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Hatch is a broken mechanic
Comments
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@RotBb said:
The hatch is the survivor NOED. “Oh NOED is a crutch, nerf it!” Why isn’t the hatch a crutch when it rewards a bad survivor for their poor performance? Can we at least get a rework? Add anything to balance this, please.Yes because it's the survivors fault they powered enough gens to spawn this and it's the survivors fault if they actually find it. It's also the survivors fault if they find it 1st and actually can get in without being grabbed.
Also how is a survivor that worked on gens, did totems, unhooks etc being rewarded for bad performance again?
The killers totem can be cleansed if all 5 totems are destroyed thus preventing NOED, the killer by comparison can sacrifice all 4 survivors thus preventing the hatch from coming into play. They can keep gens from being powered enough to spawn the hatch.
The killer can watch for someone camping the hatch, they can hook someone near the hatch, they can actually hunt that last person down.
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They are changing endgame anyway, so they clearly agree with you.
No one said hatch wasn't a crutch (not that it matters). It's literally a crutch for the last survivor, who has near zero chance to winning otherwise because everyone else is dead. It's the counterbalance to the snowball effect killers have.
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powerbats said:
@RotBb said:
The hatch is the survivor NOED. “Oh NOED is a crutch, nerf it!” Why isn’t the hatch a crutch when it rewards a bad survivor for their poor performance? Can we at least get a rework? Add anything to balance this, please.Yes because it's the survivors fault they powered enough gens to spawn this and it's the survivors fault if they actually find it. It's also the survivors fault if they find it 1st and actually can get in without being grabbed.
Also how is a survivor that worked on gens, did totems, unhooks etc being rewarded for bad performance again?
The killers totem can be cleansed if all 5 totems are destroyed thus preventing NOED, the killer by comparison can sacrifice all 4 survivors thus preventing the hatch from coming into play. They can keep gens from being powered enough to spawn the hatch.
The killer can watch for someone camping the hatch, they can hook someone near the hatch, they can actually hunt that last person down.
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@RotBb said:
powerbats said:@RotBb said:
The hatch is the survivor NOED. “Oh NOED is a crutch, nerf it!” Why isn’t the hatch a crutch when it rewards a bad survivor for their poor performance? Can we at least get a rework? Add anything to balance this, please.
Yes because it's the survivors fault they powered enough gens to spawn this and it's the survivors fault if they actually find it. It's also the survivors fault if they find it 1st and actually can get in without being grabbed.
Also how is a survivor that worked on gens, did totems, unhooks etc being rewarded for bad performance again?
The killers totem can be cleansed if all 5 totems are destroyed thus preventing NOED, the killer by comparison can sacrifice all 4 survivors thus preventing the hatch from coming into play. They can keep gens from being powered enough to spawn the hatch.
The killer can watch for someone camping the hatch, they can hook someone near the hatch, they can actually hunt that last person down.
Its not that simple on the killer side. The killer can’t simply stop two generators from being done, it’s not how the game works. If a team fails, why should anyone escape? They didn’t do their job, why are they being rewarded?
If you really don't want them to escape, kill two, leave one on the ground, search for the last one. Worst case scenario the last guy heals the other and then you down them again. Those last two guys aren't going to be able to get the last three generators alone. Although one guy getting away isn't a big deal, you already killed three and the last one is running away with their tail between their legs, you won.
I don't mean to say they earned the win, but the alternative to the hatch is to play hide and seek for a couple hours. If there's three generators left to do and only one survivor, that guy's not going to touch a generator because the moment they do the killer is going to hear the generator progress and know they're nearby. It's suicidal. Your call, but I'd rather just get the game over with and move on over walking in circles for half an hour until one of us gives up out of boredom.
The end game will be changing anyway, so the hatch could very well be included in that.
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The hatch is broken yeah but needed
It's hard to balance it for the core concept.
It's been made for who has done two gens, even by themselves while having your other team mates just running around. Giving a chance to succeed even having bad players in your team which is good. The problem is the fact that can be easily abused
You can agree that with this concept of giving to solo survivors who performed well the chance to survive isn't bad at all. The only thing they should look at is find a way where isn't abusable by who doesn't do much, swf dcing etcetc4 -
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Remove the hatch and you remove the will to play for alot of solo survivors imo.
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@CornChip said:
Remove the hatch and you remove the will to play for alot of solo survivors imo.I play solo survivor. Whenever I become the last survivor, the game feels so tense. Where's the hatch? Where's the killer? For me, the tensest moments in the game are when I'm the last survivor left on the map.
As the killer, the hatch can be a very frustrating mechanic. Two survivors left, and one DCs so the other can get the hatch. (I don't know what's worse, that survivors can do that or that survivors think it's okay to do that.) It's been a growing problem for me. I don't even have to slug the third survivor. I've had many games where the third survivor will DC right after I down them. I don't even get a chance to hook them if that's what I'd prefer to do. So for all the players saying to slug the third guy, I don't know what survivors you're playing with but they're definitely not the ones I'm playing with on the PS4.
As a survivor, I like having the hatch. But it's definitely broken and needs a rework. Players DCing to guarantee the last survivor the hatch shouldn't be a thing. Hatch standoffs shouldn't be possible. I should not be able to hit a survivor while standing on the hatch and then they jump in because my collision is gone and I'm stuck in the post-successful-hit animation. In no way should that situation be a win for the survivor.
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@TragicSolitude said:
@CornChip said:
Remove the hatch and you remove the will to play for alot of solo survivors imo.I play solo survivor. Whenever I become the last survivor, the game feels so tense. Where's the hatch? Where's the killer? For me, the tensest moments in the game are when I'm the last survivor left on the map.
As the killer, the hatch can be a very frustrating mechanic. Two survivors left, and one DCs so the other can get the hatch. (I don't know what's worse, that survivors can do that or that survivors think it's okay to do that.) It's been a growing problem for me. I don't even have to slug the third survivor. I've had many games where the third survivor will DC right after I down them. I don't even get a chance to hook them if that's what I'd prefer to do. So for all the players saying to slug the third guy, I don't know what survivors you're playing with but they're definitely not the ones I'm playing with on the PS4.
As a survivor, I like having the hatch. But it's definitely broken and needs a rework. Players DCing to guarantee the last survivor the hatch shouldn't be a thing. Hatch standoffs shouldn't be possible. I should not be able to hit a survivor while standing on the hatch and then they jump in because my collision is gone and I'm stuck in the post-successful-hit animation. In no way should that situation be a win for the survivor.
I don't know why so many people think its a win for a survivor. Your teammates dc'd? Here's a hatch to look forward to, Your teammates suicided on hook and all gave up? Hey look a hatch. Your solo pug team faced a sweaty 5 blink nurse? hey try for 2 gens you might be able to escape.
I personally don't see the hatch as a "Free win" as so many people call it. I see it as more of a necessary consolation prize for terrible games.
Its just my 2 cents though.
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As others have said, it's needed.
When you play a lot of killer it can be frustrating losing a kill to the hatch. However when you have a few crappy games as survivor, with killers who camp, or teamnates who farm, troll or are just extremely bad then you're really glad it's there.
It has to be there to give the last few survivors hope. If someone disconnected early or was AFK and died with 5 gens left there would be almost zero chance of escape for the remaining survivors. This gives them at least a little reason to play on.
It's ok to slug if you want the 4k that badly. If the survivors get screwed by a disconnect or troll teammate though please don't slug for the 4k. It's really awful from the survivors perspective and actually makes you look sad and desperate. Let them have a pity hatch for being screwed.6 -
@CornChip said:
@TragicSolitude said:
@CornChip said:
Remove the hatch and you remove the will to play for alot of solo survivors imo.I play solo survivor. Whenever I become the last survivor, the game feels so tense. Where's the hatch? Where's the killer? For me, the tensest moments in the game are when I'm the last survivor left on the map.
As the killer, the hatch can be a very frustrating mechanic. Two survivors left, and one DCs so the other can get the hatch. (I don't know what's worse, that survivors can do that or that survivors think it's okay to do that.) It's been a growing problem for me. I don't even have to slug the third survivor. I've had many games where the third survivor will DC right after I down them. I don't even get a chance to hook them if that's what I'd prefer to do. So for all the players saying to slug the third guy, I don't know what survivors you're playing with but they're definitely not the ones I'm playing with on the PS4.
As a survivor, I like having the hatch. But it's definitely broken and needs a rework. Players DCing to guarantee the last survivor the hatch shouldn't be a thing. Hatch standoffs shouldn't be possible. I should not be able to hit a survivor while standing on the hatch and then they jump in because my collision is gone and I'm stuck in the post-successful-hit animation. In no way should that situation be a win for the survivor.
I don't know why so many people think its a win for a survivor. Your teammates dc'd? Here's a hatch to look forward to, Your teammates suicided on hook and all gave up? Hey look a hatch. Your solo pug team faced a sweaty 5 blink nurse? hey try for 2 gens you might be able to escape.
I personally don't see the hatch as a "Free win" as so many people call it. I see it as more of a necessary consolation prize for terrible games.
Its just my 2 cents though.
I can see that.
Looking at it from the other side, though, that last survivor isn't the only player in the game. The killer isn't an NPC. Giving the last survivor a consolation prize is one thing, but that consolation takes something away from the killer. I'm not saying every game must be a 4k, but if the killer is having a great match, it feels a bit like this is giving the last survivor a consolation prize at the killer's expense. Survivors DCing to give the last survivor the hatch can make going for the adept killer achievements really frustrating. (I was so relieved to find out the third survivor DCing didn't cost me that achievement.)
If the game gets down to three dead/disconnected survivors and only one left, then maybe the final survivor should get a BP bonus without the condition of escaping. That would be a good consolation prize while not taking anything away from another player.
Actually, I think a bonus for being the final survivor when all the others have died would be great to have instead of the hatch escape bonus. I'm tired of one lone survivor sticking around searching for the hatch after everyone else has left via the exit gates. I am willing to literally get down on my knees and beg to get rid of that hatch escape bonus; the amount of time survivors waste looking for the hatch at the end of each match really adds up.
And just to make sure it's clear, I don't think the hatch should be gotten rid of. I like the hatch. I just think it needs a bit of fixing to get rid of hatch standoff situations.
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@CornChip
Agree 1000%.
It's a consolation prize for a crap game, and if it was gone I'd never ever touch solo survivor ever again.
I'd rather take 1 less killer as killer than lose it as survivor.3 -
What does it really matter if the last person escapes? It's only about 1500 hook points in BP and if you're unlucky a single BBQ stack.
If you ARE performing well, then they won't do enough gens for it to spawn.
-incoming "ur just a surv main" comments
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The should just do a dual type thing when the Hatch stand off is in play.
The two players enter the circle around the Hatch to start it, with increasing difficulty of hitting certain buttons.
If the killer wins he gets to mori the survivor and if the survivor wins they escape.1 -
@Hitm3on3mor3tim3 said:
The should just do a dual type thing when the Hatch stand off is in play.
The two players enter the circle around the Hatch to start it, with increasing difficulty of hitting certain buttons.
If the killer wins he gets to mori the survivor and if the survivor wins they escape.That's completely unlike any other mechanic in the game. It'd be easier to just have it so that the entity closes off the hatch for a few seconds when the killer hits the survivor and the survivor isn't in mid-jump. Now survivors can't walk up to killers with impunity at the hatch; killers can hit survivors and it's not an automatic escape.
Also, if the killer is going for a BBQ 4 stack, they may want to hook a survivor, not mori them.
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TragicSolitude said:
@Hitm3on3mor3tim3 said:
The should just do a dual type thing when the Hatch stand off is in play.
The two players enter the circle around the Hatch to start it, with increasing difficulty of hitting certain buttons.
If the killer wins he gets to mori the survivor and if the survivor wins they escape.That's completely unlike any other mechanic in the game. It'd be easier to just have it so that the entity closes off the hatch for a few seconds when the killer hits the survivor and the survivor isn't in mid-jump. Now survivors can't walk up to killers with impunity at the hatch; killers can hit survivors and it's not an automatic escape.
Also, if the killer is going for a BBQ 4 stack, they may want to hook a survivor, not mori them.
Then if the killer gets it auto animation of a kill and same auto animation for survivor if they escape.
With a 3m circle the killer doesn't have to initiate it of they don't want to.1 -
TragicSolitude said:
@Hitm3on3mor3tim3 said:
The should just do a dual type thing when the Hatch stand off is in play.
The two players enter the circle around the Hatch to start it, with increasing difficulty of hitting certain buttons.
If the killer wins he gets to mori the survivor and if the survivor wins they escape.That's completely unlike any other mechanic in the game. It'd be easier to just have it so that the entity closes off the hatch for a few seconds when the killer hits the survivor and the survivor isn't in mid-jump. Now survivors can't walk up to killers with impunity at the hatch; killers can hit survivors and it's not an automatic escape.
Also, if the killer is going for a BBQ 4 stack, they may want to hook a survivor, not mori them.
Killers move around at 115% movement speed and can search freely for the hatch.
Survivors move at 100% speed if runninf, but mostly have to walk/crouch around trying to find the hatch while also hiding from the killer.
The killer could easily find the hatch first and then it's over for the survivor. Or the survivor would just have to wait far away while the killer camps the hatch which just leads to a long range standoff.
If you blocked the hatch upon a hit there would be no point in having a hatch.3 -
@The_Crusader said:
But then it'd an automatic win for killers.Killers move around at 115% movement speed and can search freely for the hatch.
Survivors move at 100% speed if runninf, but mostly have to walk/crouch around trying to find the hatch while also hiding from the killer.
The killer could easily find the hatch first and then it's over for the survivor. Or the survivor would just have to wait far away while the killer camps the hatch which just leads to a long range standoff.
If you blocked the hatch upon a hit there would be no point in having a hatch.
Alternatively, the Survivor knows where the hatch is (because maps exist) and gets there before the Killer.
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Orion said:
@The_Crusader said:
But then it'd an automatic win for killers.Killers move around at 115% movement speed and can search freely for the hatch.
Survivors move at 100% speed if runninf, but mostly have to walk/crouch around trying to find the hatch while also hiding from the killer.
The killer could easily find the hatch first and then it's over for the survivor. Or the survivor would just have to wait far away while the killer camps the hatch which just leads to a long range standoff.
If you blocked the hatch upon a hit there would be no point in having a hatch.
Alternatively, the Survivor knows where the hatch is (because maps exist) and gets there before the Killer.
Especially if the hatch doesn't spawn until there's only 1 survivor left.3 -
@The_Crusader said:
But more often than not the killer gets there first.Especially if the hatch doesn't spawn until there's only 1 survivor left.
In your experience, maybe. In my experience, the outcome is equally divided between either of us knowing where the hatch is and neither of us knowing where the hatch is.
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For me knowing where the hatch is a rarity and it's only when we've gotten enough gens done like 3-5 gens done and it spawns because say 4 gens are done. There's 3 of you left and you're roaming around both looking for it and also making sure all the totems are dead.
But most of the time I stumble across it usually with the killer chasing me and it's like oh that's where it is but now killer will make a beeline right for it. The other times the killer even if they've never chased anyone enar where it spawns knows exactly where it's at.
When i'm killer it's the same as survivor I just stumble on it during routine patrolling or chasing someone so it's not a freebie for me.
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Orion said:
@The_Crusader said:
But more often than not the killer gets there first.Especially if the hatch doesn't spawn until there's only 1 survivor left.
In your experience, maybe. In my experience, the outcome is equally divided between either of us knowing where the hatch is and neither of us knowing where the hatch is.
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@The_Crusader said:
If neither know the killer has a much, much higher chance of finding it first for the reasons listed above - higher movement speed and no need to stealth.No, because it depends on each player's location relative to the hatch, which is largely random.
Weren't you the guy saying that he forced Killers into hatch stand-offs when you found it before they did? How come you're now saying that the Killer always finds the hatch first?0 -
Orion said:
@The_Crusader said:
If neither know the killer has a much, much higher chance of finding it first for the reasons listed above - higher movement speed and no need to stealth.No, because it depends on each player's location relative to the hatch, which is largely random.
Weren't you the guy saying that he forced Killers into hatch stand-offs when you found it before they did? How come you're now saying that the Killer always finds the hatch first?
And thats because in those 2 specific circumstances, I had time to find the hatch because they were too busy camping a hook on the other end of the map.
With killers who go out hunting it's a different story.1 -
@The_Crusader said:
I said I offered the challenge of a standoff with killers who camped.And thats because in those 2 specific circumstances, I had time to find the hatch because they were too busy camping a hook on the other end of the map.
With killers who go out hunting it's a different story.
Same difference. Whoever finds the hatch first will depend on where it spawned and where each player is when it opens. Neither side is guaranteed to find it before the other.
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powerbats said:
@RotBb said:
The hatch is the survivor NOED. “Oh NOED is a crutch, nerf it!” Why isn’t the hatch a crutch when it rewards a bad survivor for their poor performance? Can we at least get a rework? Add anything to balance this, please.Yes because it's the survivors fault they powered enough gens to spawn this and it's the survivors fault if they actually find it. It's also the survivors fault if they find it 1st and actually can get in without being grabbed.
Also how is a survivor that worked on gens, did totems, unhooks etc being rewarded for bad performance again?
The killers totem can be cleansed if all 5 totems are destroyed thus preventing NOED, the killer by comparison can sacrifice all 4 survivors thus preventing the hatch from coming into play. They can keep gens from being powered enough to spawn the hatch.
The killer can watch for someone camping the hatch, they can hook someone near the hatch, they can actually hunt that last person down.
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Oh god, not this thread again...
You got 3K already. If you are so desperate for 4K work a little harder and slug.5 -
@Raptorrotas said:
powerbats said:@RotBb said:
The hatch is the survivor NOED. “Oh NOED is a crutch, nerf it!” Why isn’t the hatch a crutch when it rewards a bad survivor for their poor performance? Can we at least get a rework? Add anything to balance this, please.
Yes because it's the survivors fault they powered enough gens to spawn this and it's the survivors fault if they actually find it. It's also the survivors fault if they find it 1st and actually can get in without being grabbed.
Also how is a survivor that worked on gens, did totems, unhooks etc being rewarded for bad performance again?
The killers totem can be cleansed if all 5 totems are destroyed thus preventing NOED, the killer by comparison can sacrifice all 4 survivors thus preventing the hatch from coming into play. They can keep gens from being powered enough to spawn the hatch.
The killer can watch for someone camping the hatch, they can hook someone near the hatch, they can actually hunt that last person down.
I just wantvto point out that you're conparing 5 stationary objects in mostly predetermined locations to 4 moving players with uncertain positioning and probably no interest in getting "cleansed". Additionally totems are a secondary/optional objective while the survivors are the main objectives.
So 5 stationary objects that each have several different spawn locations that most good survivors will look for because they no what can happen if they don't. I guess all the NOED is a crutch perk and nerf NOED posts are all illusions on the forum then.
Since those are all by newer players or those not so good players that don't know what can happen or don't think it will and it does anyways. Thus they come here and post said illusionary and imaginary threads while not looking for the stationary objects int their games.
Also each map has 3 predetermined locations the hatch can spawn and it chooses one of those 3 stationary locations to spawn said hatch. Now most of the really experienced killers have those locations memorized just as they do totem locations.
So the killer knowing this can check those stationary totem spawns and quite often find a survivor trying to cleanse it, if it's a hex the chances go even higher. The killer also knowing where a hatch is likely to spawn cna patrol near that or chase a survivor by changing their angle to maneuver a survivor through an area.
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The_Crusader said:@CornChip
Agree 1000%.
It's a consolation prize for a crap game, and if it was gone I'd never ever touch solo survivor ever again.
I'd rather take 1 less killer as killer than lose it as survivor.
So you straight up need a consolation prize or you wont play??
Sounds a little entitled....0 -
To me (as a killer main), the biggest frustration is the hatch standoff. I'm generally in favour of a hatch mechanic. It makes the game interesting until the end. If it wasn't there, a game where one survivor and three gens are left would be pointless and boring. If that survivor performed well but was let down by the team, it's fair to give them a chance.
As said, my problem is the standoff. If the survivor finds the hatch first, he can leave. If the killer finds it first, he doesn't gain much from it as he can't close it or anything. If I camp, it will either result in a standoff where he can't kill the survivor either, or the survivor can do the remaning gens. If I leave, the survivor can escape via the hatch. My best chance is to hope that the survivor gets sick of the standoff before I do, it's a no-win scenario.
It's known that they're reworking the endgame anyways, which is good. I think it would be a good solution if the killer could close the hatch when he finds it. The survivor could open it again similar to the exit gates. He would still have a fair chance as the killer still has to alternate between the hatch and gens/gates. But the killer would be rewarded for finding the hatch first and could win a standoff in that scenario.
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Carpemortum said:The_Crusader said:@CornChip
Agree 1000%.
It's a consolation prize for a crap game, and if it was gone I'd never ever touch solo survivor ever again.
I'd rather take 1 less killer as killer than lose it as survivor.
So you straight up need a consolation prize or you wont play??
Sounds a little entitled....
People either disconnect, farm each other, or feed a camping killer
Why should I be punished for ######### teammates? Especially the first two options where they either straight up disconnect or just troll by farming.
I'm just you just want your 4k no matter what. Sounds a little entitled.2 -
I really hate hatch standoffs. If I play Killer I let them escape and if really want to see them dead, then I slug the third person and try to find the other one. If that doesn't work then I just accept it.
But as I survivor I hate it even more. The ego those killers are so fragile, so they start a freaking hatch standoff with me. I even had for a few minutes a 20 minutes hatch standoff until I was so freaking bored, that I finally jumped in and guess what? I got grabed and the killer wrote "Suck my F**CK, eZZ game". What a fun experience.Post edited by The_Daydreamer on3 -
I actually tend to agree. If a killer ends the game with 3 generators left, he annihilated the survivors, let's be real. I don't think a hatch is deserved at that point.
That being said, I usually give them the hatch because I want to avoid double pips and I couldn't care less if I get a 4K, but in principle I believe it's a garbage mechanic. I mean what if the killer was guaranteed a kill every trial? People would flip right?
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It is. The only reason the Hatch is still in its current state is because BHVR keeps giving in the whiny Scrubvivors. We had a balanced Hatch with the 2.0.0 PTB. Killer could close it and Survivor could repair a gen to reopen it. It only needed two changes: the Survivor would receive a base Left Behind effect to make repairing the gens not boring and the Killer would be able to read the Survivor's aura permanently at an unlimited range after the Survivor has not tried to repair a gen for X seconds to prevent them from getting salty and holding the game hostage (not sure how many seconds, I want to give the Survivor enough time to find a gen but not too much time so Survivors cannot hide until the timer is about to expire and then just tap the gen to reset the timer and continue hiding). However, BHVR decided to listen to the crying Survivors who seemingly needed escape through the Hatch (a base LB effect probably wouldn't have shut them up either) and have the exit gates become active and then they just decided to continue working on it.
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@SnakeSound222 said:
It is. The only reason the Hatch is still in its current state is because BHVR keeps giving in the whiny Scrubvivors. We had a balanced Hatch with the 2.0.0 PTB. Killer could close it and Survivor could repair a gen to reopen it. It only needed two changes: the Survivor would receive a base Left Behind effect to make repairing the gens not boring and the Killer would be able to read the Survivor's aura permanently at an unlimited range after the Survivor has not tried to repair a gen for X seconds to prevent them from getting salty and holding the game hostage (not sure how many seconds, I want to give the Survivor enough time to find a gen but not too much time so Survivors cannot hide until the timer is about to expire and then just tap the gen to reset the timer and continue hiding). However, BHVR decided to listen to the crying Survivors who seemingly needed escape through the Hatch (a base LB effect probably wouldn't have shut them up either) and have the exit gates become active and then they just decided to continue working on it.Daaaaamn. Someone sounds angry.
The devs realized it was unfair and they cancelled it. Good call.
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Ya'll complaining do realize that in the usual hatch game (ie. only 2 gens done) you will definitely pip and likely even double pip right? Don't believe me let's do some maths...
3 gens left = automatic silver Gatekeeper. If the game was anything over 5 minutes (this is the bare minimum length of any game I've ever played) that upgrades to at least a gold emblem. 3 points.
Killed 3 = gold Devout. 3 points.
You get at minimum 2 hits and 2 hook stages on those 3 survivors. That's 18 points in Malicious. If you got just 1 hook on the guy that escapes that's another 4 points, which is silver emblem. 2 more points.
You are already up to 8 emblem points, which is a safety. You only need bronze Chaser to pip, and chances are you will have at least silver.
If people got saved and didn't just die on their first hook then you can easily get gold/iri Malicious or Chaser by the time hatch rolls around.
I literally drop the last dude on the hatch and let them go and still walk out of the game with a 2 pip.
Basically, you guys are complaining you didn't win hard enough.
PS. If someone takes hatch and you don't at least pip then maybe you didn't play as well as you thought and thus don't deserve a 4k.
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I myself don't really care if they even went so far as to make it be more in Survivors' or Killer's favor.
But just change it: What makes it not fun for me is that i either dedicate a lot of time for very little reward, or i take my loss only because of this broken-ass mechanic.Make the Survivors immune to Hatch grabs
Or
Make the Killer be able to grab while recovering from attacks.0 -
Reduce Hatch BP to 5K, give the Killer the "bonus" 2K.
Survivor escapes, Killer gets compensation, everyone's a wiener.
This would also provide a hefty incentive to "hit it and forget it" during a Hatch standoff.
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The_Crusader said:
@SnakeSound222 said:
It is. The only reason the Hatch is still in its current state is because BHVR keeps giving in the whiny Scrubvivors. We had a balanced Hatch with the 2.0.0 PTB. Killer could close it and Survivor could repair a gen to reopen it. It only needed two changes: the Survivor would receive a base Left Behind effect to make repairing the gens not boring and the Killer would be able to read the Survivor's aura permanently at an unlimited range after the Survivor has not tried to repair a gen for X seconds to prevent them from getting salty and holding the game hostage (not sure how many seconds, I want to give the Survivor enough time to find a gen but not too much time so Survivors cannot hide until the timer is about to expire and then just tap the gen to reset the timer and continue hiding). However, BHVR decided to listen to the crying Survivors who seemingly needed escape through the Hatch (a base LB effect probably wouldn't have shut them up either) and have the exit gates become active and then they just decided to continue working on it.Daaaaamn. Someone sounds angry.
The devs realized it was unfair and they cancelled it. Good call.
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Raccoon said:
Reduce Hatch BP to 5K, give the Killer the "bonus" 2K.
Survivor escapes, Killer gets compensation, everyone's a wiener.
This would also provide a hefty incentive to "hit it and forget it" during a Hatch standoff.
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Crutch hatch is a thing only if killer allows it1
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@Raccoon said:
Reduce Hatch BP to 5K, give the Killer the "bonus" 2K.Survivor escapes, Killer gets compensation, everyone's a wiener.
This would also provide a hefty incentive to "hit it and forget it" during a Hatch standoff.
Great idea and I'd love for the devs to consider this since it'd answer a lot of complaints.
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@SnakeSound222 said:
It is. The only reason the Hatch is still in its current state is because BHVR keeps giving in the whiny Scrubvivors. We had a balanced Hatch with the 2.0.0 PTB. Killer could close it and Survivor could repair a gen to reopen it. It only needed two changes: the Survivor would receive a base Left Behind effect to make repairing the gens not boring and the Killer would be able to read the Survivor's aura permanently at an unlimited range after the Survivor has not tried to repair a gen for X seconds to prevent them from getting salty and holding the game hostage (not sure how many seconds, I want to give the Survivor enough time to find a gen but not too much time so Survivors cannot hide until the timer is about to expire and then just tap the gen to reset the timer and continue hiding). However, BHVR decided to listen to the crying Survivors who seemingly needed escape through the Hatch (a base LB effect probably wouldn't have shut them up either) and have the exit gates become active and then they just decided to continue working on it.I love the idea they had of closing the hatch but this particular idea prolongs the game longer then it needs to be and perhaps that's why a lot of Survivors hate this. My buddy came up with an idea or maybe he got it from a Dev stream that once the Killer kicked the Hatch then the remaining Gens were done and the Gates could just be opened. The Survivor could then juggle the exit gates OR just camp the exit gate if they know that the Killer knows where the Hatch is.
Removing the Hatch grab from the game should also be a thing with this because then the standoff could still happen, the can Kick it but not grab.
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@RotBb said:
The hatch is the survivor NOED. “Oh NOED is a crutch, nerf it!” Why isn’t the hatch a crutch when it rewards a bad survivor for their poor performance? Can we at least get a rework? Add anything to balance this, please.I'm usually there with you on that one.
But....if you don't mind may I please share an example why the Hatch is needed?0 -
I earned the Hatch on this one. I'm 90% of the time playing Solo and my team was so bad.
This killer was really good too,, non camping non tunneling Spirit who earned her kills.
This is also why some of us need the Hatch.2 -
Chuckyyo said:
To me (as a killer main), the biggest frustration is the hatch standoff. I'm generally in favour of a hatch mechanic. It makes the game interesting until the end. If it wasn't there, a game where one survivor and three gens are left would be pointless and boring. If that survivor performed well but was let down by the team, it's fair to give them a chance.
As said, my problem is the standoff. If the survivor finds the hatch first, he can leave. If the killer finds it first, he doesn't gain much from it as he can't close it or anything. If I camp, it will either result in a standoff where he can't kill the survivor either, or the survivor can do the remaning gens. If I leave, the survivor can escape via the hatch. My best chance is to hope that the survivor gets sick of the standoff before I do, it's a no-win scenario.
It's known that they're reworking the endgame anyways, which is good. I think it would be a good solution if the killer could close the hatch when he finds it. The survivor could open it again similar to the exit gates. He would still have a fair chance as the killer still has to alternate between the hatch and gens/gates. But the killer would be rewarded for finding the hatch first and could win a standoff in that scenario.
That is entirely the killers fault.
If they could have gotten out anyway, why not hit them once and get then to leave? Just as easy.
Or is it the general sense of a loss of pride for letting someone escape, let alone with the bonus points of the hatch? And I' mean as a whole community mentality, not directed at you.2 -
The_Crusader said:Carpemortum said:The_Crusader said:@CornChip
Agree 1000%.
It's a consolation prize for a crap game, and if it was gone I'd never ever touch solo survivor ever again.
I'd rather take 1 less killer as killer than lose it as survivor.
So you straight up need a consolation prize or you wont play??
Sounds a little entitled....
People either disconnect, farm each other, or feed a camping killer
Why should I be punished for ######### teammates? Especially the first two options where they either straight up disconnect or just troll by farming.
I'm just you just want your 4k no matter what. Sounds a little entitled.
Second, it they dc or farm, you play the ######### game and do gens. It sucks, but when it happens all you can do is play the hand you're dealt and move on, or get whiny and upset that a perfect game is likely not an option.
So sick of the "oh my teammate screwed us and left I cant win". You cant win every game. Make of it what you can and get to the next one. Hell even lore wise dying doesnt mean you're gone. Theres a next trial regardless.0