If MMR works how do you even raise kill rates?
Like if they did balance MMR to work for a 2k/2e average or even a 3k/1e all the changes they added would be pointless outside of how the game feels match to match. which speaks volumes given the big negative reception and level of mostly valid complaints
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I did wonder that too. If as killer your average kill rate is supposed to be above 2 your MMR is always gonna go up. And if as survivor your escape rate is supposed to be less than 50% on the whole its just always gonna go down. SBMM would have to somehow account for that...which begs the question what the point even is then. (Someone also mentioned not-top-tier-killer-players complaining about how their matches actually got harder --- which I personally havent seen but it would be the inevitable consequence)
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Well, one way the kills/escapes ratio 'works' is that the demographics and statistics aren't based on two groups (killer and survivor) but instead on at least 3: killer, solos, and SWF.
So let's take an extreme example and assume 75% of all players are solos, and the other 25% are exclusively 4 man SWF. Since averages are over the entire player base, if the SWF players never die/lose and the solos never escape/win then as a whole the player base has achieved a ratio that, on average, looks like 3k/1e every game.
As far as MMR, this extreme example also puts solo q survivors at minimum MMR, and SWF at the soft cap. For the killers in this situation, they will stomp solos until they hit a certain MMR break point then lose to a SWF or two. But since we're assuming there are 3 times as many solo survivors, eventually killers will hit soft cap as well.
The only way to match a killer with a solo q squad with this extreme example is to just accept that your solo q group had been in queue too long and match them with any killer.
So you answer your question, MMR doesn't really work as more than a guideline in the best circumstances.
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I think it’s because they made MMR less strict. For a long time MMR was really strict, and it caused a lot of complaints that every game was sweaty. So BHVR made MMR less strict, which raised how often lopsided matches happen.
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