http://dbd.game/killswitch
My thoughts on the changes so far
Survivor feels a lot more fun to me whereas Killer seems a bit too easy for my liking ontop of the queue time shift I think I'll be playing a bit more survivor and a bit less killer. Does anyone else have these same opinions on the update or am I alone in this?
Comments
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That opinion aligns with mine pretty well. My Artist has been getting a lot of 3-4k with completely randomized builds (many of which should not work), and the majority of 3k matches has been me giving the last survivor the hatch.
Meanwhile, as survivor it's been tougher, but in terms of perceiving the killer as a real threat, that part makes it more fun for me. My survival has gone down, but as things adapt that may change.
Overall, the killer role has become easier. There were a lot of needed perk changes and feel they've been good, but in chase it feels that reducing the pause after a successful hit, accompanied by the reduced speed burst the survivor gets, feels not completely necessary, considering all the changes. Likewise, the bloodlust bit may be overkill? The 10% increase in breaking stuff is good though. I just feel survivor needs more tweaking, but it is early days.
I'd like an indicator for what survivors are doing to be put in place for solo queue though, to add some more strength to that side.
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Yeah kill rates are up and that was intentional, but they’re also up because of a combination of a lot of players are either trying survivor out who don’t usually play it along with a lot of survivors who were used to certain pathing using Dead Hard having to figure out correct pathing without it (e.g. they can loop a car three times with it but only twice without.) So in the short term the kill rates are going to be artificially inflated even more than intended but over time as survivors get used to the different loadouts and pathing they should use it’ll even out a bit.
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