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Game is still survivor sided even after the patch.

EntitySpawn
EntitySpawn Member Posts: 4,233

Title.

Seriously if people stopped giving up or throwing the game, survivors still have the advantage.

I hate all these excuses people are making, trying to take it to the extreme when in reality people just arent use to having to try and can mess around and be inefficient and win.

It's a pvp game, you're meant to try to win.. if you dont TRY or play BETTER than your opponent you shouldn't win.

Too many people will see a red bar, or a certain killer and just give up straight away, even if the games not unbalanced they will just give up and use the patch as an excuse.

If you're struggling too much you likely got carried to an mmr beyond your actual skill through good teams carrying you or relied on DH. All this patch did is punish those players who was really inefficient and overly depended on the DH distance/mistake corrector.

The fact alone my wins are easier and my losses is always due to people giving up is stupid, I shouldn't be getting someone give up every other game because of their entitlement.

YOU HAVE TO TRY TO WIN, YOU HAVE TO ACTUALLY DO GENS.... expecting to win without trying or playing well is stupid.

(Yes I know tunneling is an issue, but that's not patch imbalances but just a tunneling issue that can be addressed. And people are quitting even before killers can tunnel so they cant use that as an excuse)

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Comments

  • Sludge
    Sludge Member Posts: 768
    edited July 2022

    DH nerf was the only change that helped killers at all, the basekit "buffs" are useless.

  • night_ph
    night_ph Member Posts: 198

    Dude, when I sad CHOISE i mean that I can choise my perk build. Example, we have Iron Will. If Iron Will Does not function while Exhausted. It's ok because I still have CHOICE and can play with it but with another build. But BHVR killed this perk. 75% with normal headphones is nothing

    And about you point.

    At the moment there are killers(Nurse, Blight, etc) in the game against whom nothing can be done now, so what's the point of playing? I already wrote about the fact that BHVR, by up weak killers, automatically up strong ones.

    Yesterday I watched a friend's(solo q) game, out of 10 games I managed to escape to 1, and that's because the killer was caught by an inexperienced hunter!

    Personally, for myself, I made a choice that I will not play the game until BHVR change something in the direction of balance.

  • Anara
    Anara Member Posts: 1,297

    You are so wrong omg.

    Survivors got many buffs in this patch, BT basekit, perks buffs.

    The only nerf you got is dead hard lmao

  • Tsulan
    Tsulan Member Posts: 15,095

    Its a pvp game. Last time i checked, Betafield, LuL and R6 were mainly composed of playing with randoms (unless you play in a clan, but thats the equivalent of playing SWF).

    If someone doesn´t like the change, then i´d prefer they don´t play at all instead of sabotaging everyone elses matches by suiciding/disconnecting on the first inconvenience.

  • Tsulan
    Tsulan Member Posts: 15,095

    5 seconds is way better than nothing. Hell, i remember how people complained about the 12 second BT protection, that killers could wait it out. What did people expect, when asking for basekit stuff? 80 seconds of hit immunity?

  • Sludge
    Sludge Member Posts: 768

    Survivors didn't need buffs, although BT was buffed anyway.

    10 extra seconds for generators doesn't matter when slowdown builds are still mandatory.

    Pallet break speed, 2.5 Gen kick, and the attack cool down "buffs" are so minor they could revert the changes tomorrow and no one would care, it does nothing. Nice placebo to get killers to shut up I guess.

  • ausanimal
    ausanimal Member Posts: 542

    You meant chose not choice so that was just a bit off miss communication between us so all good, i play just for the chases and to meme around with some killers like ghost face one of the best to meme with survivors and i had a survivor DC because i marked him and downed him within 30 sec of the match starting so why ready up if your not going to see it to the end.

  • Tsulan
    Tsulan Member Posts: 15,095

    Yeah and what if i would have mentioned assymetrical games? Those are also with randoms.

    Sabotaging the game for the others won´t get you heard. It will backfire just like it did with all the disconnects during Freddys release. Which ultimately lead to the dc penalty we currently have.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Killers got buffed because they needed it, stop acting like this one patch reflects everything. Yes the patch was aimed at killers but that's because killers werent performing as they should and got buffed.

    Just because killers got a few 0.3 buffs doesnt make them OP. And as for the 10second extra gen time was to compensate for the mass amount of gen regression perks nerfed.

    Game is still 100% in the survivors favor if you ignore people not playing properly and tunneling.

    Why should people that waste time and ignore gens, not try and cant lead on a chase win?

  • night_ph
    night_ph Member Posts: 198

    Yeah and what if i would have mentioned assymetrical games? Those are also with randoms.

    Yes, but why didn't you do it right away? Maybe because you know that in such asymmetric games such situations and online tend to zero in them?

    Sabotaging the game for the others won´t get you heard. It will backfire just like it did with all the disconnects during Freddys release. Which ultimately lead to the dc penalty we currently have.

    This is a consequence of the fact that the BHVR are trying to push their style of play

  • ausanimal
    ausanimal Member Posts: 542

    base kit BT so now you know when you get unhooked you have a chance to get away instead of getting downed because the unhooker didn't have BT, a lot off killers perks got nerfed to people need to stop complaining for a few weeks and let things calm down and find new perk combos, they are not going to do any real big changes soon we have seen it in the past when they have dropped updates or changed things, why do people think this update is going to be any different?

  • ausanimal
    ausanimal Member Posts: 542

    Everything you said is has some really good points but one part of that is a bit tricky which is the tunneling part, yes you have the tunnel where killers just focus on one person to get them out of the match as quick as you can which is the problem, but then you have other times like i was trying to explain to someone else is when a survivors unhooks the hooked survivor right in front of you before you have even taken 5 steps away from the hook now is that tunneling or is that taking advantage of the mistake there teammate made by not waiting. The response i got back is that it's toxic and tunneling from that person where to me it's fair game and the survivor needs to blame there teammate not the killer.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Worse killer slowdowns overall so prove thyself + swfs got a buff? I dunno game seems fine to me on pretty much most levels

  • fulltonon
    fulltonon Member Posts: 5,762

    Well it's better.

  • Silasy
    Silasy Member Posts: 228

    Good teams still crushing killers except if you are a really good Nurse-Blight with slowdown perks. 

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    What perk got a useful buff? Off the record maybe. Everything else was a nerf except BT. That was a lateral move.

  • Maxx_Calin
    Maxx_Calin Member Posts: 86

    I rarely ever used Dead Hard before the patch or update. Didn't see the point of using it in a match.

    At the end of the day, when I throw matches, I do it not to make a point or screw over my team. I do it because my team is screwing me over and not helping or even attempting to help me off hook. Not gonna waste time in a match just to make all the killers whining and complaining about people doing suicides on hook happy.


    If ur team is leaving u to die on the hook and focusing only on generators cause they are too afraid of the killer in the match. It ain't my fault when I kill myself on hook, it's theirs. Simple as that.

  • ausanimal
    ausanimal Member Posts: 542

    The devs said on the stream that they want to shake up the meta and that kill rates were to low and they want to get the kill rates a bit higher so why is everyone acting like they got no warning this was coming and the devs just dropped this update out of nowhere, yes it might sucks for a few weeks or a month but killers have had to go though the same thing. Take the mori rework killers knew it was going to happen but the devs gave no warning and just changed them and do you know what happened next killers were seeing keys left, right and center.

    You could even use PGtW and old DS PGtW got nerfed but DS didn't get touched and what was the reason for the nerf, killers had to much time to pick what gen to use it in, The same thing with DS you could do what ever you wanted for a 1min and the killer pretty much couldn't do anything.

    So it's happened on both sides over the years survivors just have to wait it out, yes it might suck big time but both sides have had to do the same thing int he past.

  • Maxx_Calin
    Maxx_Calin Member Posts: 86

    Also survivors even when not self sacrificing no longer have an advantage against the killer in a match since the update. 9 times out of 10 we still die against most killers.

  • Rovend
    Rovend Member Posts: 1,064

    I am okay with balancing the game, but this balance should come slowly and with a lot of thought.

    This patch feels like BHVR woke up one day, decided to nuke survivor meta perks, buffed every killer via basekit buffs and tell survs "do what you can"

  • ausanimal
    ausanimal Member Posts: 542

    i agree they should of did one thing like buff killer basekit and see how that went and if it still wasn't enough start to look at gens and perks, but some perks did need a nerf like DH and DS working in EGC. DS in EGC put the killer in a no win position.

  • Stealthyfeng123
    Stealthyfeng123 Member Posts: 76
    edited July 2022

    Alone the fact that you got upvotes just shows how many people aren't good as killer if you have people like me with several thousands of hours and all the other good killer mains we just win now every round with even just A tier killers I have killer mains leaving this game bc they have no challenge anymore without having to play on a counter map or meme addons and perks

    Edit even comp four mans are no match anymore on a good map

  • HugTheHag
    HugTheHag Member Posts: 3,140
    edited July 2022

    As a beginner in the game (started a couple of months ago and play infrequently), I'd beg to differ.

    Even on comms with one friend and without teammates actively throwing, our escape rate is ridiculous. The game was already hard to learn before, but at least we had some escapes and it felt encouraging.

    Literally the only escape I got yesterday was because a Bubba took mercy on me and allowed me to wiggle out and open the gate.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Yeah I'm not seeing that, sounds like made up survivor bs to me. All the well known killer mains are still playing and alot say people are over reacting.

    Game is rough for new players in general, you have alot to learn. But we cant balance a game around new players... I know it sucks but that ruins all other levels of play

  • HommeBizarre
    HommeBizarre Member Posts: 423

    in the meantime, hook suicide isn't forbidden

    so deal with it

  • HugTheHag
    HugTheHag Member Posts: 3,140

    I understand that a game should not be balanced only to make new player's lives easy, but it shouldn't balance around top tier players either.

    Surely there is a middle ground that doesn't make the game suck for beginners and casuals?

  • cburton311
    cburton311 Member Posts: 407

    um...no. Just the 10 seconds added to EACH generator dwarfs the 5 second built in borrowed time.

    But you can't look at it this simply. Breaking the pallet faster, recovering from swing faster, and survivors getting a speed boost after hit for less time all work together to DRAMATICALLY shorten chases. The chases are especially affected at lower MMR where the survivors don't know how to squeeze every second out of a loop. Admittedly, it's hard to put a number on how much time these changes took off chase, but I would guess its in the 5-10 second range.

  • DBD78
    DBD78 Member Posts: 3,463

    It's SWF sided, no one will tell you different. The problem is solo q it needs a lot of buffs, but the mid tier and low tier killers needs more buffs also.

  • ausanimal
    ausanimal Member Posts: 542

    In your own words survivors just need to deal with these changes, if you spent a extra 30 seconds and looked a few post down you would off seen that there was a bit of miss communication they put choice instead of chose this is the msg i sent them after we found that out

    "You meant chose not choice so that was just a bit off miss communication between us so all good, i play just for the chases and to meme around with some killers like ghost face one of the best to meme with survivors and i had a survivor DC because i marked him and downed him within 30 sec of the match starting so why ready up if your not going to see it to the end."

    so maybe next time before you jump the gun read all the post as miss communication can happen and we moved on and talked about what they meant.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    It's not balanced for the top, I'd say its balanced more towards the middle of people who do gens and understand a loop to some extent.

    You dont have to be a god looper, but it pushes people to start playing better and as a team as before too many people got in an mmr way higher than they should be (it's a bad ranking system tbf but it people still got carried)

    Killer wins at low mmr, survivors easily win at high mmr and the middle is a mix but it does require your team to all be actively playing as it should

  • dictep
    dictep Member Posts: 1,333

    Only for killer mains when they play as surv, because they escape always

  • HugTheHag
    HugTheHag Member Posts: 3,140

    I guess you're right. I wish it was easier to coordinate with solos, though.

    Also, I hadn't noticed before, but I like your username !