http://dbd.game/killswitch
Survivors need buffs, killers don't need nerfs
Killers have for a long time never been actually touched in any way when it concerns the core mechanics. Killers as a whole have been buffed rather than just individual Killers. This was the right step. Survivors were nerfed a little and now have to take the killer seriously but never were they put in a place where they can't win at all.
Bottom line, the buffs and changes were necessary. Now Survivors need to be looked at and receive genuinely good changes that don't come in the form of perks and more characters. Solo Q specifically. How that will happen, I don't know but blaming the Killers for simply playing the game won't help.
Comments
-
ds needs to go back to 5 seconds
5 -
Actually I think it will go back to 5 seconds. It was already on 3 seconds years ago, but they reverted it. Same thing will probably happen now.
4 -
Survivor is still considerably stronger than the average killer even with these changes while the killers that don't need these changes benefit too much (please nerf blight/nurse addons into the ground).
The major issue is that now solo queue doesn't have insanely strong second chance/dead hard to artificially extend chases easily. I don't think it's that solo queue is worse it's always been terrible, but the way your average solo queue teammate plays isn't going to work anymore since you have to actually be gen efficient and get good gen spread.
Having zero information by default about someone else going for an unhook, a slugged survivor, or who is working on gens makes it hard to play optimally. 2 People for a save while another person is being chased means 0 people on gens for that entire length. This is why you run the killer for a minute and when you're on hook you see 3 people around each other after an unhook with little actual progress for the work you put in.
0 -
Solo-q pain is not skill related. There are plenty of bad players that play in a SWF and many good players that play solo. The primary issue with Solo-q is that they cannot play optimally because they cannot communicate. This leads to cases where survivors are left on hook or two survivors go for an unhook together.
0 -
This was literally the only patch change I did not agree with. I do not even run Decisive Strike and 3 seconds felt like overkill.
0 -
I hope that it will stay 3 seconds but the survivor gets a speedboost so they still can make distance.
Overall same or maybe more distance then before but killers spend less time twiddling their thumbs
0 -
Baseline borrowed time buff is too short.
DS stun is too short.
Longer hook timer to match gen speeds.
1 -
Survivors need to adapt and find the new META, or wait for someone to tell them.
And yes, the DS stun of 3 seconds feels ridiculously low.
0 -
As a killer main I have to agree the end game nerf was good and necessary but they didn't need to shorten the stun. I I gets reverted.
0 -
This is a fantastic example of something the devs could look at. Solo q needs to be refined so that players can work together without having to be swf. This would be at least a start to making the game experience more fun. I do see what you mean though about the second chance perks, solo q survivors are often paired with teammates that are generally not very capable so it helps to have these perks but now they don't anymore.
Seriously though, one of the key components that makes sfw significantly better than solo q is simply commutation. You physically can't say anything to another survivor unless your in a chat with them.
0 -
The key is communication. I feel like if survivors not in sfw could communicate at least a little bit would make things much better
0
