearable.
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