Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Deadlock Rework Suggestion

Deadlock right now is kind of a problem perk - There is no requirement for the slowdown that it gives, it's just a free slowdown, and that allows really mean and unfun strategies, and also rewards killers that play poorly for no reason.

I think we need more perks like No Way Out. No Way Out rewards a killer that avoids tunneling by giving them an extra minute during the endgame. That extra minute is very powerful, it's one of my favorite perks and I can't even count how many games it helped me get a 4k while avoiding tunneling. Deadlock could receive a rework so it has a more powerful effect, but has more requirements for its activation.


My rework suggestion:

Each time you hook a survivor for the first time, you gain a token. Whenever a generator is completed, if you have at least one token, a token will be consumed and the generator with the most progress will be blocked for 15/30/45 seconds.


Why?

Deadlock can only block a total of 4 generators during the match anyway. You still get a maximum of 4 tokens, but you will not get to make use of Deadlock if you don't have fast chases while also avoiding tunneling. In exchange, Deadlock's effect is more powerful, 45 seconds is a lot of time which makes every Deadlock proc more meaningful.