This is a PSA (Part 2, the electric Boogaloo)
Right, so after my first PSA, I just happened to be scrolling on tiktok and watching streams on twitch and I just HAPPENED to come across this gen.
Why is this acceptable? What makes killers that running these slowdown perks makes the game fun? Makes the match WORTH playing, muchless the game?
Once again, I will preach, if perks and ONLY perks had been nerfed. These problems such as DC/AFK/RQ, wouldn't have started to become such a massive issue, but here we are...
Comments
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100% interactive gameplay, worth it. Right? The game is still "Survivor sided".
Faces SWF team.Was it worth it? Is this worth it?Do you know how boring it is to sit there and play generator simulator or get downed not even 10 seconds after you chased off gen to have it regress and still have to face this?
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And then Killer mains ask from where Survivors are getting the 260+ seconds to complete a single generator or that they are just bad players.. The issue is how everything stacks the way it does which paired up with the new generator speed makes it all last on forever and this is why most Survivors are complaining.
Some people have suggested that there should be a max stack of slowdown if they intend to keep the build up like this, but it's genuinely so discouraging to play Survivor right now and this is, still, a "normal" match. If you add camping and tunnelling, it essentially makes games impossible to win.
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While I was watching it I was also in pain. It was so long due to pain resonance and gift of pain
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I am not going to lie. I expected her to be hit with NOED at the last bit and just be all "aight, i'm gonna head out".
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She still escaped and the game was a draw at 2K 2E. The Killer was stacking Gift of Pain and Thana while the person working on the gen had healed, activating Gift of Pain, while everyone else was injured, activating Thana. It's literally a worst case scenario for that combo.
If she had stayed injured and then healed after the gen was done it would have gone considerably faster. Considering she only got injured on the way out the exit gate the outcome would have been the same or better if she had healed after the gen.
I don't think this video is as damning as you or the OP think it is.
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You are missing the point. This is merely one of many scenarios where slowdowns stack like this. There are scenarios where you can't do anything to prevent it like Legion and Plague with Thanatophobia and Dying Light. I was an advocate to increase generator times because generators flew across the map if you weren't playing a S-tier Killer, but I believe it is a tad overtuned in its current state.
If you want to get all "whataboutism", Killers complained about Healing Circle totems overlapping so everyone could heal in less than three seconds when that scenario was only possible in specific maps and with specific totem spawns. As a response, distance was changed and the healing bonus was capped. Which again, just because something is a "worst case scenario" doesn't mean it should be possible to achieve for game health.
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It was a misplay on the part of the survivors. It's sort of like complaining about Pentimento when you can either (a) Cleanse the Totem or (b) Ignore Plaything. The only Hex that's worth cleansing now before end game is Devour Hope but, other than that, Hexes are not really strong enough to even really justify the time spent to cleanse (Tome Challenges aside).
I used Thantophobia and Dying Light on Legion. It wasn't strong then and it's only a little bit stronger now. Dying Light requires multiple hooks to really get going and, if you're at multiple hooks, Dying Light isn't making more of a difference than Call of Brine would have.
The survivors in this video misplayed it. Even though they misplayed how to handle it they still did all gens and two got out the exit gate.
It's not that damning of a video.
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Also there was 1 gen left, why were they not stacking on it?
worse worse case scenario, and it was majority the survivors fault. Better nerf killers.
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That's true as well; they should have been stacking on the gen.
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That was taking so long I actually thought, is someone cheating to make it take that long?
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Wait what are we talking about again? I was admiring her beauty
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You could make the reverse argument that killers run thoes perks because of BNP and prove
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Gee, it's almost like coordination in solo queue is impossible! Who'd have thought?
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So the killer ran oppressive, overbearing, OP slowdown perks, making gens unfathomably slow... and you still got the exit gates open?
Sounds like they need to be buffed.
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Whilst everything for killers has been made faster and the gen-regression perks turned up several notches, most things for survivors have been made slower/rendered useless. But let's all blame survivors for missing their DH, shall we? Because that's the only thing killer mains think even when provided with evidence of the contrary.
Did you not see them going down after unhooking 1 person and then the other person getting downed? But yeah you're right they should've worked on a gen whilst they were hanging from a hook! 💡
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Why were they not stacked before then? why were they not stacked after?
I cant see what was going on with the other survivors directly, and neither could you, but they still weren't doing great.
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No, they weren't doing great, but what you can see though is that as soon as they unhook Claudette, Nea gets injured, and then after a moment both of them get downed and hooked, that's when Kate goes for the rescue. IDK if they were playing SWF, if they were then it truly is on them for having bad comms. But in SoloQ you'll see way too many of these cases. And the accumulation of it all makes the game really unfun.
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we also don't see the other 4 gens and what happened there, this could easily be a cherry pick.
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It is possible. It's nowhere near as possible as comms but I've seen plays in solo queue, that if I had been the Killer, I would have thought they were a SWF.
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She's doing the last gen, wdym by the other 4 gens?
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Right, "omg gens are so slow" while only showing 1 gen, in the worse case scenario, with survivors unhooking right in front of the killer, with no info perks in solo q, and no one stacking on gens.
They could have been blazing by before or other mistakes could have been made. To me this does not look like a gen speed issue, this is survivors misplaying and blaming it on gen speeds/regression perks.
Admittedly that wasn't the best way for me to present that point, but I hope this clarifies.
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Hmm, fair point. I caught myself looking at this subjectively, my bad! Ty for clarifying ^^
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No worries, it happens to everyone, especially with the emotional highs going on right now. Props to you for being introspective.
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Impossible? How? Watch what your teammates are doing and adjust accordingly. I've taken hits for teammates marked by ghost face many times. The other day in the Game a mikeala got unhooked downstairs, I followed her grunts and bodyblocked so she could get to the exit gates. You know how many times I've ran rescue trains to get the last surv out? All of this stuff by your admission is impossible. It seems I'm a miracle worker instead of a mediocre survivor.
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Damm this match must have been so much fun
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Okay...so 1 stack of thana and a gift of pain...and there has only been 2 hooks with the 3rd coming. 1 gen is left. This killer is clearly having a more tough match against these survivors so I don't see an issue. 1 that scourge hook debuff was gained by getting hooked and 2 can go away with a smack then a heal to get rid of thana.
It is a 2% buff to thana. It's not 10 or even 5 it's 2. And the scourge hook can be denied if you don't get hooked or at the very least be removed quickly.
This killer as I said is clearly having a tough match and most likely does need the slowdown as they aren't good in chase to have only gotten 2 hooks left with 1 gen remaining unless survivors were just predropping pallets and running main. I see NO issue with this. May not be fun but definitely manageable as clearly shown in the video how you can still push through gens even with slowdowns.
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It was not just a 2% buff to Thana.
Stop disregarding the 10 seconds that were added to generators.
It's astonishing how some of you simply cannot figure this out.
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Whether they were doing well or not, misplaying or not;
The game still didn't look fun or pleasant.
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That’s absolutely ridiculous. I’ve been in that situation a few times, and that ######### is not fun trying to get one gen done but it keeps regressing due to Pain, Jolt, & PGTW. Then every time you hop back on it, you deal with Thano. Bonus points if Dying Light gets subbed somewhere in there, cuz then it’s really a party. 😑
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As a killer main, slowdown perks are fun for me because the time they buy me on gens allows me to focus on the actual fun part of the game: the chases.
Gift of Pain I think is fine for two main reasons. The first is that you have to actually be able to get downs for it to do anything. So you have to show some level of skill to use it. And then you need to have good luck. They spawn randomly, which can determine how much use you get out of it. Ive had matches where they were evenly spread and I could use it consistently. I've also had an equal amount of matches where they were all shoved in a corner and could use it only once or twice per match. Ive also had my share of matches where it took me so long to get that first down that the perk basically doesnt matter at all.
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This, 100% 👏
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It's amazing how little I care. Point is killer wasn't doing good, had 1 gen left, very few hooks and only had 2 slowdown debuffs. Surviors whining, ranting and raging over 1 killer sided patch is bonkers.
I'm glad survivors got their DS and DH ruined got them to realize how much they got carried. Survivors kill themselves on first hook or dc at 5 gens because they have been spoiled.
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BuT DeAd HaRd!
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Causual entitled killer post 58596th. Once again, DISREGARDING everything killers got and instead chalked it up to. "LOL, DH/ DS CLEARLY CARRIED, GIT GUD, NO SKILL." While also defending gameplay like THIS which happens far too often...once again proving the point that if killers dont get every little thing they want, they'll never be satisfied.
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I see a Survivor get the gens done, teabag the killer at the exit gate, and escape.
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Coordination isn't impossible it's just most soloQs just do thier own thing sadly. I had a game where I was working on the last Gen as two SoloQs run towards me I was thinking hey let's finish this last Gen Quickly.....they both run past as one heads to the exit gate and the other hides in a locker....I was able to finish the Gen but not without looping the Killer to the one by the exit gate so they could take the heat and I could finish the Gen.
I forced them to be a team player.....
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The problem existed since pentimento released lul
thana buff nor gen time increase, neither of those made this gameplay... the reason for those excessive slowdowns are the stackable slowdowns perks that DID exist before this patch (which did not got buffed in any meaningful way), and the fact other regressions has been nerfed to the point those slowdowns worth more for perk slots.
You've been repairing generator for 210 or more seconds with this specific build before, now 240 or some more? not a big difference.
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Yeah honestly when they listed the perks to be buffed/nerfed/reworked and had all the slowdown ones there I thought 'okay we are getting a global/rework nerf of them to counterbalance the 90s gens' that's a good start right?
Turns out no. They just shuffled which perks got used and which ones didn't because nobody saw that coming (sarcasm). Maybe not the exacts a lot of people were on about overcharge which while good I haven't seen it that often though maybe without its ptb nerf but really this 'change the meta' patch doesn't really 'change the meta' if you simply replace one set of slowdown effects with other slowdown effects...
I like a lot of dbd, the lore, the music, the characters, the look/art etc. but the coding and balance not so much. I don't even take the game seriously (mostly play killer) and don't care if I win or lose but it's hard to be so light hearted when so many people suicide on hook for stuff like this happening to them in previous games.
I think the issue was that the changes were meant to encourage a switch away from slowdown which never happened because they simply shuffled the perks around rather then actually address the issue. It's only a little worse true, but it's still a problem they made worse.
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Surviors got everything they wanted for years. They got many killers nerfed, buffs to their perks. Some perks got bugged so bad it ruined games for killers but it wasn't fixed or removed for several weeks due to it only being a killer problem. I play whatever side I want. And I'll say this again...survivors have been spoiled as you just proved.
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What changed in 6.1.0 that caused this specific instance? The perks the killer is running didn't change that much at all and the 90s gen time doesn't play into it because they barely make it halfway through the gen.
6.1.0 didn't cause this. The same situation could of happen prior to the update.
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