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Can we have some meaningful anti tunnel perks on survivor side?
With the DS stun duration nerf and on hit boosts giving less distance endurance effects are a lot less impactful at discouraging chases. if we can't revert the DS stun timer to do its job can we at least make overcome work on endurance effect hits again for the distance so we have another exhaustion option off the hook besides sprint burst? we need options if this game is meant to be enjoyable
for the record I'm more than fine with DS being disabled in end game and it gives meaningful counterplay rewarding killers who don't tunnel with the endgame kills they want. i just want to be able to play the match
Comments
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- You have 5 seconds and Endurance/Speed on unhook by default.
- DS allows you to get picked up and dropped for free.
- Off the Record gives you no grunts, no aura for 80 seconds.
But you want more?
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5 seconds is nothing and super easy to wait out.
-DS still requires the skill check to be hit,only works once before the endgame and gives you basically zero distance due to the stun nerf
-Off the Record doesn't help that much against tunneling,especially considering the reduced attack cooldown and survivor post hit sprint burst.
BHVR should just revert the DS stun duration back to 5 seconds honestly.
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I'd argue the point of anti-tunnel perks isn't to discourage chases, though.
The point of anti-tunnel perks is to give you agency in the chase again, so that you are no longer being simply taken out of the game as soon as you're unhooked. You actually get to play the game, loop the killer, show off your skill, use your perks (including Exhaustion perks), etc etc.
With that in mind, the anti-tunnel measures we've had introduced are pretty decent. I wouldn't say no to more that fill the role, but it's not as though survivors are lacking in options.
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like i said, on hit boosts give way less distance now. it used to be 20seconds of straight line running but the nerfs to that and buff to killer hit recovery make it about 16seconds gained thus easier than ever to just hit them and catch up for the kill
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No, I dont want anti tunnel perks. I want something in basekit that is actually meaningful.
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Nah, but unhooking when the Killer is occupied is still way better than those perks.
But sometimes team-members are not good.
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they could rework smash hit to work with all stuns too as an option, that way they could keep the lower duration but give survivors a stong 2 perk investment to get out of a bad situation mid game.
honestly just a duration revert would be all i ask, that perk was the few decent deterrents that made players not go for that kind of playstyle
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