General Discussions

General Discussions

Leave Mettle of Man alone!

Member Posts: 2,025
edited August 2022 in General Discussions

I mean sure. Mettle of Man is a lousy perk, but it's at least fun. Also, MoM never needed a rework that could potentially make it better. It needed a buff to make it more viable. I know that BHVR can do some, questionable changes, but are they seriously gonna pull a Calm Spirit 2.0 (making a bad perk even worse)?

The new Mettle of Man is gonna be worse in every possible way. You're not gonna get the opportunity to use this perk because you literally can't do anything without losing it since it's getting real Endurance.

And the aura reading? Srly, are you gonna make it even crucial for the user? All Mettle of Man needed was the aura reading to be removed.

Why don't you nerf Buckle Up as well while you're at it, huh?

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Comments

  • Member Posts: 15,095

    Did i miss something? Did MoM suddenly rise to meta? With the amount of threads about the nerf, one could believe that this was the second most used perk next to DH.

  • Member Posts: 9,821
    edited August 2022

    People have been asking for MoM buffs for a while. Not that I agree the perk needed a buff, but it's a perk that people like even if no one is using it.

  • Member Posts: 15,095

    Original MoM was busted. So maybe the devs are cautious buffing it again.

  • Member Posts: 1,377

    BHVR stop making unnecessary changes challenge (IMPOSSIBLE)

  • Member Posts: 9,821

    This change is more the devs wanting to make the Endurance effect from MoM to match the endurance effect granted by other perks. It's good for consistency, but the way they are going about the change just makes it bad.

  • Member Posts: 15,095

    Its not like its the first time or something like that...

  • Member Posts: 15,095

    You could couple it with Inner Strength, cleanse a totem before it activates, then jump into a locker once MoM is active = 3 health states. Combine with OtR for the same effect.

  • Member Posts: 1,182

    Mettle of man shouldn't be a thing. Just like dead hard shouldn't have been a thing. A third health state that activates after x. X being playing altruistically or just playing the game in the case of dead hard.

    You either have to make it so hard to obtain nobody ever gets it without throwing or by demolishing the other side ,or it has to have tons of limitations applied to be fair(just like Thanat being trash on everyone except plague and legion)

  • Member Posts: 9,436

    This is more of a buff than a nerf. You now only need to take 2 protection hits instead of 3.

    The 'downside' introduced is not realistically going to happen if you're using it the way it's intended.

    Old Effect: You take one protection hit, you go away and heal. Next opportunity, you take a second protection hit, go away and heal up again. Third opportunity, you get to take two protection hits back to back because you gain endurance.

    New Effect: You take one protection hit, you go away and heal. Next opportunity, you get to take two protection hits back to back because you gain endurance.

    If you take your second protection hit and for some reason decide to leave the killer and let the survivor you tried to protect go down, you've already ######### up.

  • Member Posts: 358

    Of all survivor perks that I expected to see them nerf MoM was not it. No perk is safe from needless nerfs it seems. Better start preparing myself for when they nerf quick and quiet or streetwise out of the blue.

  • Member Posts: 2,257

    I would run a MoM Breakout Sabo build.

    I would build it up over the course of the match. When it was ready I could stand under the hook, take a hit and immediately start a Sabo after the first hit. Now this will disable MoM making it worthless for the way I most enjoyed it.

    Also with the killer buffs they failed to speed up Sabotage speed correspondingly. Killer had a 3s delay after a hit and with Sabo taking 2.5s from the perk, you had a tiny window where you could get in and out safely. Sabotage needs to be dropped to 2.25s or even 2s for the perk's usage.

  • Member Posts: 2,257

    Also I despise the Calm Spirit Nerf as well, I would throw it in builds occasionally because it was fun to test Iron Maiden against Huntress (which I get a disproportionately large amount of) and know without revealing myself.

    Now everytime I go "oh maybe I should put on Calm Spirit, wait -30% ewwwwwww, maybe not."

  • Member Posts: 2,257

    One final thought, MoM is currently bugged due to the Deep Wound endurance change, and doesn't work with Dead Hard. If you Dead Hard and get Deep Wounded while MoM is active or becomes active from the Dead Hard, then MoM fails to activate.

    Tinfoil hat time, I believe that this bug was too difficult to crack so they just decided to nerf MoM instead of fixing a bug.

  • Member Posts: 2,025

    I respectfully disagree. The old Mettle's one and only strength were that you could get a 3rd health state, with the downsides of it requiring 3 protection hits to activate and that the killer could see you when you healed up again.

    But with the new one, you have to follow the killer around while they're chasing someone else. Since you can't use it for yourself anymore, and if you literally do anything you'll lose Mettle. And the killer won't chase you because they'll see that you have Mettle.

    So BHVR pretty much removed Mettle's only strength and made one of its weaknesses even worse. And the fact that Legion and Deathslinger can pretty much ignore as well now just makes the perk worse.

  • Member Posts: 12,026

    BHVR being BHVR.

  • Member Posts: 5,620

    I never had an opinion about MoM (besides learning about the controversy about its introduction and how it was sorta pay to win for a week, then nerfed) and never got any use out of it, because that playstyle isn't for me, but my heart bleeds every time someone's favorite plaything gets destroyed for no reason at all. :<

  • Member Posts: 2,025

    Yea MoM was kinda bad. But it was so fun to use, and now BHVR is taking that away from us :(

  • Member Posts: 2,885

    You get endurance......and you get endurance......and here is a endurance for you!

  • Member Posts: 5,620

    You got my sympathy :<

    I mean, I can somehow, maybe, barely see (if I squint very hard) that they didn't like MoMs strangely unique system that worked in its own ways and not simply as an Endurance effect, that they kinda like to slap onto things these days, but really, why is that a problem? It's not overused, its not widely abused; yeah some streamer made this 5 hit build, but that's more academic then an actual thing you would encounter in the wild (even though exactly this happened to me in the PTB and I got so confused. Lol), so why destroy everything that's a bit unique and outside the norm? This are the spicy perks that always are fun when encountered.

  • Member Posts: 3,611

    Yep, MoM was already very situational and now it's going to be thrown into the dumpster. Meanwhile, PR + DMS gets brought back and Thanatophobia basically stays the same against Legion and Plague. Survivors aren't allowed to have anything strong while killer's get everything strong. This double standard when it comes to killers is ridiculous.

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