Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
I feel like I'm missing something here
I see a lot of people complaining about the patch which, most of the time happens. However the scale of complaints is quite larger than normal and I can't really tell why. Is it cause Dead Hard? I know a LOT of people used dead hard and it was a very strong perk so maybe it's survivors are getting put in a mmr range that they shouldn't be in? Is it cause a "meta change" happened and maybe there needs to be some time for the mmr for people to be properly adjusted?
I've also seen some Solo Q complaints which is reasonable to a degree but that also seems like an mmr issue as your teammates aren't on the same level as you or at the very least not that close to yours.
I definitely agree they need to look at some killer perks such as thanataphobia, but overall I can't tell if people are just overreacting an extreme amount or there actually is a big problem. So far I only played killer but to me It doesn't even feel like there's a direct problem with gen speed but rather how well survivors are in chase. Gens are slower but the chases feel so much more faster.
Comments
-
This is a killer sided forum, so naturally when there is a killer buff, you would... Wait a second.
12 -
Boosted killers getting easy kills they don’t deserve.
Boosted survivors not able to last 3 seconds in a chase.
MMR not putting anyone where they are supposed to be
If it was just Dead hard that was nerfed none of this outcry would be happening.
Devs did a big bad.
17 -
My build has been kindred, bond, inner strength and lithe for months now.
I don’t care about dead hard, I’m sure most don’t either.
The problem is gens taking way longer (more 50 seconds total basekit) + killers still stacking slowdowns on top of chases ending faster for killers now, because their basekit chase power was also buffed.
Plus all the tunnelling and camping still happening because it’s easier now.
Plus solo q matchmaking being garbage.
24 -
Mass hysteria.
10 -
I heavily don't believe that most people don't care about the dead hard change.
I don't understand BHVR's choice in the meta change. If they wanted a meta change it would be less slowdown on killers and less strong loops but they both are very prominent things if not more.
I've yet to see any camping but I have seen a few tunneling.
Solo Q has always been bad so that's not really a fault of this update in it of itself.
1 -
Yea, the people who still care about dead hard are killer mains using it as an excuse to ignore all the other buffs they have gotten.
13 -
I feel like MMR is the biggest problem in this and how the devs collect data. Obviously collecting data from the lower mmr is necessary cause you can't ignore them, but if someone is trying to balance a game, doesn't it make sense to balance around high mmr?
2 -
I can't tell if your saying dead hard is better and killers are trying to draw attention to that or if your trying to say something else. Cause to me it makes 0 sense for anybody to say dead hard's nerf is a good excuse to draw away from buffs.
1 -
Bit larger then normal though isn't it?
1 -
I’m not saying dead hard is better, I’m saying you blaming the game being worse for survivors just because of dead hard is not it. It’s about all the other basekit buffs killers got.
8 -
I'm not really saying the game is worse more so that the nerf showed a difference when someone brought old dead hard vs not having it. it's more a comment on the survivor than the game.
1 -
80% of survivors who ran dead hard probably are angry its gone and the other 20% understand why. Then theres the folks like me who never used so my feelings for this patch have nothing to do with dead hard
5 -
Delete dead hard from your mind and think about all the basekit buffs killer got without any survivor buff to compensate.
8 -
Dead hard was a buying-time machine, and an illusion tool of skill.
Add the +10 sec to gens, and thats now easy to understand why survivors feel pressured and weak.
The basekit buffs to killers are minor.
3 -
I mean, I'm not going to keep posting the same commentary over and over, I think at this point unless you've not been reading what people say, you can answer it yourself?
- No real meta shakeup, it's all the same. Except, what was very good has been made useless, and in exchange you got mediocre stuff. Only 2 REAL survivor buffs were BT and Off the record. That is it. We got taken away a lot, and given back barely anything. That sucks, is annoying and is boring.
- Tunnelling and camping buffed by removing the tools that band aided them (not fix them) : Better DS, Deadhard, repairing faster. Instead, you have a 5 seconds endurance that does -nothing-. Survivors know it, killers know it (they're just playing pretend) and Behaviour -should- know it. In their case they just don't care.
- Solo Q survivor, the worst experience of the game, has been FURTHER nerfed.
- Undeserved, unrelated to skill killer buffs. Bloodlust shouldn't be a thing. It rewards being bad, and if you rely on Bloodlust for kills you're just bad and need to get better. Simple as that. It doesn't feel bad to get beaten by someone who's better than you or outplayed you. It feels bad to get beaten by the game and force you to lose against someone who's just worse, everyone knows it, but the game gives them a win. That's unfair, boring and annoying. If that's the experience I'm gonna get playing as survivor, I'll let someone else play that role.
- Buffing game stalling, gen regression. Thana.... blablablabla. Yeah no, I'm not sitting through all of that just so you can play your match.
And I could keep elaborating but as I said, I'm just repeating myself at this point.
But honestly, it's just the survivor's fault. People who enable this Behaviour, pun intended, by providing them with the numbers they need to keep making it profitable to use survivors as punching bags. If you got a sweaty tryhard SWF team who's gonna gen rush in 3 minutes, go ahead! But me as a solo Q player, I'm not going to play the game just for your exclusive entertainment.
14 -
If they’re minor, why are my games so much more miserable now and my build didn’t get nerfed?
3 -
Because you have 3 team mates with their own mindset.
6 -
Does the Basekit BT not count as a survivor buff?
1 -
Sure, but if you think the killer buffs are minor, I’m sure you wouldn’t mind they got reverted
5 -
If you think 5 second bt Will stop camping and tunnelling I have bad news for you
10 -
I don't think it will but it is a buff isn't it?
0 -
A useless one that still forces you to equip an anti tunnel perk basically not solving the issue, maybe
6 -
Personally, I don't care. I play both roles and usually non meta stuff so .. yeah. I'm glad Noed and DH are dead.
Cant' wait to see some stats from the Devs tho. I'm convinced the DH+Gens time nerf is too brutal. SoloQ feels doomed atm.
1 -
The complaints aren't about DH so I don't know why people keep bringing up DH. The complaints I've seen have been about the gen slow down/regression on specific killers and killers camping/tunneling more which more so has to do with increased gen time and the DS nerf. The only time I'm seeing DH being talked about are when killers are bringing it up and survivors have said they just moved on to using SB or Overcome instead so the DH nerf isn't the issue.
7 -
Noed is not dead though. I don't care about noed either way.
This patch would have been great if they only nerfed dead hard and left everything else the same.
3 -
Agreed. That should have been the first step ! They've done too much for whatever reason.
1 -
Lol, it's not DH. When will killer mains understand that? Probably never.
It's the whole killer buff. STBFL 2 built in, survivors getting less speed boost after a hit, faster pallet breaking, increased gen speeds, Thanatophobia, camping and tunneling is buffed, anti tunneling perks are dead, solo Q also is completely dead.
No guys, its DH. 😒
11 -
Yes it's DH. Instead of talking of "Killer mains", do you remember how much time this perk alone could buy you ? Extend a chase, or even escape, denying all type of pressure a killer could apply, knowing that all survivors were running it ? Yes. Now this perk is dead, and it shows.
2 -
Yeah for being a "killer echo chamber" there surely where a lot of complain threads...
...almost like... this isn´t a killer sided forum. But that can´t be. It´s impossible...
3 -
What did I say. They will never understand.
6 -
The best way to be wrong is to always think you're right. Meditate on that.
1 -
I agree with this statement, as I Survivor I always ran SB instead of DH because I like consistecy and while DH had potential for game winning games what if you faced a instadown Killer? what if when the Killer was about to catch up you were in the middle of nowhere? SB always worked the same and gave the same value, as Killer I play Myers, Deathslinger and Jigsaw, both Myers and Deathslinger didnt really care that much about DH (Myers could bypass it with EW3 or get a super fast first hit which shortens chases anyway and Deathslinger was the best DH baiter in the game) so the perk was never really a massive problem for me nor handheld me in the slightest.
With this in mind the most gamebreaking buff Killers got is the combination of 2 SBFL stacks and a sprint reduction after hit, you barely win any distance after any hit and this is not related to DH in any way, if you are caught on a deadzone ("wHy ArE yOU In a dEAdzOne? l0l" because sometimes gens spawn there or you have to traverse one to reach a zone with gens) you wont make it to a safe tile before the Killer is already on top of you.
The pallet breaking buff is ok, Im fine with it, the 2,5% insta regression is also ok IF it was paired with a real nerf to slowdown or regression and they didnt increase gen timers by 10, the wall breaking buff isnt enough, walls still take too much to break and they are a problem in certain maps that have too many, the 10 seconds per gen is not ok, mainly because pressing M1 is not something people really like to do, they should have gone another path for stalling buffs and the decreased CD on hit and sprint is too much.
1 -
It's still a mostly killer sided forum. Just these changes were way too much so more people decided to post now.
7 -
My chases are ending way faster and I never used dead hard.
5 -
Yesterday I was hit with m1 as I was vaulting a pallet with lithe, the myers I was going against had that perk that the pallet breaks when the survivor vaults it. My lithe wasnt even over and I got hit again and downed.
1 -
Sure bud. Enjoy this update while it lasts because it will not stay for long as it is.
2-3 weeks? Max.
3 -
If you stun a killer and they have enduring they can m1 you if they end up on your side before you can vault now.... I love it /s :)))
2 -
You're right, OTR might need a nerf.
2 -
Oh yeah, what a great perk. Useless at the endgame, useless when the killer hits you off the hook right away. It might need more nerfs, sure.
3 -
it's not just this update, this update is the straw that broke the camels back, it's a multitude of problems predating the updating, solo has always been a miserable experience and now it's a slightly more miserable experience, the update itself isn't the issue exactly, but killers mains dont understand and assume everyones mad about DH, which is false, idgaf about DH i use lithe
3 -
When I played killer that stbfl was barely helpful as there was always another tile, the less speed boost I can't tell cause I think it's bugged right now, the pallet breaking is not that helpful as I mentioned before, there is always another tile with a pallet, the increased gen time (not speed) is noticeable and I think it should be decreased to maybe 85, Thanataphobia isn't that big of a problem before but with the increase gen time it is? So it's not thanataphobia then it's the gen time, though they can nerf thanataphobia if they don't decrease the gen time cause gen sim isn't fun, camping hasn't been buffed nor tunneling however anti tunnel got nerfed (for some reason), and Solo Q has been bad for a really long time pal.
While this is all true and some things need adjustment, I said in the post that chase times are noticeably shorter and it's not cause the pallet breaking speed nor the shorter hit cooldown. Maybe it's cause the speed boost? Or maybe it's cause, dead hard. Like I said in the post, I don't know.
0 -
When you're icon portrait is of legion and you make a thread to demean soloQ grievances i won't even bother wasting my time reading what I expect to be a condescending or rhetorical post.
5 -
That was always a thing I'm pretty sure.
0 -
Yes. At this point even DS should be a 1s stun.
1 -
I mean I agree solo Q sucks. It always has been. For some reason the devs didn't "buff" Solo Q the same chapter they buffed killers.
0 -
Yet here you are asking why a lot of people are complaining. Your comment just answered your whole thread.
6 -
I haven't played Legion since they got a rework. I just haven't found a killer that I want to main since. Also I said solo Q is bad not good.
0 -
It's not about killers mains. It's not about being mad about DH.
The problem is that this patch is TOO MUCH and people havent adapted yet. It will require fix / buffs / nerfs from the devs, and a lot of time.
There is too much going on and people are blaming this or that, defending their side as they can. (play both roles guys, I beg you)
For your example, you say you don't use DH. Alright, what about your team mates ? Maybe they don't know how to loop properly without it, and 48 hours after patch won't bring that skill. Which leads to faster down, more pressure, highest killrate, and finally : people complaining on the forums.
Let the devs do their job, they'll gather data and do whats right.
2 -
About Solo Q? You do know that a very, very large portion of dbd has swf's right? I'm not saying everyone is a swf but seriously do you think the only thing that people are complaining about is solo Q right now?
0 -
Nah. People just like to claim "this forum is XXX sided" whenever they encounter different opinions. Just like i got called out tons of times for supposedly being a "killer main".
1