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Survivors are literally throwing games
I played killer all day yesterday to try out the perk changes and new game play mechanics. It is much less stressful not having to deal with dead hard on every survivor every chase. Won some, lost some, tried out some goofy builds now that I have nearly every perk t3 on every killer. Which by the way I wouldn't have dared try in the former meta. So okay, good there, switched over to see how the other side is living.
Survivors are literally throwing.
I don't know if this is like some form of protest because dead hard got nerfed or an attempt to artificially inflate the kill rates so killer buffs get reverted but NO ONE is even trying to do gens. Every time I chase for a bit and eventually get hooked I see survivors jumping in and out of lockers or clustered around the hook.
Guys what happened?
We couldn't keep you off gens before you wouldn't even do totems now no survivor is even trying I did two gens last game solo we got 4k'ed with 3 gens left. It's like the Spirit DC protest all over again.
DO THE GENS
Comments
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Maybe they are trying to increase kill rates at this point.
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solo survivors are doing a good job at that.
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That is honestly what I think. I'm a killer main not the greatest survivor but ok. I should not be topping the board with 3 p10 teammates. It's like when survivors and streamers dc'ed against Spirit en masse till she was nerfed, a combination of coordinated manipulative effort and giant baby tantrum.
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I tend to be a friendly killer. If the survivors are having a really rough time, I'll usually let the last two survivors have a heal party and escape. I wonder what happens when a kindly object and protesting throw object meet?
This is how black holes form, I'm sure.
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Been seeing this a lot myself. Their DH doesn't work, they kill themselves on hook.
I was playing Nemesis and literally had a Jake and a Nancy just run up to me. So I downed the Jake, and hooked him. Nancy flashlight clicked at me and I started to chase her... Jake kills himself on hook. I down the Nancy, hook her, she does the same. After the match I asked What the hell was going on, the Jake said "Perks are worthless, can't do ######### anyway. Maybe if we make the game look bad enough, the devs will actually fix this bullshit update."
So yeah... Survivors actually are throwing just to inflate the kill rates. It's kind of pathetic to see really.
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Absolutely
Sometimes it can be hard to tell who is just not good at the game versus who is actively throwing games but I'm either stuck back in MMR Hell where I have nothing but scared little bunny rabbits for teammates or people are just throwing the game and not really doing anything to help with anything.
Seriously fellow survivors, I get that the patch wasn't great for solo survivors but quit the damn game if you're going to throw a F'ing hissy fit over it instead of ruining the game for the four other players trying to play the damn game.
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@MandyTalk I know you've stated that DC's aren't included in killrate calculations, amongst other things - Are there plans to weed out outliers like game throwers as well? Either based on personal suicide streaks or other methods of measurement (Time of death, IE, out in the first 60 seconds they clearly had to kill themselves on hook)
I genuinely think some of the changes will be looked at, like DS, and probably BT basekit getting a few more seconds, but survivors are literally dc'ing for every little imagined slight now, sometimes no slight at all.
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I’ve had several teammates suicide on hook in the past couple of days. Had a few DCs.
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I just had a 4 out vs a huntress but two of my teammates were ttv so they actually tried.
@MandyTalk please don't let the devs or balance team fall for this it's the most crass form of manipulation.
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To be fair, I'm still trying my best even if I'm playing with 3 other solos.
But taken a game I had today against Legion with thana, hex plaything, hex pentimento and scourge gift of pain... If there was an option to give up I would've done that. Because all my teammates did was healing and breaking totems even though after the first pentimento stack they KNEW it was in the game (and 2 of us had a boon, so we could've played around that).
This game went on for a solid 46 minutes, do you honestly think I will still be trying if all of us are dead (and we all died) after the 3rd gen popped 40 minutes into the game? Not to mention that I was pretty much the only one who was still trying to do gens while the other 2 Mikaelas were busy giving the legion more pentimento stacks.
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Honest question man what exactly do you want changed?
Post edited by Gcarrara on0 -
That's my whole point. Before this you could pretty much count on at least one survivor being on a gen at all times.
So what happened? It's not like it's impossible to win as survivor you just have to actually, y'know, try
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They reduced fun parts (chases) and increased unfun parts (gens). Why are you surprised that people don't want to just M1 all game against 4 slowdown guaranteed loss?
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I want killer stop camping and tunneling at 5 gens maybe basekit kindred or up the basekit BT not sure.
also give survivors and killers basekit BP bonus like we use to get from perks BBQ&C and WGTLF.
I'll be happy
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Glad you asked:
-Thana needs a rework. NOT. A. NERF. It needs to be valuable to all Killers who cannot guarantee 4 injured survivors like Plague/Legion/Nurse.
-DS stun looked at. 3 Seconds would be fine if the survivor animation off the shoulder didn't take up 1 of those seconds.
-Many Killer "slow down" mechanics need slight adjusting. Legion would not be so overly oppressive if mending didn't take 12 seconds EACH. They adjusted other perks to compensate increased Killer action speed so unsure why these weren't adjusted either.
-Pain Res needs a cooldown or adjustment. You can add more scourge hooks around the map as compensation or even a slightly larger regress. Being able to camp a hooked survivor AND regress distant generators should not be a thing.
At the risk of sounding like a survivor main, I cannot think of any super overpowered Survivor perks that haven't already been gutted.
Open to all thoughts.
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I've always died regardless of the game to stay in low MMR and inflate kill rates, since that's all anyone cares about. Though I mainly play killer now, so I'll be killing everyone and not getting two hooks and letting people go like I usually do.
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Maybe it's because my survivor mmr is lower, but playing all day yesterday I had 2 tunneling killers. Folks who main survivor tend to have a pretty broad definition of those two words. As to the other matches I lost, no the killer didn't camp or tunnel. They didn't have to. I just died on first hook going to rescue a guy(who ended up dying on first hook) because two of our team just loaded into a game they didn't want to play. It's infuriating hanging on hook seeing Claudette having a siesta in the killer shack and Jake apparently preparing a bubble bath in Garden of Joy main house. I get it's going to take a while for survivors to adjust to this patch so when I switch back to killer I slow my roll a bit but as for my survivor games can you guys stop being babies
JUST TRY PLEASE
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And I want my solo Q teammates to do gens and not go down in 3 seconds. But here we are.
The main problem with all these balances and changes is that if a Bubba wants to camp - he's still gonna camp,even if the devs gave him millions of incentives to leave the hook. Some people just do it out of spite, some do it because they enjoy the end-game salt and others do it because it's a guaranteed win to camp one survivor to death until a gen pops since a 3v1 scenario when gens take even longer is unwinnable on the survivor side.
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Survivors throw games, killers let people escape and games with a DC are excluded from the stats... then they use it to balance the game
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I think it’s less to do with DH and more to do with legion haha
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I been tunnel and camp in most of my matches (if I'm first one hooked) if your first hooked your dead
basekit BT does nothing unless your also running BT I'll try save Trade hooks if I have to and killer downs me then still go for the unhooked survivor killers right now are on power trip..
sorry it true
killer right now feel a lot easier now but some killer are trying harder now for some reason.
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So you want the Devs to do something about an artificially created statistic because you THINK killers need to be nerfed because survivors can't do anything so have to kill themselves on hook to make the devs think that the kill rates are too high that are being created by survivors killing themselves to inflate kill rates? My mind got a little dizzy after that...
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Thousands of survivor players did not get together and decide to throw matches.
When I see survivors suiciding is when the killer tunnels or face-camps someone out at gen 5. Or someone DCs at the beginning of the game. That's really about it.
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I've stopped doing gens because ever since the update none of my teammates do gens. What's the point? It earns crap for BP. I go around the map and cleanse totems and search chests until I die. I don't like doing 3 gens by myself just to die first and get almost no BP; you do gens to escape, but escape is impossible when no one else is doing gens, so it's just a waste of time.
Why did all my random teammates stop doing gens? I dunno. I've always had a problem with survivors crouching around the edges of the map and hiding in lockers instead of participating, but since the update I'm also having matches where people do nothing but swarm the killer and sandbag teammates. Once I got the new Tome Challenges done I completely stopped playing survivor because solo queue is miserable, I'm not freakin' putting myself through that with no BP incentive.
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I want the Dev's to acknowledge there is a problem, whatever it takes.
They can collect their own data on inflated Kill rates if they chose/cared.
Try not to get too worked up.
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The problem to me sounds like its people killing themselves on hook or feeding themselves to the killer. So let's hope they do do something about that.
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I honestly think Thanas effect is more psychological then impactful in game. It's rare as killer for it to give me that extra bit of time to stop a gen from popping.
I actually agree about the ds stun.
Legion is annoying sure. But his counterplay hasn't changed in years stay injured rush gens he's hardly oppressive even with slowdowns. He's one of the only killers I 4 outed since the patch dropped.
Pain res? It's ok, I mean it's a strong perk but especially after the nerf I think it's in a good spot. Killers are going to have strong perks, just like survivors. That doesn't mean the best killer perks should be auto nerfed
The biggest problem with solo q imo? Lack of teamwork. It's a 4 v 1 game. Survivors have had years of basically being able to solo the killer. Now if you don't rescue teammates work gens whenever possible heal injured teammates stealth when possible run the killer for at least 30 seconds when found? Chances are that's a loss. And that's what's driving me crazy about these survivor games I play enough killer to know we COULD HAVE won!
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This really sounds like an attempt to throw wool over the developers eyes...
"Killer's weren't over-buffed, but instead, every single survivor player has hatched an insidious plan to throw games!"
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😂 Survivors aren't throwing games to inflate kill rates just like killers weren't throwing games to inflate escape rates.
There is a tome out and survivors always ignore the objective to get their challenges done when those are out, you just feel it more now thanks to all the killer buffs. There was a post earlier today about increase in prove thyself, that's because survivors ARE trying to do gens and are trying to escape.
The main times I'm seeing survivors give up are when it's a Legion with stacked slow downs which was complained about BEFORE the patch, killers that are camping/tunneling which also was a complaint BEFORE the patch, and when survivors are quickly downed at the start of a match which again was something that was common BEFORE the patch.
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Just like survs? Survs don’t have strong perks, only meme perks
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It's not a planned, deliberate attempt to throw games; it's like just upset people trying to throw games.
I do like it because it is possible to escape and you can actually do more against tunneling and camping killers than you could pre-patch if you bring OTR (and possibly an exhaustion perk. Also, if you don't want to rely on other people that much Deliverance).
The people who DC or suicide on hook are just hurting their teammates and not accomplishing anything. BHVR doesn't include matches with DCs in their kill rates and I'm pretty sure they can figure out someone who dies on first hook in 20 seconds is throwing the game.
The only thing that is being accomplished is making the game harder for the other survivors who are trying. In the case of a DC or suicide on hook, I don't blame BHVR or the Killer for the less pleasurable game; I blame the DCer.
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My first game post update had a Felix self caring through sloppy. Even when the killer showed up, he just kept self caring. His only perk was tier 1 self care
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You played just to inflate kill rates? Am I reading that right? Bro, why?
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This. Exactly this. Just had another game vs Trickster 2 gens done 1 hooked then someone dc'ed. That game was winnable. All it takes is ONE person with your mentality to torpedo an entire team if you just want bps play killer at least you won't ruin the game for three others
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You can't do the gens when they take an eternity to repair, killers still stacking slowgen perks, built-in stbfl, survivor perks are literal trash, and killers so over buffed survivors all go down fast.
Game is totally broken.
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I adjust my gameplay if I actually see teammates trying, and I'll do gens then. But in general other survivors aren't doing gens so I don't bother, either.
I see this as killer a lot too where even though I'm not pressuring gens they take like 10 minutes to do them. I'm not gonna beg you guys to do gens, but I'll make you stay in this match until you do them, don't think I won't. (Unless they DC. Some do DC. It's nuts. Free escape, it'd be fast if they just actually bothered, but they'd rather take a time-out penalty.)
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What's funny is that survivor told killers to just adapt when the ruin changes happened. Seems they can't even bother to try adapting to changes themselves.
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The devs can split the data out from when people intentionally throw the game like that so it's a pretty stupid way to protest.
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I play for fun and to give people MMR they don't deserve so I don't have to play with them and can go lower and lower and mess about as much as I want to. :)
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Can you at least get the gates open and everyone out and then sacrifice yourself to the Killer so you don't shaft the other survivor players?
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That's what I do on normal games when it isn't boring or with deadweight teammates. Do gens, get gates open, suicide save, die.
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Technically Overcome and Dead Hard are in essence the same perk. The only difference is that u have to get hit by the killer to get a speed boost. So when u look at it that way. All Dead Hard mains have to do is switch to Overcome to compensate for the Dead Hard nerf.
I've only ever thrown a match when there is me and one other survivor with 3 or more gens to cause at that point unless u are really good at finding the hatch. U are sure to lose.
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Let me correct your title a little: Weak survivors are literally throwing games.
Here, thats better.
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I'd like Holly's opinion on this topic...
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How were they OP? Because they had an exhaustion perk that you didn't know how to bait out? Or because they had a perk to escape tunneling (DS) that just got nerfed and you didn't like being stabbed after tunneling and downing? I await your logic.
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End Game DS was indeed a problem, and highly abusable, you down a survivor with it near an exit gate and they were guaranteed to escape, but that's not an issue any more. It didn't need another nerf to 3s as well though.
DH was also abusable, using it purely for distance didn't require any skill or require the killer to 'bait it', it just artificially extended chases, and it was especially bad at exit gates. It could also be used to completely negate killer powers, like bear traps, and shock blast. It's in a much better place now. It still works as it used to for tanking hits, same duration of 0.5s, and if you use it correctly and do tank the hit, you still get the speed boost. But now it's not used for whiffing powers or free distance.
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