Overreacting about solo Q
Solo Q has always been the same. I would say low MMR solo q is really the only actuall disadvantage for solo survivors, but mid and high mmr solo q is not that mutch different before and after patch. Once you play the game so much you have a general idea of where people are and what they are doing. I've played solo q for 3,500k hours and maybe 500 hours of swf, and at this point the only disadvantage of solo q is not being able to communicate where hex totems are. Overall in higher to mid MMR you sont really need a mic because most of the time survivors have a general idea of what's going on and when and where to do things at certain times. The only thing that really makes this invalid is if the mmr system cucks you up and gives you a urban evading self caring nea when you are on the higher side of mmr.
Now people are going crazy on how bad solo q is after patch. I understand this because my experiences after patch is mostly just people not doing gens, but that's to expect right now. Thinking of sitting on a gen for 2 years is very unappealing and most survivors would want to do something else like try to use a perk, get chased, or do differnt objectives like totems chests or anything but gens. But that's just right now. In a moth or 2 gen rushing will be back and killers will start complaining about that again, but we armt going to get deep into that.
Along with gen times being increased people say solo q is terrible after patch because ds and dh were nerfed giving them no second chances (and the meta perks in general), but this teaches survivors not to rely on gen rush and no skill perks. Survivors were able to use these perks with not mutch skill and waste so mutch of the killers time. I'm not exactly blaming the survivors though because having the ability to use these perks just made things mutch easier and I would more blaim the devs for allowing for such a huge handicap in this game. That leads to people now not being able to rely on there second chance perks anymore and now it's coming out that the majority of people are very bad at looping and survivors just have to go through that stage of getting good at looping with no perks to help. Once people adapt things will go back to normal and this game will be heading in a very positive direction. (It has been for a while but it will be even more)
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Yeah, it's annoying seeing this narrative that everyone is spinning like the update ruined solo queue. It's always been awful.
It's never been about gen speeds or information, it's the constant bad decisions your teammates make. Hook farming each other and giving free hooks, not being on gens 80% of the match, going down in like 20 seconds, healing in the corner, never willing to risk it on a gen while injured and creating a domino effect of downed hooked unhooked healed repeat until everyone is dead and no more gens were finished. Solo queue isn't dead nor is it gonna die but it's always been awful.
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also not to mention in newer player matches killers were vastly superior role no matter what, mostly because survivors NEEDS knowledge to pull off a chase.
It's same for low MMR in extent.
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And now it’s even worse. Last patch I could at least somewhat carry by slamming gens. This patch you just get rolled.
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Honestly, one survivor shouldn't be able to carry three bad survivor in team game.
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Oh look, another poster with a history of killer sided posts saying solo queue is fine. Color me surprised! But he has survivor in his name! Surely that means he's not biased. Nope!
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ya true plus hes gone from being a 4k hours survivor main to a 3.5k survivor main in the span of a day between his threads defending this update.
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Its not overreacting.
Killer mains now posting that survivors are fine, when some things are clearly broken. Killers shouldnt 4k nearly every match. I mean the argument "survivor sided" came, with SWF's, which are just a tiny part of the survivor population.
But i guess it will be complained about long killer queue.
The game should be fun for both sides. And solo q was before not good, now its really not enjoyable.
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Except 90% of players in SoloQ are bad. By you’re survivors should lose 90% of the time beacuse BHVR doesn’t know what a skill play is. In most team games you can most definitely carry by yourself. This logic would hold if SoloQ wasn’t the weakest role in the game.
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Did you know the fact killers will not 4k nearly every match? it might not be an idea that can easily be accepted, but it's there.
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most team games aren't asymmetrical, this is why you are allowed to carry a team (even then they can easily lose).
If 90% of players in SoloQ are bad, they deserves to lose, if we gonna handhold bad players to win for absolutely no reason, game will be pure mess of a balance.
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Yes, solo Q was always bad but not as bad as after this update.
Look at killer que times. I don't know how about you but mine got from few seconds waiting at peak hours to few minutes. And that is saying something.
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Why you just make this up lmao. I am a die hard survivor main. There is no point in this post. I do not make survivor sided nor killer sided comments. Am am one in the middle
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Do you know how to add
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Yeah, people are trying out killers because those who only played survivors can now try to play (and maybe win) as a killer, which is healthy for the game.
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I think one of the reasons could be because solos are pretty bad right now.
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I’d say 60% of my time in this game is solo queue survivor (the other 40% is killer, all my friends quit the game years ago because they’re smarter than me). And honestly, IN MY EXPERIENCE solo queue is not nearly as hard as people make it seem. Truthfully, survivor is what I play when I want a chill, relaxed time. I don’t necessarily survive every game but it’s not stressful or demanding. Maybe that means I’m looking at it differently than everyone, but the idea that solo queue survivor is like orders of magnitude harder or whatever just doesn’t fit with my experience.
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Not really, most of soloq players had sub 10% escape rate anyway, reducing it to 0% does legit nothing.
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Yeah, but right now, 80% of the matches in solo q (atleast in my case) are 4k's or seldom 3k's cause someone found the hatch.
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solo q is not all of the matches, and you aren't playing all the games that happened.
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Based on the stats someone posted from an aggregate site in another thread, it looks like the kill rate across all games probably increased about 16% from around 48% to 64%, making the average kills per game a little under 3. So it's not quite as high as "80% of matches are 4k" but it's definitely a lot higher than it was pre-patch.
Some of that is obviously because the patch was intended to raise kill rates, the devs explicitly said raising the kill rates was a primary goal because they were too low. Some of it is also probably because of short term factors like the 70% of survivors who had used Dead Hard suddenly having to learn how to path well without Dead Hard in their pocket for an extra loop, or survivors who are still trying out Off the Record and are wasting it on pointless bodyblocks, etc. So my guess is that seeming 64% kill rate will go down over time and we'll end up with like a 55-60% kill rate in the long run as survivors get better in the new system.
Also note that eventually the devs will probably get back to finishing up those extra HUD icons for solo queue that they announced in January. I'm assuming they were put on hold because of everything else that was in the pipeline this year, but hopefully they'll get back into the development cycle once the dust settles and it will help boost the solo survivor escape rates a bit to level the playing field with the swf players.
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Solo Q has been ignored and neglected so long and after patch timebomb just exploded.
Just adapt? That's what I heard back when Undying was released.
BHVR made such a terrible mistake giving huge buffs to killers and not touching Solo Q at all.
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I mean they made camping and tunneling even more effective and you say people are overreacting... they should atleast hotfix DS back to 5 seconds until they balance the game properly, it's rly bad right now
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I'll break down for you why solo queue is now even worse than before. And no, it's not because survivors need to 'git gud'.
- With gens now taking even longer than before, this means that coordination and strategy are a must to ensure that the killer is occupied for an extended period of time while gens are still being completed. This is effectively impossible to do in solo queue. There is no base kit kindred. You have no idea what your teammates are running or doing, nor if they are capable of running the killer long enough for anything to get done. It is easy to make mistakes and the killer now has much more time to capitalise on said mistakes which can effectively end the match.
- Killers are guaranteed to have shorter and quicker chases, due to the buffs to pallet breaking, attack cooldown, bloodlust and the nerf to the distance a survivor can make upon being hit. This emphasises that gens need to be repaired and repaired quickly before the survivors start dying and become overwhelmed, and in solo queue this means you need multiple survivors on gens and coordinating efficient saves and chases. Essentially Killers get more room to make mistakes while survivors get far less. This room is amplified by the excellent gen slowdown now available.
- You would think the base kit BT buff would do wonders for solo queue, but as it turns a five second BT that the killer KNOWS you have can easily be waited out, preventing it from any impact bar from if you were getting facecamped and have a pallet two feet from you. This in fact encourages tunnelling and camping because now killers know survivors will (at present, anyway) not be running the perk BT as they technically have a built-in BT for free. DS being nerfed into the ground for no apparent reason (the endgame bit was justified, the rest was not) only encourages tunnelling further and a solo queue team will have little chance of taking the heat off of the tunnelled survivor.
- Camping is further encouraged due to the increased gen times and may in fact reward killers now, especially against a solo queue team that may not be able to coordinate rushing gens.
- The gen slowdown available is stronger against solo queue teams. It is harder to be healed by your teammates in solo queue (that's if they even want to heal you), meaning Thana stacks are more consistent. Call of Brine is particularly good as you have no way of informing your team that the gen you got run off has been kicked, meaning it is likely to regress a fair amount if not all of its progression.
- Nurse got pseudo-buffed by this update rather than nerfed, and she already kicks the ass out of every solo queue team in existence (if they're competent). Have fun being slugged on the floor at five gens and not being able to do a thing about it (my experience for most of my first day of playing post-update).
TLDR: Killers are given much more room to make mistakes while survivors are hardly given any, and solo queue teams are very likely to mess up at some point and be unable to recover. Camping and tunnelling is encouraged even more. Gen slowdown is more impactful against solo teams. Nurse is Nurse.
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You can literally face camp with gen regress and can guarantee 2 kills almost every single match. Your MMR is raised. So what the game counts as a “win” is sitting on a hook until they die. Because if gen speeds and pretty much a looping nerf with the base kit killer abilities being buffed. So by your logic someone who ran the killer for 2 gens is worse than a person who facecamps all games and guarantees 2 kills. Killer is the only role where you can almost guarantee a kill in every instance unless you just don’t get hooks.
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Yeah, i'm pretty sure, you now my personal experience better. I'm just stating my opinion based on my experience. My friends had the same experience.
Yeah, i saw the site. And i dont think it can track everything and everyone, so i dont think i can trust on that.
For example, i only used Dead Hard in tombs, wasnt playing much of meta perks at all and most of my games are 4k stomps for the killer. Right now, i only play solo q.
Solo q needs buffs. And now its more shown than ever,
I mean, before the patch, every 5 game someone tunneled. Now its the other way around, only in every 5 game someone doesnt tunnel.
This! So much.
I still think base BT is not a buff at all, its way to short for that. Also killers can easy count to 5.
BT was strong before, cause a killer couldnt know if you have it or not. Now they know you have it, easy countered.
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I like how, all of a sudden, there’s A LOT of Solo Q players that became solo Q mains overnight. They consistently only trash survivors, praise every survivor nerf and hail every killer buff, and repeat many times how main of a solo Q they are. They also repeat a lot how “full of crutches “ solo survivors are, and how it was all “deserved”.
Sure buddy, so what killer do you main again?
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You don’t happen to have a link to the site? I haven’t been able to find it.
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Thats just wrong. For example Left 4 Dead 1 and 2 you can carry your team, same with Back 4 Blood, Aliens vs Predators, Friday the 13th if you get lucky with the item RNG, Secret Neighbor, Tick Tock a tale of 2, and Natural selection2. All symmetrical multi-player games where you can carry your team if you’re good enough. The only thing stopping is bad RNG or in DBD’s case if the killer goes for the weakest link first.
Good players should not be punished for BHVR’s HORRENDOUS MMR system that arguably does not even work as intended which various of YT videos have pointed out.
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MMR seems weird but aside from that my matches are the same as before the patch.
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You do realize all the games you mention expect for left 4 dead died.
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being able to solo carry in an asym is the most nightmarish thing you could you could ever try to balance around. Like, how strong does the killer have to be in order to compete with 4 survivors that could all solo carry? I'd expect it to be like deathgarden where: once you're downed, You're completely dead. like, booted back to the lobby dead.
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Those games still had better balance than DBD gameplay speaking. They died beacuse of bad business decisions and/or lack of content. The only real reason DBD does better is because of the licenses.
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Usually when people overreact they continue to play. What we are seeing is people either just straight up quitting or swapping to killer entirely. I think if BHVR waits too long things could get very very bad.
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Hate to break it to you but that’s exactly what old SoloQ was. You could at least escape and maybe 1 other person if the team was doo doo. And the kill rate was confirmed to be 2K literally 50/50 balanced. Don’t really know what else you want lol.
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"Overreacting"? Escape rate for soloQ is 30% and DEVs nerf survivors even more. Where's logic to that? Killer's killrate is 55% and killer still whine about any nerf, but they are not "overreacting" I guess?
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Attack the argument, not the person.
Solo needs help, sure.
The problem is that it needs help in a way that won't make SWF stronger. And that's not easy to do.
The major issue is that BHVR have created an impossible situation, where either all killers have a rough time, or half of survivors have a rough time.
I played most of those games, and DbD is substantially better. It's got a lot more variety and room to experiment for one, and - in terms of APVP games, it's likely the most balanced (Evolve...shudder).
Honestly, we need a small nerf to Nurse and Blight's silly addons, some love for solo players and we'll be golden.
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I don’t remember being able to force a player into not doing anything for 2 minutes straight or more in those games with little to no effort.
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You...never played Friday the 13th?
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the hypocricy is high in this one
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Yeah well, it's already bad hence the queues times are instant for survivor and long for killer. i don't expect anything to happen until about 6 week in at a minimum since these devs are as slow as a snake
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Unless you just do not play if you’re Jason how do you stop someone from playing the game for 2+ minutes in a row in Friday the 13th?
You can only stop Jason with stuns which are limited and even then different Jason’s have different stun resistances. Hat’s your point?
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Be careful that statistic is made up and pulled from a place deeper and darker than the deepest bowels of Satan's anus.
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With a savvy group? You could basically stun him for ages, with zero he could do - then use the right items to stun him in rage. AFAIK this was adjusted heavily after a while, but holy crap was it frustrating to go against. There was also a literal infinite stun involving the car, fortunately also patched out AFAIK.
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if the Killer is bad, yes a good survivor should totally be able to carry. If the killer is good you couldnt anyways already.
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So they latched it out. What’s the purpose of this comment if it is no longer an issue? That’s like complain about double pallets at loops.
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Those statistics were cooked and paid for by behavior. It's a lot worse.
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What would you consider a win as a killer? It seems that most killers only consider a win being 4k.
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I don't know, if someone's like "Hey, my arms hurts!" and your response is "It's actually completely cut off." then I'm not sure I would say they OVERreacted
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This is an amazing analysis of soloq. I have always said one of the major issues with soloq is the lack of comms. When a survivor is hooked there is no way to tell others that you will go pull them off the hook. So many times I've been hooked and then watched every other survivor get off their gen to come save me when 2 of them could continue to work on their gens.
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Shrug.
You said 'being able to'. Not 'can'. Considering that these games no longer exist, it's a bit pointless to talk about 'can'.
But okay, if you want to be pedantic - what exactly is stopping you from literally doing anything for 2+ minutes in DbD, aside from someone either slugging you to death at endgame (fixed in the upcoming mori patch) or walling someone in (bannable, and also partially fixed)?
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