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My suggestion for a nurse rework

Well, since everyone's putting in their ideas on how they would rework the nurse I figured this would be mine.

Personally, I'm indifferent on her needing a rework but I still have what I think is a pretty cool idea.

One of the main complaints survivors have against her is her oppressive map control and anti-loop. The anti-loop part is okay to a degree but it can be toned down and still be strong.

Suggestion:

First: Transition the Nurse's blink from long-range map control to more of a short-range anti-loop mechanic/power. Obviously it would be up to dev discretion on their form of "short-range" for her but in my mind a teleport length somewhat similar to Pyramid Head's "Punishment of the Damned" ability seems adequate.

In this way it addresses at least one complaint most survivors have against her without removing her strength in a 1V1.

A rework of her addons should not add any length to her teleport range. Keeping max teleport range consistent and aiding in forming muscle memory when it comes to mastering her blinks. Alternatively, her addons can increases the speed to which she teleports, making her short-range anti-loop more oppressive in situations.

Second: Her base movement speed would need to increase to at the very least to a 4.4 m/s killer to compensate for her loss of map control. (currently 3.86 m/s)

Third: Addressing her recharge time and fatigue time.

Two charges baseline seems fair in terms of short-range anti-loop but to compensate for also removing map control a small reduction in the amount of time her fatigue lasts while increasing how long it take for her charges to recover seems fair.

Currently: 3 sec base recharge per blink and base 2 sec fatigue time with additional 0.5 sec per blink.

Suggestion: 3.5 sec base recharge per blink and 1 sec fatigue time with additional 0.5 sec per blink.

Currently: Blink attack fatigue penalty is currently 1 sec additional (so 3 sec total after 1 successful blink attack).

Suggestion: Blink attack fatigue penalty increase by 0.5 for a total 1.5 sec additional time for a successful blink attack. (increased slightly to compensate for the reduction in base fatigue time. So it would be 2.5 sec total after 1 successful blink attack vs. 3 sec).

Comments

  • colley94
    colley94 Member Posts: 100

    Your effort is most appreciated but this will be ignored by the devs, sorry about that!