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Breakdown Of This Update As A Solo Player

Lecruidant
Lecruidant Member Posts: 162
edited July 2022 in General Discussions

At first I didn't think that most of the changes would be a big deal. I never used DH to begin with (I'm a Spurt Burst kind of gamer for that boost to get an unhook quick or to help me setup for a chase) and all the other perk changes didn't really effect me either. My setup was generally SB/BT/WGLF (I like to farm BP okay) and I filled in the last spot with something like Distortion or something (Since most killers like Lethal). SO all those changes weren't too bad. But let me tell you. The 10 seconds alone on a Gen is brutal. You wouldn't think so if all you play is Killer. But as somebody who constantly is playing Solo Surv (I haven't played Killer a lot lately because of rolling over everybody to get the prestige stuff and shared perks, therefore losing all my items and what not) it DEFINITELY is felt. Few reasons for this too.

Survivors needed a perk nerf. DH was used all the time. I get that. Maybe it should have stayed at 1 second instead of 0.5? Idk. I'm not a Dead Hard-ologist. But the wrong thing to do was make Gens take longer. If this was a balance thing for SWF. I mean, I guess? But BHVR hasn't really sat down to figure that issue out. That's clear. They wanted this slow down as far as gens went, which is fine if you just do SLOW DOWN perks on the killer side. But coupling that with adding on time to gens has been brutal. One or the other would have been fine. But we'll go into more detail below on the killer side why it's been so rough.

HOT TAKE. Killer didn't need to be thrown into high octane overdrive. And, Come on. EVERYTHING that was done to killer has made things kind of slow to a stop for Survs. Ruin got hit omega hard. Which, is FINE. It was carrying a lot of people before. Myself included there for awhile i'll admit. Used it back when Thrill notified you that somebody was touching your no no bones and would go stop that real quick just to have some free hits. But now the focus has shifted to Brine and Eruption. Most every game. But even without this, you have Thana which even the 2% increase it being felt. Now normally I don't think that's be an issue really. But the 10 second addon to all gens is really making you feel it now. And sometimes Gens taking up to 115 seconds. Who wants to hold M1 that long? The change to letting killer break doors and pallets faster is fine I suppose. Helps keep in the chase longer. But i'm really confused why we let them recover from a hit faster while also minimizing the distance survivors get? A gap was closed already for the hit to occur. Why are we allowing for what feels like "You got hit, now just go ahead and lay down". Even if somebody makes it to a pallet, lets add on the new change that has them getting Bloodlust FASTER. Couple all these changes and in Solo queue, somebody is generally going down before a Gen is even at 20%.

Now it could just be the MMR (I hate this system) but generally that person that goes down kills themselves on hook because why not. Then you're stuck with longer gens, faster killers and recover, and 5 gens left. MMR in itself is a joke currently. You can do 2-3 gens, unhook 3-4 people, get chased and if you don't make it out? You lose MMR. No matter how much you do. You lose MMR. A killer? Can down, camp hook, repeat and they GAIN MMR. The MMR system should work the same as it did prior. Tallying everything you did in the match to help and give or take MMR accordingly. I believe this to be a major contributing factor as to why Solo queue is as painful as it is. Or why some killers on here are saying 4k's are so easy now. Because with all the changes and lack of proper rating system, it's just too much. I shouldn't be fighting against the clock to get out from a killer but also fighting to pick up the slack from all others that should be helping and aren't.

All in all I think too much was done at one time. I think all the killer changes to perks were fine. But I think Basekit stuff for killers should have been a gradual thing IF NEEDED. I think basekit things to survivors were overall fine. However I think that basekit BT should have been slightly more as frankly it might as well not be there in majority of the matches I play since killers are still tunneling against people with OTR and because of the faster recovery and shorter distance being made, they know it's no penalty to hit.

Those are my thoughts. I probably have more but i'm tired and maybe i'll edit more in when I think of it.

Post edited by Lecruidant on

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