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Can we have some meaningful anti tunnel perks on survivor side?

With the DS stun duration nerf and on hit boosts giving less distance endurance effects are a lot less impactful at discouraging chases. if we can't revert the DS stun timer to do its job can we at least make overcome work on endurance effect hits again for the distance so we have another exhaustion option off the hook besides sprint burst? we need options if this game is meant to be enjoyable


for the record I'm more than fine with DS being disabled in end game and it gives meaningful counterplay rewarding killers who don't tunnel with the endgame kills they want. i just want to be able to play the match

Comments

  • jesterkind
    jesterkind Member Posts: 7,959

    I'd argue the point of anti-tunnel perks isn't to discourage chases, though.

    The point of anti-tunnel perks is to give you agency in the chase again, so that you are no longer being simply taken out of the game as soon as you're unhooked. You actually get to play the game, loop the killer, show off your skill, use your perks (including Exhaustion perks), etc etc.

    With that in mind, the anti-tunnel measures we've had introduced are pretty decent. I wouldn't say no to more that fill the role, but it's not as though survivors are lacking in options.

  • Ghostofsnow
    Ghostofsnow Member Posts: 172

    like i said, on hit boosts give way less distance now. it used to be 20seconds of straight line running but the nerfs to that and buff to killer hit recovery make it about 16seconds gained thus easier than ever to just hit them and catch up for the kill

  • Marigoria
    Marigoria Member Posts: 6,090

    No, I dont want anti tunnel perks. I want something in basekit that is actually meaningful.

  • Emeal
    Emeal Member Posts: 5,273
    edited July 2022

    Nah, but unhooking when the Killer is occupied is still way better than those perks.

    But sometimes team-members are not good.

  • Ghostofsnow
    Ghostofsnow Member Posts: 172

    they could rework smash hit to work with all stuns too as an option, that way they could keep the lower duration but give survivors a stong 2 perk investment to get out of a bad situation mid game.


    honestly just a duration revert would be all i ask, that perk was the few decent deterrents that made players not go for that kind of playstyle