What direction is DbD taking?
I'm not a survivor player, I consider myself a main killer. I played survivor to understand the changes he had in the survivor's gameplay, and how I expected, it sucks. In solo matches, it was only 2 generators made. No one was trying to save me when I was on the hook, and with that I gave up and disconnected/killed myself on the hook. As main killer know the frustration that is you play and have someone disconnect, or ######### on the hook, but the current meta game forces you to do this. In SoloQ it's just boring and frustrating you can't get off the hook so your team doesn't help with afraid of being the killer's next target since being camper is meta now.
5 matches was all I could get out of this update. Killer matchmaking is between 4-10 minutes entering a lobby, this considering that the current time expectation of a match as a killer, lasts 5 minutes with the possibility of survivors killing themselves on the hook or disconnecting out of anger, it's not worth it playing Dead By Daylight more.
"Ah, but survivors are meta...". Just not dude. Survivors only become meta when the team is 3-4 people with communication. SoloQ Survivors will never be meta. I've been playing this game for 3 years, and most of it I was a killer player. I can say with certainty that killer can be stronger with the right perks than survivors in SoloQ. Considering which assassins you used, you would always get 2-3k per game. The power that Behavior gave to assassins in this update has become unnecessary. I agree that the most correct change was the time to complete generators, but decreasing hit time and breaking pallet becomes unfair. There is practically a passive stbl these days. I really hope that the developers will read the opinions of the players who have supported this game for 6 years, and not the "voices in the head" of them who invent things that shouldn't be changed in the game, and do something about it to improve the quality of the game. game for survivors. It didn't help that they took the blood bonuses from the survivor and killer perk, and put it as something of incentive in the match queues, and only sometimes this bonus is active (at least that I've seen it), other than that if even more now killers are played more than survivors, where is the blood incentive for killers? It will never happen. I hope they go back at least on the cooldown decrease hit hit time, and the time to break pallets and walls. Returning a wounded survivor to the default speed bonus time would also help avoid tunneling. I don't know. I like this game, and I wish I had the pleasure of playing it again. I hope they listen and do what is really needed.
Comments
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It honestly does not seem to be particularly different than the direction we have been going. The reaction to the changes are quite extreme, but I do not believe this indicates a change in direction, realistically. I bet they are just as shocked as I am by the response.
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When mid MMR killers expect they should buff Killer so they can at least equal match 4 men SWF Ayrun, JRM, Zubat...
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It's overall positive. I can't help but gripe when something stupid gets put in the game, or remains in the game for way longer than it should have, but things are being done to make both sides fair, and that's a good first step.
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No one was trying to save me when I was on the hook, and with that I gave up and disconnected/killed myself on the hook.
None of that sentence has anything to do with changes in the patch. Survivors neglecting to rescue someone from a hook is on them. You disconnecting because you got frustrated is on you. The perk and base game changes are irrelevant to any of that.
Fortunately the games the last few days seem to have gone back to normal more or less in terms of people rage quitting, at least for me. I don't think I've had any rage quits the last three or four days. Which is good, I actually lost a couple of matches as killer this week because survivors were sticking it out and actually playing the game.
I even (rare for me) played some games as Ace for a daily mission in solo queue yesterday and today and my squads went 2 for 5 (as in we had one game with 3 escapes and one with 4 escapes and I escaped in both). Not that my record as survivor means anything at all obviously, my survivor MMR is undoubtedly really low so it's not like the killers we were against were all that great either. But it was at least nice to see nobody in those five survivor matches flip the table and quit out of the blue. (And the last game was kind of funny since we just happened to have 3 Aces all with different outfits and all three escaped at the end. Go Ace! 👉😎👉)
Anyway my point is people finally seem to be settling back into a groove now. Which is good, it means the meta will stabilize and for the handful of things that might still need a bit of tweaking the devs will be able to get ok data to back up the case for making the change (e.g. possible tweaks I can think of they might be tracking would be STBFL capping its speed at the pre-patch maximum level, Dead Hard going up to 4 second stun, Thanatophobia maybe going back down to 20% since it would still be effectively buffed from the original due to the 10 second base increase). Seeing people calm down a bit and play the game out means those types of follow-up tweaks can potentially happen that much sooner.
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