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No chance for solo survivors.
Since the update, I have played a large number of games. The maniacs were heavily buffed, and the perks of the survivors, the perks of the second chance were simply killed! On the beta test, Zarina's perk looked good, BUT. You have removed the possibility of applying two or more deep wounds and this perk has become useless. In addition, it turns off along with the shard at the end of the game! And we came to the conclusion that the survivors do not have perks at the end of the game. The game now boils down to the fact that (if you suddenly managed to survive) you will not go to save a friend in need of help, because he simply will not have perks to save. only 5 seconds of hours that a maniac will just wait for! That is why the game gives even bad players AT LEAST one free kill. I ask you to at least make it possible for the survivors to have two deep wounds. Why is it that when I take Zarina's perk, occupy a slot, it triggers along with the clock? It's just not fair. Besides, 3 seconds for Lori's perk is very short. 1 second you just jump off and start running slowly. As a result, the gap between you is a maximum of 5 meters. And the maniac catches you again. Yes, and this perk is disabled at the end of the game... With such a balance, it is now impossible to survive.
In addition, in these couple of days since the update, the maniacs have felt their superiority. And they began to tunnel and camp even more. Or just stand in the face. Why not deal with this problem, and not remove all the perks that somehow helped to survive a little longer?
I've never complained on the forums before, but it just kills the weight of the desire to play in me.
😥
Comments
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Just for some survivors get the point of what I've been saying since patch dropped... -_-
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OTR is huge and such a great addition to the game.
BT is still a perk for the endgame saves.
Yeah, DS needs a buff. Check how I buff it.
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Disagree, just had two matches, both where three survivors escaped. I died in the first one and lived in the second one. I don't see that killers were heavily buffed, they're just a little more threatening.
I still run BT in Solo and make good use of it and it's easy to counter NOED now since the totem glows like a neon glowstick, so saving teammates isn't much of a problem.
The only thing that needs changing is the nerf to DS needs to be reverted back to a five second stun and it really should be a basekit feature and not a perk.
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I solo queue almost exclusively and I still escape most times and even in the matches where I don’t, unless I am tunneled or left to die on hook, I score a lot of BP and enjoy the game.
The problem with solo queue is crappy teammates. There’s no way for BHVR to fix that.
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just played against this in solo. both console survivors lasted about 15 seconds per chase. 3 slowdown perks + discordance. we did 1 gen. Actually gonna stop playing for the night lol.
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If 2 of your teammates went from full health to down in 15 seconds each, that Freddy could have been perkless and still beat your team
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CoB/Overcharge/Eruption is baffling in the sense that the devs killed the Pain Res/DMS synergy in the same patch. Why make literally the same thing viable and stronger between 3 perks and nerf the exact same synergy between two other perks in the same patch? It's like the left hand doesn't know what the right hand is doing sometimes
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right but I wouldn't have been incapacitated by eruption 5 times.
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