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New Thana Numbers

The dev planned numbers are 2/2/2/14 (Total 2/4/6/20). I propose a sliding scale instead, with 2/4/6/8 (Total 2/6/12/20). That way it get reasonable value across the range.

Comments

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    I like this. my own idea had been 2/4/8/16 (doubling each time) or adding a % and going 3/6/9/18, but I think your cumulative option is better

  • LeFennecFox
    LeFennecFox Member Posts: 1,307
    edited August 2022

    I feel like it should be something more like 6% , 10%, 12%, 14% (+5.7s, +10s, +12.3s, +14.6s). That way killers that can't consistently have everyone injured can get value while plague/legion don't get too much benefit from their ability to keep people injured while reducing the max possible slowdown with thanat.

  • Biscuits
    Biscuits Member Posts: 1,097

    There was nothing wrong with the perk for 95% of the killers in the game. They literally just needed to make it not work with legion and plague's M2.

  • Adjatha
    Adjatha Member Posts: 1,814

    A perk nobody used at 20% get buffed by 10% and suddenly it's SUCH AN EPIDEMIC that no only does the buff go away, but the perk gets nerfed by 60%?

    I wouldn't even bother suggesting an alternative. It's obvious that the people behind perk balancing have zero idea what they're doing.

  • Coffeecrashing
    Coffeecrashing Member Posts: 4,031

    I think this would be a much more reasonable nerf. It's much more fair than the 60% effective nerf that is currently planned.