Thanatophobia change has been announced

2»

Comments

  • jesterkind
    jesterkind Member Posts: 7,765

    The only killers who used Thana consistently before are the two that can easily injure and maintain injures. How much it gives at three survivors injured is only relevant insofar as a single heal is easier counterplay than everyone finding the time to heal and do gens.

    Like I said. I'd like to see it be more useful across the board, but this maintains its current use case while addressing how obnoxious it can feel. It's fine.

  • Akumakaji
    Akumakaji Member Posts: 5,435

    While this is true and people will cry about literally everything, they also cry about legetimate issues, its just sometimes hard to differentiate, but in this case it was valid, imho.

    Like people will cry if you scratch them, they will definitely cry if you loop of their hands, the trick is to look at the big picture.

  • Akumakaji
    Akumakaji Member Posts: 5,435

    An interesting side effect of the Thana nerf will be, that survivors, for the first time in human history, will wanna heal a lot when versing Legion instead of just siting it out. I see this as its own kinda win. Lets hope that they all got Self Care equipped :>

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    No, it doesn't. All one survivor has to do is cleanse or heal and it's back to 6%. 6% is 1% more than you got for a single stack previously. Do you think it's difficult for one survivor to cleanse? For one survivor to heal? I main legion and I'll tell you: I every survivor on the map doesn't become and stay injured as soon as I push m2. The perk does nothing unless all four survs are injured and that simply does not happen.

  • jesterkind
    jesterkind Member Posts: 7,765

    No, I don't think it's difficult. I also think that its current state is a problem, and so reigning it in by making its peak effectiveness less consistent is a perfectly acceptable choice.

    Thanataphobia is not a good perk, right now, on live servers. It's a bad perk two killers can transform into a truly obnoxious perk. It will remain, after this nerf, a bad perk two killers can use somewhat less effectively. I would still prefer to see it changed overall, but it's still only useful for Legion and Plague, that hasn't changed.

  • DBK1
    DBK1 Member Posts: 66
  • Brokenbones
    Brokenbones Member Posts: 5,169

    No problem! This also applies to the mangled and hemmorage addons too.

    I make it a point when I see these addons to 99 my mend and get a teammate to finish it to avoid the status effects, it also seems contagious like

    When I do it, my teammates catch on and start doing it too. It's nice

  • Sludge
    Sludge Member Posts: 768

    RIP Thana Legion

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    I wonder if a better option for Thana would have been to have it ramp up.

    For example have it go double with each injury with it like 2/4/8/16 so it gives value a bit sooner, healing out of it still helps a lot, but without being as oppressive.

    It could still work on Legion if you can use it to encourage healing.

  • IronKnight55
    IronKnight55 Member Posts: 2,947

    It’s still gonna be a fine perk on Legion, just isn’t going to be busted anymore.

  • Tsela
    Tsela Member Posts: 524

    well RIP any other killer who used Thana, aside of Legion and Plague

  • ButterFlee13
    ButterFlee13 Member Posts: 271
    edited August 2022

    Goodbye hit and run playstyle for other killer beside legion.

    Wraith crying in the corner.

    Pinhead 's Enginner Fang Add-on + thana dead!

  • Tsela
    Tsela Member Posts: 524

    Oh one question guys because I just noticed in that announcement. It says "action speed" not "generator repair speed" So basically it will work on heal speed and other things also?

  • Brokenbones
    Brokenbones Member Posts: 5,169
  • Tsela
    Tsela Member Posts: 524
    edited August 2022

    yeah I know but in the above announcement it says action speed, not gen repair speed. So that's why I'm asking. Because normally the description of thanatophobia reads gen repair speed. So is it any action or specific actions? Because it's not clear if they changed that or not. Since I can assume that it's any action, unless specified

  • Brokenbones
    Brokenbones Member Posts: 5,169

    I think they'd mention if it affected healing again since they made a point of removing that debuff since it punished survivors for trying to counter the perk

    I mean surely they'd mention it specifically?

  • Tsela
    Tsela Member Posts: 524

    no idea... well I guess we will see. I don't think it's a good change to make a perk only useful for like 2 killers in the game but we'll see how it looks

  • Firellius
    Firellius Member Posts: 4,354

    1 surv injured = 2%

    2 surv injured = 4%

    3 surv injured = 6%

    4 surv injured = 20% (12 + 8)


    So basically, the perk that was a problem on Legion and Plague is nerfed in a way that strongly deters other killers from using it, but doesn't really affect Legion and Plague.

    The exact opposite of the intended goal, then.


    This is so silly as well, since a better solution is right around the corner from this. Just invert it.

    1 surv injured: 12%

    2 surv injured: 14%

    3 surv injured: 16%

    4 surv injured: 18%


    Now it's MORE effective on killers that ordinarily wouldn't get value out of it, and LESS effective on Legion and Plague.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,692
    edited August 2022

    Thano is now completely dead perk. its worse then what it was pre-patch and its weaker than any of its previous iterations. its not even good on legion or on plague because all it takes is one person to be healthy and entire perk has little to no effect. what even is the point in stacks 1,2,3, they might as well just be 0%. you have to be rank 20 to be having 4 survivors injured on purpose.

    pain res+dead man switch is weaker then its old iteration pre-patch but its now the meta perks if you run slowdown/gen defense on killer.

    Mettle of man is a perk where the killer get punished for hitting the survivor..... this perk design is never good.... the killer has lack of counter-play in not hitting the survivor when carrying a survivor to the hook. The trigger condition for mettle of man activating is incredibly obnoxious for the killer. this perk doesn't need buffs, its need rework for how it triggers.

  • jesterkind
    jesterkind Member Posts: 7,765
    edited August 2022

    While I'm not against other changes, I do want to contest that it's not affecting Legion or Plague at all- that's actually the only thing it does do, since other killers basically didn't want to use it already.

    On the live servers, a single heal lowers the total slowdown by 5.5%, meaning you want to try and get multiple people healthy to get meaningful progress back. With this change, a single heal lowers the total slowdown by 14% (the 12% you get for all four being injured, and the 2% of that survivor's individual stack)-- meaning that getting one person healed is far more potent counterplay than it was before.

    It'll still be moderately okay on Legion and Plague since they can get everyone injured and keep them injured easier, but it's less of a mind-numbing slog to counter on the survivor side.

  • PrincessVers
    PrincessVers Member Posts: 22

    very stupid and uneeded nerf to survivor sided game. im gonna laugh as the killer numbers drop and the player base.