List of small changes with a big impact that should be added in

Yords
Member Posts: 5,781
Feel free to add some of your own ideas.
- Turn down the noise when using plague's corrupt purge. How has this not been fixed already?
- Survivors spawning all together at the start of the match
- Kindred being base kit for survivors
- Wraith's lightburn stun. Get rid of it.
- Blight's speed addons should not stack
- Blight's alchemist ring having its effect changed.
- Spirit's MD ring be nerfed in some way; given some other effect.
Post edited by EQWashu on
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Comments
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- DS should stun the killer for five seconds, proc after each unhook and deactivate after gens are completed.
- The nerfed Self Care should be base-kit and Claudette should get a new perk.
- Borrowed Time should have been base-kit and Bill should have gotten a new perk.
- Nerfed Ruin should have been base-kit and reworked to work with other gen perks.
- Claudette needs a Bush cosmetic.
- Action icons need to be implemented asap for solo.
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- Nurse's Blink attacks should count as special attacks
- Increase the time it takes for survivors to die on hook by 10-20 seconds
- add a communication wheel for survivors to send short preset messages to each other to communicate
- give out the new legacy portrait as soon as you hit lv 100 with a character; reward not impactful enough to be considered a reward
- devotion level increases bloodpoint gain after each match
- hitting lv 10 prestige with a character unlocks a random generic perk as a charm
- generic perks should appear in the shrine of secrets; there should be more than 4 perks in the shrine of secrets, more like 8
- add Bloodpoints into every empty slot in the free Rift Pass
- convert unneeded Rift Fragments once you re done with the Rift into BP
- add searchbars to bother perks and charms
- remove some charms only being equippable in one role; i want to use a Noed charm as Meg
- change Clown's red head's pinky finger add-on to only work on the last bottle
- rework shape's tombstone piece and tombstone add-on
- add glyphs into normal matches as a way to get extra BP + make perks that have effects with them
- give survivors a complete BP scoring rework; it is unacceptible that you gain no BP for avoiding the killer and escaping flawlessly as a team
- add firecrackers into bloodwebs of survivors; they should not be event only or need a perk
- the hatch no longer spawns if less than 2 gens have been done; instead instantly start the EGC
- buff all keys with more duration or maybe basekit abilities that dont affect the hatch
- give every survivor a unique small passive that does not affect normal gameplay too much but that distinguishes them at least a little gameplay wise
- remove the ability of survivors to kill themselves on hook
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- "remove the ability of survivors to kill themselves on hook"
^ How would this even be possible? Are you suggesting nothing should happen when they fail a skill check?
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