Adjust Thana to This Instead?
Wouldn't the idea with Thanatophobia below make a little more sense for all sides?
Thanatophobia - For the first injured, dying, or hooked Survivor, all Survivors face a 7% action speed penalty to repairing, cleansing and blessing. Each subsequent Survivor who enters an injured, dying, or hooked state will increase the action speed penalty by 5%, 1%, and 1% respectively.
1 Thana stack = 7% action speed penalty
2 Thana stacks = 12% action speed penalty
3 Thana stacks = 13% action speed penalty
4 Thana stacks = 14% action speed penalty
Why for Devs?
A 14% max Thana is not very useful anymore. Its pick rate would drop by a lot.
Why for Killers?
Maintaining some of Thana's power at 1-2 stacks still makes it viable and interesting to use, even if it's not S tier anymore.
Why for Survivors?
A Thanatophobia at a max of 14% may be the weakest the Survivors have ever faced. They'd also see more 12.0-13.0% Thana instead of 11.0-16.5% Thana now.
Otherwise, I think the Devs really need to look at changing what certain Killer Perks do for certain Killers. Are we really going to nerf DMS for all Killers instead of just for Blight and Nurse only who are super-amazing with DMS? Are we really to nerf Thanatophobia for all Killers instead of just for Plague only who is super-amazing with Thanat?
Cheers.