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The New Borrowed Time (Deep Wounds) gives me way more incentive to camp/tunnel...

Raccoon
Raccoon Member Posts: 7,719
edited December 2018 in General Discussions

Please note that this is coming from my Killer side.

In the interest of transparency, I will 100% be running this on my Survivor builds.

Since the perk now uses DW, there's literally ZERO reason not to tunnel the person that was unhooked, as the amount of effort in downing the unhooker (if they're healthy) is literally the same, without the potential of the unhooked BT survivor going down for you to search for after you get the unhooker. Plus, they're up a hook state, which instantly makes switching a bad move now.

It also provides extra incentive to camp the BT user out of the game on the first hook, as you'll lose more than two minutes restarting a chase from scratch (thanks to the DW) over multiple unhooking instances.

I could be wrong, but when I'm playing to win, this will be my mindset, most likely.

In a game that's all about time management, this seems like a doozy, haha.

«13

Comments

  • Raccoon
    Raccoon Member Posts: 7,719
    edited December 2018

    @Khalednazari said:
    How is going for an injured BT survivor is the same effort as going after a healthy unhooker? O.o

    They both take 2 hits to down immediately after unhooking and they're both an equal distance from the killer at the time of unhooking.

    TBH, the ideal counter-play would probably be to target the BT user (once you know), and just camp them out of the game.

  • Raccoon
    Raccoon Member Posts: 7,719

    @Delfador said:

    @Raccoon said:

    Since the perk now uses DW, there's literally ZERO reason not to tunnel the person that was unhooked, as the amount of effort in downing the unhooker (if they're healthy) is literally the same, without the potential of the unhooked BT survivor going down for you to search for after you get the unhooker. Plus, they're up a hook state, which instantly makes switching a bad move now.

    It also provides extra incentive to camp the BT user out of the game on the first hook, as you'll lose more than two minutes restarting a chase from scratch (thanks to the DW) over multiple unhooking instances.

    I don't initiate a fight here but you make absolutely no sense.

    In the first paragraph, you say that tunneling the hooked survivor is better because him and his rescuer takes the same amount of effort. Why would you tunnel the hooked person if not it is easier? If we are talking about hook states, it is the same before the change. Borrowed time change doesn't affect it.

    After this you say that BT user should be camped. Then why on earth, have you tunneled the first person? Get the borrowed time user and camp him instead of tunneling the unhooked survivor.

    It seems to me you are just salty and throwing

    How am I going to know that someone is running Borrowed Time without hitting the unhooked survivor first?

    Why would I go for the uninjured survivor if I don't have this information?

  • Raccoon
    Raccoon Member Posts: 7,719
    edited December 2018

    @Khalednazari said:
    Raccoon said:

    They both take 2 hits to down immediately after unhooking and they're both an equal distance from the killer at the time of unhooking.

    I get that. But where's the effort in camping or tunneling? The first hit is basically a free hit. 

    Yeah, it's always free, especially if they're in the middle/outer range of your terror radius and rocking DH/SB.

    Makes sense ;3

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463
    I dont really get your point on why tunnel...

    If you camp a survivor and someone comes and saves him, your best option is to go after the unhooker because you'll allways get a free hit on him since he's stucked in the unhooking animation...
  • Raccoon
    Raccoon Member Posts: 7,719
    edited December 2018

    @tt_ivi_99 said:
    I dont really get your point on why tunnel...

    If you camp a survivor and someone comes and saves him, your best option is to go after the unhooker because you'll allways get a free hit on him since he's stucked in the unhooking animation...

    That works if you're immediately next to the hook, but at that point, if you're set on facecamping and there's just one rescuer, you'll grab and insta-drop.

    If there are multiple rescuers, it can get a bit more tricky with the new hook-breaking perk, which prevents grabbing/downing a rescuer and trading them on the hook.

    You DO NOT HAVE TO BE DIRECTLY NEXT TO THE HOOK for Borrowed Time to activate, you know.

    You may not even be facing the hook when it happens.

  • Delfador
    Delfador Member Posts: 2,552

    @Raccoon said:

    @Delfador said:

    @Raccoon said:

    Since the perk now uses DW, there's literally ZERO reason not to tunnel the person that was unhooked, as the amount of effort in downing the unhooker (if they're healthy) is literally the same, without the potential of the unhooked BT survivor going down for you to search for after you get the unhooker. Plus, they're up a hook state, which instantly makes switching a bad move now.

    It also provides extra incentive to camp the BT user out of the game on the first hook, as you'll lose more than two minutes restarting a chase from scratch (thanks to the DW) over multiple unhooking instances.

    I don't initiate a fight here but you make absolutely no sense.

    In the first paragraph, you say that tunneling the hooked survivor is better because him and his rescuer takes the same amount of effort. Why would you tunnel the hooked person if not it is easier? If we are talking about hook states, it is the same before the change. Borrowed time change doesn't affect it.

    After this you say that BT user should be camped. Then why on earth, have you tunneled the first person? Get the borrowed time user and camp him instead of tunneling the unhooked survivor.

    It seems to me you are just salty and throwing

    How am I going to know that someone is running Borrowed Time without hitting the unhooked survivor first?

    Why would I go for the uninjured survivor if I don't have this information?

    Why do you say that you are gonna camp the borrowed time user than?

    Also, next time the same thing will happen again. Though it seems it is desirable to go after the injured survivor, in the long run, borrowed time user will get another chance to rescue the hooked survivor.

    If anything, borrowed time change doesn't encourage people to camp or tunnel. Forum users, both survivors and killers, are ready to threaten anything they don't want. It doesn't help at all.

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463
    Raccoon said:

    @Khalednazari said:
    Raccoon said:

    They both take 2 hits to down immediately after unhooking and they're both an equal distance from the killer at the time of unhooking.

    I get that. But where's the effort in camping or tunneling? The first hit is basically a free hit. 

    Yeah, it's always free, especially if they're in the middle/outer range of your terror radius and rocking DH/SB.

    Makes sense ;3

    Dude if they are in the middle/outer range of your TR Its your fault. You cant just leave the hook if you know someone is gonna go agressive on unhooking.
  • Raccoon
    Raccoon Member Posts: 7,719
    edited December 2018

    @tt_ivi_99 said:
    Raccoon said:

    @Khalednazari said:

    Raccoon said:

    They both take 2 hits to down immediately after unhooking and they're both an equal distance from the killer at the time of unhooking.
    

    I get that. But where's the effort in camping or tunneling? The first hit is basically a free hit. 

    Yeah, it's always free, especially if they're in the middle/outer range of your terror radius and rocking DH/SB.

    Makes sense ;3

    Dude if they are in the middle/outer range of your TR Its your fault. You cant just leave the hook if you know someone is gonna go agressive on unhooking.

    How do I know this on Hook 1?
    I guess the best solution is to stay near the hook :D

  • Raccoon
    Raccoon Member Posts: 7,719
    edited December 2018

    @Khalednazari said:
    Raccoon said:

    Yeah, it's always free, especially if they're in the middle/outer range of your terror radius and rocking DH/SB.

    Makes sense ;3

    Since you plan on camping / tunneling, use insidious as well. Solves the problem for you. 

    Is this finally Insidious Leatherface's time to shine?!
    (Mashes Awesome, haha)

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
    tt_ivi_99 said:
    Raccoon said:

    @Khalednazari said:
    Raccoon said:

    They both take 2 hits to down immediately after unhooking and they're both an equal distance from the killer at the time of unhooking.

    I get that. But where's the effort in camping or tunneling? The first hit is basically a free hit. 

    Yeah, it's always free, especially if they're in the middle/outer range of your terror radius and rocking DH/SB.

    Makes sense ;3

    Dude if they are in the middle/outer range of your TR Its your fault. You cant just leave the hook if you know someone is gonna go agressive on unhooking.
    Wait, wait, wait. So don't camp to counter BT, but it's the Killer's fault when he doesn't camp? 

    This is why no one takes Survivors seriously.
  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    Anyone can and will, play however they want, as long as the mechanics in the game allow it. I don't see the need of calling anyone names for using this or that strategy or gameplan, perks or add-ons. Everything and anything in the game, is game.

  • Raccoon
    Raccoon Member Posts: 7,719
    edited December 2018

    @Delfador said:

    @Raccoon said:

    @Delfador said:

    @Raccoon said:

    Since the perk now uses DW, there's literally ZERO reason not to tunnel the person that was unhooked, as the amount of effort in downing the unhooker (if they're healthy) is literally the same, without the potential of the unhooked BT survivor going down for you to search for after you get the unhooker. Plus, they're up a hook state, which instantly makes switching a bad move now.

    It also provides extra incentive to camp the BT user out of the game on the first hook, as you'll lose more than two minutes restarting a chase from scratch (thanks to the DW) over multiple unhooking instances.

    I don't initiate a fight here but you make absolutely no sense.

    In the first paragraph, you say that tunneling the hooked survivor is better because him and his rescuer takes the same amount of effort. Why would you tunnel the hooked person if not it is easier? If we are talking about hook states, it is the same before the change. Borrowed time change doesn't affect it.

    After this you say that BT user should be camped. Then why on earth, have you tunneled the first person? Get the borrowed time user and camp him instead of tunneling the unhooked survivor.

    It seems to me you are just salty and throwing

    How am I going to know that someone is running Borrowed Time without hitting the unhooked survivor first?

    Why would I go for the uninjured survivor if I don't have this information?

    Why do you say that you are gonna camp the borrowed time user than?

    Also, next time the same thing will happen again. Though it seems it is desirable to go after the injured survivor, in the long run, borrowed time user will get another chance to rescue the hooked survivor.

    If anything, borrowed time change doesn't encourage people to camp or tunnel. Forum users, both survivors and killers, are ready to threaten anything they don't want. It doesn't help at all.

    Ok. I will try to explain this in simplified terms and even pretend I am standing fairly close to the hook at the time of unhooking.

    Person A is hooked.
    Person B unhooks them.

    I'm going to go after Person A.
    Person A gets DW after the first hit.
    I hook Person A after downing them (2 Hook States Down) because I won a full chase again (possibly extended due to DH/SB).

    At this point, when Person A is rescued again, as a killer, I may as well remove them from the game given the time investment spent on them, assuming they are evenly matched to my own level of play.

    After this, if I have the opportunity to remove the BT user from the game, I am going to, in order to prevent the extension of future chases after any unhooks that occur within my terror radius.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Raccoon said:

    It's unfortunate that toxicity like this exists in the forums.

    I edited my post :)

    My point remains though. I'm not being toxic.

    You think camping and tunneling isn't "toxic"? :/ It ruins peoples game.

  • Wolf74
    Wolf74 Member Posts: 2,959

    Biggs will only stop complaining after the killer are FORCED to give free unhooks every time, because survivor are entitled to rescue EVERY time, no matter what.
    And of course the reward has to stay the same.

  • Delfador
    Delfador Member Posts: 2,552

    @only1biggs said:

    @Delfador said:

    @only1biggs said:

    @Raccoon said:

    It's unfortunate that toxicity like this exists in the forums.

    I edited my post :)

    My point remains though. I'm not being toxic.

    You think camping and tunneling isn't "toxic"? :/ It ruins peoples game.

    As much as I hate camping and tunnelling, I don't think they are toxic.
    Ruining people's game is something that you purposely do it like tbagging, flashlight clicking or hitting survivors on the hook.
    If we call camping and tunneling toxic, then the killers can call flashlight saves, DS, genrushing toxic too since it ruins the game at least for them.

    What? Teabagging doesn't affect your game play. Neither does being hit on hook.

    Flashlights are part of the game that can be played around easily.

    They are taunting you. Keep in mind that I never get taunted by hitting people on the hook or tbagging or flashlight clicking. I am talking about an average killer.

    I never claimed flashlights are difficult to play around. Flashlight clicking and actually using them are completely two different things.

  • Raccoon
    Raccoon Member Posts: 7,719

    @only1biggs said:

    @Raccoon said:
    I forgot that I was responsible for everyone else's fun, as well as my own.

    I also forgot that I was not responsible for the choices I make that put me in either a favorable or unfavorable situation as both Killer and Survivor.

    Thank you for the reminder.

    You know that you gain more pressure by not camping and going to hook someone else, right?

    Yes - In the scenario being discussed, which you surely read, abandoning the hook while someone is being unhooked within your terror radius is clearly the way to go.

    As per your December 5 profile post stating that you and your friend "know" everyone on this forum is "dogshit," this is pretty golden :3

  • Raccoon
    Raccoon Member Posts: 7,719

    @Delfador said:

    @only1biggs said:

    @Delfador said:

    @only1biggs said:

    @Raccoon said:

    It's unfortunate that toxicity like this exists in the forums.

    I edited my post :)

    My point remains though. I'm not being toxic.

    You think camping and tunneling isn't "toxic"? :/ It ruins peoples game.

    As much as I hate camping and tunnelling, I don't think they are toxic.
    Ruining people's game is something that you purposely do it like tbagging, flashlight clicking or hitting survivors on the hook.
    If we call camping and tunneling toxic, then the killers can call flashlight saves, DS, genrushing toxic too since it ruins the game at least for them.

    What? Teabagging doesn't affect your game play. Neither does being hit on hook.

    Flashlights are part of the game that can be played around easily.

    They are taunting you. Keep in mind that I never get taunted by hitting people on the hook or tbagging or flashlight clicking. I am talking about an average killer.

    I never claimed flashlights are difficult to play around. Flashlight clicking and actually using them are completely two different things.

    Barring a macro to crash the game, flashlight clicking is also perfectly fine.
    It can be an annoyance, but that's the purpose - to draw the killer's attention/ire.

  • only1biggs
    only1biggs Member Posts: 1,178
    edited December 2018

    @Raccoon said:

    @only1biggs said:

    @Raccoon said:
    I forgot that I was responsible for everyone else's fun, as well as my own.

    I also forgot that I was not responsible for the choices I make that put me in either a favorable or unfavorable situation as both Killer and Survivor.

    Thank you for the reminder.

    You know that you gain more pressure by not camping and going to hook someone else, right?

    Yes - In the scenario being discussed, which you surely read, abandoning the hook while someone is being unhooked within your terror radius is clearly the way to go.

    As per your December 5 profile post stating that you and your friend "know" everyone on this forum is "dogshit," this is pretty golden :3

    I just responded to your title.
    And I never said "everyone" was dogshit. I know of two for sure ;)

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    Survivors keep asking for more ways to ensure a save. Don't get butt hurt if killers have to do what they need as an individual.
  • Delfador
    Delfador Member Posts: 2,552

    @Raccoon said:

    @Delfador said:

    @only1biggs said:

    @Delfador said:

    @only1biggs said:

    @Raccoon said:

    It's unfortunate that toxicity like this exists in the forums.

    I edited my post :)

    My point remains though. I'm not being toxic.

    You think camping and tunneling isn't "toxic"? :/ It ruins peoples game.

    As much as I hate camping and tunnelling, I don't think they are toxic.
    Ruining people's game is something that you purposely do it like tbagging, flashlight clicking or hitting survivors on the hook.
    If we call camping and tunneling toxic, then the killers can call flashlight saves, DS, genrushing toxic too since it ruins the game at least for them.

    What? Teabagging doesn't affect your game play. Neither does being hit on hook.

    Flashlights are part of the game that can be played around easily.

    They are taunting you. Keep in mind that I never get taunted by hitting people on the hook or tbagging or flashlight clicking. I am talking about an average killer.

    I never claimed flashlights are difficult to play around. Flashlight clicking and actually using them are completely two different things.

    Barring a macro to crash the game, flashlight clicking is also perfectly fine.
    It can be an annoyance, but that's the purpose - to draw the killer's attention/ire.

    Oh since you think camping is okay, I assume it is not toxic.
    Since annoying people like tbag or flashlight clicking is not toxic, there is no toxicity in the game?
    At least @only1biggs has a clear definition of toxicity.

  • Raccoon
    Raccoon Member Posts: 7,719

    @Delfador said:

    @Raccoon said:

    @Delfador said:

    @only1biggs said:

    @Delfador said:

    @only1biggs said:

    @Raccoon said:

    It's unfortunate that toxicity like this exists in the forums.

    I edited my post :)

    My point remains though. I'm not being toxic.

    You think camping and tunneling isn't "toxic"? :/ It ruins peoples game.

    As much as I hate camping and tunnelling, I don't think they are toxic.
    Ruining people's game is something that you purposely do it like tbagging, flashlight clicking or hitting survivors on the hook.
    If we call camping and tunneling toxic, then the killers can call flashlight saves, DS, genrushing toxic too since it ruins the game at least for them.

    What? Teabagging doesn't affect your game play. Neither does being hit on hook.

    Flashlights are part of the game that can be played around easily.

    They are taunting you. Keep in mind that I never get taunted by hitting people on the hook or tbagging or flashlight clicking. I am talking about an average killer.

    I never claimed flashlights are difficult to play around. Flashlight clicking and actually using them are completely two different things.

    Barring a macro to crash the game, flashlight clicking is also perfectly fine.
    It can be an annoyance, but that's the purpose - to draw the killer's attention/ire.

    Oh since you think camping is okay, I assume it is not toxic.
    Since annoying people like tbag or flashlight clicking is not toxic, there is no toxicity in the game?
    At least @only1biggs has a clear definition of toxicity.

    Toxicity, in my opinion, only occurs in the post-game chat.

    You can get dicked around by a death squad, teabagged, camped out of the game, etc. but that's stuff that's permissable by the game's own rules.

    Rational people shouldn't be triggered by these things alone, especially in a "mature" game.

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    Teabagging, clickety-clicking and smacking people on hooks are actions that take away time from the person choosing to do them. Though within the mechanics of the game, they're akin to go AFK for the length of said action.

    Camping, tunneling, gen-rushing, D-striking, pallet-looping, hook-diving, bodyblocking, flashlight-saving, and many more frowned upon actions, are all within the mechanics of the game, and sometimes, strategies that may lead to a positive outcome for the players performing them.

    The only actions that I would qualify as out of bounds would be holding the game hostage by refusing to take the hatch or exit gates and bodyblocking a survivor in a corner with no further action from the killer. Thus they're bannable offenses and you still can disconnect to get out of there.

    Anything else is game.

  • Raccoon
    Raccoon Member Posts: 7,719

    @only1biggs said:

    @Raccoon said:

    @only1biggs said:

    @Raccoon said:
    I forgot that I was responsible for everyone else's fun, as well as my own.

    I also forgot that I was not responsible for the choices I make that put me in either a favorable or unfavorable situation as both Killer and Survivor.

    Thank you for the reminder.

    You know that you gain more pressure by not camping and going to hook someone else, right?

    Yes - In the scenario being discussed, which you surely read, abandoning the hook while someone is being unhooked within your terror radius is clearly the way to go.

    As per your December 5 profile post stating that you and your friend "know" everyone on this forum is "dogshit," this is pretty golden :3

    I just responded to your title.

    Impressive. Perhaps there is hope for the educational system yet.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Raccoon said:

    @only1biggs said:

    @Raccoon said:

    @only1biggs said:

    @Raccoon said:
    I forgot that I was responsible for everyone else's fun, as well as my own.

    I also forgot that I was not responsible for the choices I make that put me in either a favorable or unfavorable situation as both Killer and Survivor.

    Thank you for the reminder.

    You know that you gain more pressure by not camping and going to hook someone else, right?

    Yes - In the scenario being discussed, which you surely read, abandoning the hook while someone is being unhooked within your terror radius is clearly the way to go.

    As per your December 5 profile post stating that you and your friend "know" everyone on this forum is "dogshit," this is pretty golden :3

    I just responded to your title.

    Impressive. Perhaps there is hope for the educational system yet.

    So you can be passive aggressive with your insults and it's okay, but you cry when I am direct? Gotcha ;)

  • only1biggs
    only1biggs Member Posts: 1,178

    @Raccoon said:
    Rational people shouldn't be triggered by these things alone, especially in a "mature" game.

    On that we can agree.

  • Raccoon
    Raccoon Member Posts: 7,719
    edited December 2018

    Sure, you got me.

    You'd get more meaningful dialogue if you actually read the points presented by each person in the thread instead of resorting to personal attacks and profanity off the get go.

    You've been very toxic in both this thread, as well as your profile, so please don't try to paint anyone else with the same brush.

    Your comments and profile musings are on display for the whole forum to see, and I'd 100% prefer that you continue to be "direct," in order to expedite your trip to The Red Circle Club ;3

  • purebalance
    purebalance Member Posts: 661

    @Condorloco_26 said:

    Teabagging, clickety-clicking and smacking people on hooks are actions that take away time from the person choosing to do them. Though within the mechanics of the game, they're akin to go AFK for the length of said action.

    Camping, tunneling, gen-rushing, D-striking, pallet-looping, hook-diving, bodyblocking, flashlight-saving, and many more frowned upon actions, are all within the mechanics of the game, and sometimes, strategies that may lead to a positive outcome for the players performing them.

    The only actions that I would qualify as out of bounds would be holding the game hostage by refusing to take the hatch or exit gates and bodyblocking a survivor in a corner with no further action from the killer. Thus they're bannable offenses and you still can disconnect to get out of there.

    Anything else is game.

    Pallet looping, flashlight saving, hook-diving, bodyblocking, D-striking, gen-rushing, and tunneling aren't even close to the same as camping. Tunneling I'd even omit since it's close to camping in that killers will still chase you even if you're healed just because even if there's an injured person right there.

  • Raccoon
    Raccoon Member Posts: 7,719

    @purebalance said:

    @Condorloco_26 said:

    Teabagging, clickety-clicking and smacking people on hooks are actions that take away time from the person choosing to do them. Though within the mechanics of the game, they're akin to go AFK for the length of said action.

    Camping, tunneling, gen-rushing, D-striking, pallet-looping, hook-diving, bodyblocking, flashlight-saving, and many more frowned upon actions, are all within the mechanics of the game, and sometimes, strategies that may lead to a positive outcome for the players performing them.

    The only actions that I would qualify as out of bounds would be holding the game hostage by refusing to take the hatch or exit gates and bodyblocking a survivor in a corner with no further action from the killer. Thus they're bannable offenses and you still can disconnect to get out of there.

    Anything else is game.

    Pallet looping, flashlight saving, hook-diving, bodyblocking, D-striking, gen-rushing, and tunneling aren't even close to the same as camping. Tunneling I'd even omit since it's close to camping in that killers will still chase you even if you're healed just because even if there's an injured person right there.

    They're actually identical to camping - Valid tactics that are usable by anyone capable of performing said action.

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    @purebalance said:

    Pallet looping, flashlight saving, hook-diving, bodyblocking, D-striking, gen-rushing, and tunneling aren't even close to the same as camping. Tunneling I'd even omit since it's close to camping in that killers will still chase you even if you're healed just because even if there's an injured person right there.

    Well if you don't like those particular actions, don't perform them. Just don't expect anyone else to follow your own rules, when the game itself allows said actions.

    Personally, I don't like showing bad manners in any way, not during the match and certainly not after the match. That's why I don't do it. But there are lots of people that like those things. So be it, I can choose to ignore them or block them. Big deal. Most of the times those BM backfire and they just make jackasses of themselves, anyways.

  • Raccoon
    Raccoon Member Posts: 7,719

    @SenzuDuck said:
    I love when people say things like "The BB&C change forces me to camp" Or the "Borrowed time change makes me tunnel/camp".

    You're probably already playing this way anyway, you just want further reasons to do so.

    I play Freddy/Leatherface, usually, mostly Freddy.

    I am known to hold a mean M2 with Leatherface, though :)

    I don't think anyone really needs a reason to play x way, but certain things can definitely help an individual rationalize why they or others play x way :3

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    @SenzuDuck said:
    I love when people say things like "The BB&C change forces me to camp" Or the "Borrowed time change makes me tunnel/camp".

    You're probably already playing this way anyway, you just want further reasons to do so.

    I wouldn't say anyone is forced to do anything. But in the same sentence, I would say no one is forced to not do something either.

  • Raccoon
    Raccoon Member Posts: 7,719

    @SenzuDuck said:

    @DemonDaddy said:
    Survivors keep asking for more ways to ensure a save. Don't get butt hurt if killers have to do what they need as an individual.

    No they don't, lmao.

    I don't think this was changed to really make "easier" saves.

    Personally, I think Deep Wounds was created before the BT Buff, and they just switched it over to remove an old "1-off" status and replace it with something new and exciting.

  • Delfador
    Delfador Member Posts: 2,552

    @SenzuDuck said:
    I love when people say things like "The BB&C change forces me to camp" Or the "Borrowed time change makes me tunnel/camp".

    You're probably already playing this way anyway, you just want further reasons to do so.

    Exactly my thoughts.
    I can understand BBQ, but borrowed time? If anything, borrowed time change should not force you to camp.

  • KingSavageGaming
    KingSavageGaming Member Posts: 148
    edited December 2018
    I'll be the first to say it this BT buff if it goes live is gonna break the game BT as it is right now is already balanced not only that but it has unlimited uses but this buff with unlimited uses is fkn atrocious if the killer chases the person that got unhooked 9/10 the rescuer didn't not make a safe save you know your saves are safe when BT doesn't have to come into play. If you're gonna break this perk make it a one time use . 
  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited December 2018

    But... you always had to hit the BT guy twice to down them. The mechanic is literally the same as before, only with new UI and name. In fact it's weaker, since the timer ticks down even while you heal/mend.

    Maybe try finding another victim while the guy is on the hook instead of just waiting around for someone to show up. Like a good killer would do.

    @Raccoon said:
    I play Freddy/Leatherface, usually, mostly Freddy.

    So wait, are you one of those Freddy's that just sits by the hook and sleeps people when they save, then tunnels the guy that got saved? Bravo, you are an amazing killer. Wow. So much skill. I bet you think NOED is require on him too. SMH

    I play Freddy too and I don't camp, or use NOED (except one build that's all end game perks), or tunnel (unless I use Dying Light). Honestly even though he's the weakest killer in the game, he is still not a bad killer. That's more on the player.

  • Raccoon
    Raccoon Member Posts: 7,719

    I usually use Remember Me on Freddy, so yes, I do tunnel the obsession relentlessly.

    I appreciate the put-downs, though, thank you :)