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PSA for developers: How to design games well

Akito
Akito Member Posts: 673

You take the boring aspects of your game that no ones likes or uses, or prefers, or promotes or even think about to interact with them and make them strong/fun/interactive.

You don't take the good and fun and cool things of a game and ruin them entirely just because.


So my little dear students. Now do good game design! Fly little birds! Fly!

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