Tweaks I'd make to uncommon perks
Thought I'd brainstorm some ideas for the lesser used perks while in queue.
-We'll make it
Applies to rescuer and unhooked survivor.
Reduce to 60 seconds.
Allows for quick recovery after unhook for both parties. Could even make it affect all survivors within 8 metres of the unhook.
-Wake up
See auras of generators and survivors within 32 metres at start of trial for 30 seconds.
This perk just needs to something to make it useful at the start of the game since it's end game potential is quite lacking. Could also give brief bonus to actions in that 30 seconds as well maybe? Will make corrupt intervention slightly more impactful as an unintended effect.
-Breakdown
The auras of hooks broken by this perk are shown to survivors until they respawn.
Little niche but this help coordinate body block/sabo squads with information. Now the killer needs to make a longer journey to a hook.
-Visionary
You see generators with 24 metres. When a generator is complete, increase the range by 4 metres.
If you're hooked after the exit gates are powered, see their aura while on the hook.
Never understood why there's a cool down when you need it most. Since gens are more separated as the trial goes on this helps find the remaining ones easier. Also provides you with info at end game for people like me who suck at tracking gate locations while being chased.
Comments
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That tweak to We'll Make It ruins Solidarity
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