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Remember when everyone said if they slowed gens killers would stop using slowdown perks?
Ha.
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I mean I havent run a single slowdown perk yet since playing the new patch and most killers I go against bring 1 maybe 2. Huge uptake in STBFL, Enduring and Bamboozle though
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Remember when they said that if BT became basekit, Killers would be less likely to tunnel?
Remember when they said that SWFs escape 15% more often than SoloQ needs some sort of buff/QoL change?
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They went about the Gen changes all wrong... all that needed to happen was to increase base Gen regression (.25 to .50) and then change all regression perks that affected the gen regression (Hex: Ruin, Call Of Brine)
Basekit BT wasn't something I agreed with
At this point they need to put in Match Chat for those players interested
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10 extra seconds doesnt automatically mean an extra 50 seconds, sometimes it just means a group of up to 3 pop 10 seconds later. They also nerfed the perks people were using to find new targets away from the hook quickly, so it was bound to happen.
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Hey, I didn't say that. Bhvr could make gens take 100 seconds to complete and killers would still run slowdown perks. If old forever freddy taught me anything it's that if players can then they will make gens 12 hours long to complete if possible.
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Remember when everyone said if they slowed gens Killers would stop using slowdown perks?
Liar liar pants on fire... Only Killer mains said that and BHVR for some weird reason believed them, mains lying through their teeth is nothing new, has been happening since I started visiting this forums, probably even before, but BHVR believing blatant lies is something new.
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That is still an accumulative 50 seconds is it not?
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it is, but its impact is not. Time's value is extremely relative due to how horribly skewed it is in either direction at any given time. The impact of the 10x5 seconds can have pretty different outcomes depending on how the match goes around them, its not just "now i have to spend 50 more seconds on gens" like it often gets thrown around.
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Why would we stop using slowdown perks when slowdown perks still exist and still do something?
That's like saying "if you prevent camping, survivors will stop using exhaustion perks, we promise"
I swear some survivors think killers only exist to give them something to bully, and don't seem to understand that the killer is also trying to win.
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Ha.
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I even faced multiple nurses and blights with 4 slowdown perks today.
Also there is much more tunneling and camping now, because BHVR made it easier. I got one person down within the first 20 seconds of the match as Bubba. = easy win just by being afk infront of hook.
Since I've done all the rift challenges it's enough dbd for me now.
Solo Q sucks. Playing killer is personally for me boring. And SWF doesnt make as much fun either as it did before, because you sit on one gen for two minutes.
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I think there are two large reasons for this.
1) killers know it annoys the ######### out of survivors so it's a way to get back at things like flashlight clicking and tea bagging.
2) killers are just running what they are used to running. The perks were not shaken up a massive amount on the killer side it's not like there were any new perks or massive perk rework that went "Oh how can we mess with this" all that happened was numbers were adjusted up and down and a few perks had a stipulation put on them like corrupt going away on a down or ruin auto cleansing on kill.
Another reason could just simply be a safety net.
A killer does not have any idea what perks survivors are running or what map they might end up on. I tend to run slow-down perks for this reason. I don't wanna get caught with my pants down and thrown on some massive map where the 4 survivors all spawn in random spots next to a generator and knock three of them out before I down the first person.
The flip side to this is if you do end up on one of the small maps where you can patrol all the gens super easy it makes it next to impossible for survivors to do anything I got into a match on the one corn field map that's a small square pretty much and was able to easily loop between like 5 of the gens the team managed to do one and pretty much didn't end up with any of the others over like 25%.
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You'll have to find a reference to that statement.
All I remember is something along the lines of : "killers should not have to feel obligated to use slow-down perks".
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Ha.
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It's almost as if Survivors were over reliant on their 2nd chance Crutch Perk meta. Whereas Killers... not so much, even though those slow down perks got cut in half or worse as well.
Probably because Killers were used to getting little to no use out of the slowdown perks they brought half the time anyway.
Ruin : Spawns right next a Survivor, gone. Really got a lot of value out of that one.
Pop Goes The Weasel : Can't down and hook, Can't get to a gen with the time limit, only gen that has any progress is like 5%-10% done so didn't get really any value out it.
Scourge Hook : Pain Resonance : Didn't down and hook someone, also, if you did down them hope there is a scourge hook near where you downed them. If not, tough luck.
Deadlock : Oh no, a whole 7 seconds of progress lost due to waiting a bit. Whatever will you do?
I could go on, but you get my point. Survivors were so overly reliant on their 2nd chance "I messed up, lemme just use X perk to erase that mistake." Killers on the other hand, were already used to their perks being taken away / useless half the time. Almost like without guaranteed safety nets OVER AND OVER to help them EVERYTIME THEY SCREWED UP, they can't do anything.
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While killers have no obligation to use or nor use any kind of perk they want, and also killers aren't some collective hive mind who all do the same thing, I have to say I have been enjoying running chase perks such as bamboozle, enduring and spirit fury on m1 killers, with either 1 slowdown (PR) or one info (floods of rage).
The extra time definitely makes these builds more enjoyable.
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Killers dont need chase perk, aura perk, 2nd chance perk. All they need is time, the longer, the better.
I main Trapper with Noed, Blood warden, Remember me, Rancor; without tunnel & camping. Even all 4 perks activated in end game, its still feel pretty weak. Because I wasnt able to make alot of chase, the remaining pallets are still alot to be used, which a chased survivor can buy enough time for others to cleanse Noed, open Gate...
Now imaging you play a Killer, just M1 Killer without even using power. If the time is able to extend by triple, the game slowly getting easier since survivors dont have any resource left to use, everywhere will be dea zone, its all about survivors W until they get hit.
That explain why even Gen perks dont get nerfed and Gen time increased to 150sec, Killers will still use Gen slow down.
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Full slow down is really annoying, but the current slowdown meta feels less oppressive than the old one in my opinion. Iād rather have 90 second gens and whatever Thana adds than have 40% regression because of Pain Res and Pop.
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