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This is a PSA (Part 2, the electric Boogaloo)

Right, so after my first PSA, I just happened to be scrolling on tiktok and watching streams on twitch and I just HAPPENED to come across this gen.

Why is this acceptable? What makes killers that running these slowdown perks makes the game fun? Makes the match WORTH playing, muchless the game?


Once again, I will preach, if perks and ONLY perks had been nerfed. These problems such as DC/AFK/RQ, wouldn't have started to become such a massive issue, but here we are...

Comments

  • SaltyNooty
    SaltyNooty Member Posts: 276

    100% interactive gameplay, worth it. Right? The game is still "Survivor sided". Faces SWF team. Was it worth it? Is this worth it?


    Do you know how boring it is to sit there and play generator simulator or get downed not even 10 seconds after you chased off gen to have it regress and still have to face this?

  • adirgeforthedead
    adirgeforthedead Member Posts: 424

    You are missing the point. This is merely one of many scenarios where slowdowns stack like this. There are scenarios where you can't do anything to prevent it like Legion and Plague with Thanatophobia and Dying Light. I was an advocate to increase generator times because generators flew across the map if you weren't playing a S-tier Killer, but I believe it is a tad overtuned in its current state.

    If you want to get all "whataboutism", Killers complained about Healing Circle totems overlapping so everyone could heal in less than three seconds when that scenario was only possible in specific maps and with specific totem spawns. As a response, distance was changed and the healing bonus was capped. Which again, just because something is a "worst case scenario" doesn't mean it should be possible to achieve for game health.

  • TheSubstitute
    TheSubstitute Member Posts: 2,495

    That's true as well; they should have been stacking on the gen.

  • Pepsidot
    Pepsidot Member Posts: 1,662

    That was taking so long I actually thought, is someone cheating to make it take that long?

  • deKlaw_04
    deKlaw_04 Member Posts: 3,660
  • Maverick_74F
    Maverick_74F Member Posts: 159

    You could make the reverse argument that killers run thoes perks because of BNP and prove

  • Zexbunny
    Zexbunny Member Posts: 209

    Gee, it's almost like coordination in solo queue is impossible! Who'd have thought?

  • Seraphor
    Seraphor Member Posts: 9,420
    edited July 2022

    So the killer ran oppressive, overbearing, OP slowdown perks, making gens unfathomably slow... and you still got the exit gates open?

    Sounds like they need to be buffed.

  • Phantom_
    Phantom_ Member Posts: 1,354

    Whilst everything for killers has been made faster and the gen-regression perks turned up several notches, most things for survivors have been made slower/rendered useless. But let's all blame survivors for missing their DH, shall we? Because that's the only thing killer mains think even when provided with evidence of the contrary.

    Did you not see them going down after unhooking 1 person and then the other person getting downed? But yeah you're right they should've worked on a gen whilst they were hanging from a hook! 💡

  • MrPenguin
    MrPenguin Member Posts: 2,426

    Why were they not stacked before then? why were they not stacked after?

    I cant see what was going on with the other survivors directly, and neither could you, but they still weren't doing great.

  • Phantom_
    Phantom_ Member Posts: 1,354

    No, they weren't doing great, but what you can see though is that as soon as they unhook Claudette, Nea gets injured, and then after a moment both of them get downed and hooked, that's when Kate goes for the rescue. IDK if they were playing SWF, if they were then it truly is on them for having bad comms. But in SoloQ you'll see way too many of these cases. And the accumulation of it all makes the game really unfun.

  • MrPenguin
    MrPenguin Member Posts: 2,426

    we also don't see the other 4 gens and what happened there, this could easily be a cherry pick.

  • TheSubstitute
    TheSubstitute Member Posts: 2,495

    It is possible. It's nowhere near as possible as comms but I've seen plays in solo queue, that if I had been the Killer, I would have thought they were a SWF.

  • Phantom_
    Phantom_ Member Posts: 1,354
  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited July 2022

    Right, "omg gens are so slow" while only showing 1 gen, in the worse case scenario, with survivors unhooking right in front of the killer, with no info perks in solo q, and no one stacking on gens.

    They could have been blazing by before or other mistakes could have been made. To me this does not look like a gen speed issue, this is survivors misplaying and blaming it on gen speeds/regression perks.

    Admittedly that wasn't the best way for me to present that point, but I hope this clarifies.

  • Phantom_
    Phantom_ Member Posts: 1,354

    Hmm, fair point. I caught myself looking at this subjectively, my bad! Ty for clarifying ^^

  • MrPenguin
    MrPenguin Member Posts: 2,426

    No worries, it happens to everyone, especially with the emotional highs going on right now. Props to you for being introspective.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Impossible? How? Watch what your teammates are doing and adjust accordingly. I've taken hits for teammates marked by ghost face many times. The other day in the Game a mikeala got unhooked downstairs, I followed her grunts and bodyblocked so she could get to the exit gates. You know how many times I've ran rescue trains to get the last surv out? All of this stuff by your admission is impossible. It seems I'm a miracle worker instead of a mediocre survivor.

  • Dito175
    Dito175 Member Posts: 1,395

    Damm this match must have been so much fun

  • ACleverName4Me
    ACleverName4Me Member Posts: 450

    Okay...so 1 stack of thana and a gift of pain...and there has only been 2 hooks with the 3rd coming. 1 gen is left. This killer is clearly having a more tough match against these survivors so I don't see an issue. 1 that scourge hook debuff was gained by getting hooked and 2 can go away with a smack then a heal to get rid of thana.

    It is a 2% buff to thana. It's not 10 or even 5 it's 2. And the scourge hook can be denied if you don't get hooked or at the very least be removed quickly.

    This killer as I said is clearly having a tough match and most likely does need the slowdown as they aren't good in chase to have only gotten 2 hooks left with 1 gen remaining unless survivors were just predropping pallets and running main. I see NO issue with this. May not be fun but definitely manageable as clearly shown in the video how you can still push through gens even with slowdowns.

  • Tizzle
    Tizzle Member Posts: 696

    It was not just a 2% buff to Thana.

    Stop disregarding the 10 seconds that were added to generators.

    It's astonishing how some of you simply cannot figure this out.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    Whether they were doing well or not, misplaying or not;

    The game still didn't look fun or pleasant.

  • KerJuice
    KerJuice Member Posts: 1,907

    That’s absolutely ridiculous. I’ve been in that situation a few times, and that ######### is not fun trying to get one gen done but it keeps regressing due to Pain, Jolt, & PGTW. Then every time you hop back on it, you deal with Thano. Bonus points if Dying Light gets subbed somewhere in there, cuz then it’s really a party. 😑

  • Chordyceps
    Chordyceps Member Posts: 1,713

    As a killer main, slowdown perks are fun for me because the time they buy me on gens allows me to focus on the actual fun part of the game: the chases.

    Gift of Pain I think is fine for two main reasons. The first is that you have to actually be able to get downs for it to do anything. So you have to show some level of skill to use it. And then you need to have good luck. They spawn randomly, which can determine how much use you get out of it. Ive had matches where they were evenly spread and I could use it consistently. I've also had an equal amount of matches where they were all shoved in a corner and could use it only once or twice per match. Ive also had my share of matches where it took me so long to get that first down that the perk basically doesnt matter at all.

  • ACleverName4Me
    ACleverName4Me Member Posts: 450

    It's amazing how little I care. Point is killer wasn't doing good, had 1 gen left, very few hooks and only had 2 slowdown debuffs. Surviors whining, ranting and raging over 1 killer sided patch is bonkers.

    I'm glad survivors got their DS and DH ruined got them to realize how much they got carried. Survivors kill themselves on first hook or dc at 5 gens because they have been spoiled.

  • Beatricks
    Beatricks Member Posts: 857

    BuT DeAd HaRd!

  • SaltyNooty
    SaltyNooty Member Posts: 276
    edited July 2022

    Causual entitled killer post 58596th. Once again, DISREGARDING everything killers got and instead chalked it up to. "LOL, DH/ DS CLEARLY CARRIED, GIT GUD, NO SKILL." While also defending gameplay like THIS which happens far too often...once again proving the point that if killers dont get every little thing they want, they'll never be satisfied.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    I see a Survivor get the gens done, teabag the killer at the exit gate, and escape.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Coordination isn't impossible it's just most soloQs just do thier own thing sadly. I had a game where I was working on the last Gen as two SoloQs run towards me I was thinking hey let's finish this last Gen Quickly.....they both run past as one heads to the exit gate and the other hides in a locker....I was able to finish the Gen but not without looping the Killer to the one by the exit gate so they could take the heat and I could finish the Gen.

    I forced them to be a team player.....

  • fulltonon
    fulltonon Member Posts: 5,762
    edited July 2022

    The problem existed since pentimento released lul

    thana buff nor gen time increase, neither of those made this gameplay... the reason for those excessive slowdowns are the stackable slowdowns perks that DID exist before this patch (which did not got buffed in any meaningful way), and the fact other regressions has been nerfed to the point those slowdowns worth more for perk slots.

    You've been repairing generator for 210 or more seconds with this specific build before, now 240 or some more? not a big difference.

  • Slowpeach
    Slowpeach Member Posts: 707
    edited July 2022

    Yeah honestly when they listed the perks to be buffed/nerfed/reworked and had all the slowdown ones there I thought 'okay we are getting a global/rework nerf of them to counterbalance the 90s gens' that's a good start right?

    Turns out no. They just shuffled which perks got used and which ones didn't because nobody saw that coming (sarcasm). Maybe not the exacts a lot of people were on about overcharge which while good I haven't seen it that often though maybe without its ptb nerf but really this 'change the meta' patch doesn't really 'change the meta' if you simply replace one set of slowdown effects with other slowdown effects...

    I like a lot of dbd, the lore, the music, the characters, the look/art etc. but the coding and balance not so much. I don't even take the game seriously (mostly play killer) and don't care if I win or lose but it's hard to be so light hearted when so many people suicide on hook for stuff like this happening to them in previous games.

    I think the issue was that the changes were meant to encourage a switch away from slowdown which never happened because they simply shuffled the perks around rather then actually address the issue. It's only a little worse true, but it's still a problem they made worse.

  • ACleverName4Me
    ACleverName4Me Member Posts: 450

    Surviors got everything they wanted for years. They got many killers nerfed, buffs to their perks. Some perks got bugged so bad it ruined games for killers but it wasn't fixed or removed for several weeks due to it only being a killer problem. I play whatever side I want. And I'll say this again...survivors have been spoiled as you just proved.

  • Mr_K
    Mr_K Member Posts: 9,225
    edited July 2022

    What changed in 6.1.0 that caused this specific instance? The perks the killer is running didn't change that much at all and the 90s gen time doesn't play into it because they barely make it halfway through the gen.

    6.1.0 didn't cause this. The same situation could of happen prior to the update.