I just got slugged for the minutes by wraith is this intentional?
I just got out of a game of solo queue where the wraith I was playing against decided to slug the entire team for 4 minutes with 3 survivors down. Is the game supposed to be this toxic? If so I think I’d like to know so I can quit.
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Nope, but it should, its not even fun, "wow im gonna let you die on the ground for 4m"
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Dead by Daylight is usually not this toxic. These kind of events are outliers. Most killers just try to kill for their grade rewards and do so efficiently. The "slug multiple people to death" is a rare occurrence, for me at least.
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Generally, you shouldn't be having games like this, but there are the few people out there who find joy out of wasting other people's times. Don't take it too personally, but do be aware that this community is known for not having the nicest of people sometimes. There's plenty of good people who play wholesome/fair, so I would stick around for that.
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I been seeing it a lot more now don't know why.
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I would say that you might need to do a bit of try-harding and raise your MMR. Perhaps it's just a rise in new players that are paranoid about losing kills?
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Doubling up my tin-foil hat here but it's either toxic survivors that switch to killer because it's harder to bully killer now, or it's ego killers finally getting the opportunity to bully survivors more because of the buffs. Maybe even both.
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Some players just get off humiliating others, being toxic and intentionally doing any and every thing to ruin others gaming experience. I had 4 matches in a row last night of this nature and logged off after. This type of game play is not healthy for the game and BHVRs standard response of shrugging their shoulders isn't helping anything.
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Some people are just toxic/boring on purpose because they didn't receive enough love or something as a child.
Played against a Wraith a few hours ago who ran Knock Out, Third Seal, Sloppy Butcher, and something else and just went around slugging everyone over and over, and didn't even hook people after the whole team was down. Like idk who hurt them, but they need to go to therapy instead of taking that out on other people by playing like that. It isn't fun
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This has been literally the default gameplay for me these past few days, 4 out of 5 times a killer tries to slug the last 2 players, they will not hook the downed surv until they find the last one, making it extremely boring to stay there waiting to be killed in order to no quit and get a dc ban.
They should give us the choice to bleed out faster, there's absolutely no need to take that long for a downed surv to die.
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It's a valid strategy and so-not-against-the-rules that it is listed explicitly as allowed:
https://forum.deadbydaylight.com/en/kb/articles/139-game-rules#discarded-report-reasons
THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT:
[...]
Slugging
Slugging is the term that is commonly used for what you encountered.
🦆🦂
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Not sure why the survivors can't surrender once they're all downed/hooked with no way to recover. Why not get the option, and if all remaining survivors choose to surrender, the killer gets sacrifices as if they had hooked them?
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I mean, sometimes Killers don't have a choice. I had a Trickster match, It was a 4 man SWF. They brought RPD offering and Sacrificial Oak offering. They ALL had Breakout, Breakdown, Boil Over, and Flip Flop. They also all brought Tool Boxes. They also went to that stupid upstairs "Comp Corner" in the Library.
I literally couldn't get them to a hook, so I had no choice but to let them bleed on the floor. One dead on hook, 2 bled out on the floor. All that work for a Black Pip. Talk about doing well, even though the Survivors made your objective impossible, and the game telling you it was a draw.
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Yeah that's fun, I experienced that except they all had No Mither + Soul Guard so for every 30 seconds I would have to wait 8 seconds to hit them every time to get them down.
But they're reworking RPD anyway so that should help. Still idiotic that when someone has died on the edge of the map on a hook, you can't hook survivors in the corner. Just make hooks respawn after people die on them. That would solve 99% of these issues.
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Average Wraith experience
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People do stuff like that, or even just running to a corner where the hook was removed by a kill and it ends up creating a complete hook deadzone, then complain about being slugged when its impossible for them to be hooked. Or my personal favorite, crawling into a corner out of spite and then complaining that the killer can't find them to hook them. There are plenty of times where slugging is a valid strategy, (especially when its something like 2 injured people going for a save in the killer's face,) so that in itself is going to happen occasionally, but the only time you should be trying to hide yourself as a slug is if someone else can get you up, or you have unbreakable/no mither/exponential/etc. Otherwise i'll go out in the open and spin in place to be seen and get out asap.
Of course some people do just bleed survivors out to be jerks. I honestly think people not being able to tell the difference just builds their own anger at the situation, and they'd realize the former happens a lot more often than the latter.
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That sucks. As a killer main, I apologize on behalf of the !@#$#r that did that unsportsmanlike act. Maybe when 1st learning and everyone crawled into tall grass where they couldn't be found - but never on purpose would most do that.
I can assure you this is not as typical as you may currently believe. They were probably having a bad day with DS, head on, flashlight saves, or pallet stuns while carrying survivors to hooks but really there is no excuse.
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The infinite boil over loop thing is not just in RPD i have had it in Ormond it just depends on the hook spawns whether it works or not, and if you do not have iron grasp and agitation i guess too but if you do not have the perks it is virtually impossible, and have no choice but to bleed them out.
Any other time its a scummy thing to do i don't care if it is not a bannable offense it should be as it is technically holding the game hostage to a point. It amazes me how some killers find joy in this type of game play and garantee they be first to complain about toxic bully survivors.
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Blame bad altruism from teammates, slugging is a good slowdown tactic that often provides a time minimum hooks cannot.
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I think he forgot the bleeding out part since he did say the wraith left them slugged for 4 minutes which is about how long it takes to bleed a survivor out....Slugging is a tactic, bleeding out without a reason is just scummy.
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And even those of us who don't play "wholesome" (I punish every survivor mistake I can, I tunnel, I proxycamp, I do not give hatch, I do not show mercy) are usually trying to win, not waste your time by bleeding everyone out on the floor, because that's almost never a good strategy.
The last time I saw someone try that as survivor, it was Wraith on Gideon's, and we got a 4E. Funny thing was, he downed all of us so many times that he would easily have won if he'd been hooking.
Now, if you got five flashlight saves, three For the Peoples, looped me around a near-infinite double-structure for five minutes, and T-bagged me at every pallet on top of it, you might just end up spending the last four minutes on the ground after everyone else was hooked, but people like that know exactly what they did. Exactly one survivor has met that fate in the past few weeks.
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Still falls on teammates to provide altruism in that time.
Not speaking for that killer's intent, but I do this to get more chases and ignore hooks. I don't camp the downed survivors so their teammates are free to grab them at any point until I'm after survivor #4.
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Oh, I can actually think of two other instances in which I let survivors bleed out recently, but those were for strategic reasons.
In one case, two survivors intentionally ran to the same dead zone at the same time, and there were no hooks, so they got to stay down there, but one of them crawled to hatch, and I didn't interfere (which is unusual for me).
In the other case, one of them started pointing at the hook like she was giving up, so I downed and hooked her, but then she immediately unhooked herself when I turned around and went to rescue someone else. I'm not sure how good of a strategy that is in general, but I didn't pick her up again, because I suspected anti-slugging perks.
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I get the strat to slug, and yes it is the fault of an alturistic team to get slugged in most cases, but not to be bled out that is just plainly wrong and holding the game hostage for no other reason but to be a dick, unless they ALL have boil over and or they have put you in a position not to be able to hook. To leave them on the ground purposely to let them bleed to death is just stupid for a killer too as you do not get any points for a bleed out death. It shows that killers character he aint there for the win he is just doing it to flex and show he is the power role slow clap to those that do that.
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I'll agree that is a flex maneuver, but it's a long shot away from holding survivors hostage. The whole team has to botch tremendously for everyone to go down altogether (bubba being the exception). For as long as I've been playing; in most cases only the survivors can/could actually take a match hostage. The few ways killer could do it were patched out.
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Think your missing the point here or misunderstanding what i am saying. I agree that survivors put themselves in those situations to be slugged that part i agree completely, but to then proceed to leave all 4 survivors on the ground to then bleed out for the next 4 minutes when your able to hook them, kill them and move on to the next game to me falls under the Griefing: Intentional Gameplay Abuse and is plainly toxic and unsportsmanlike.
I do not know why there is any reason to not hook all 4 survivors your not getting any points for that either i can understand one maybe two if they have boil over, or they crawl to a spot where they simply can't be hooked you got no choice but if you do have the ability to you should and move to the next game. So yes they put themselves in a position to be slugged but they are not expecting you to bleed them out either as they have no control over if you hook them or do not hook them that is on you not the survivor.
I am a killer main and i think this sort of play is just disgusting and a waste of my time i rather spend time playing a game than standing around watching a person bleed out.
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THAT is legit and fair reasoning, but I think that situation only occurs on RPD... because 3 floors... yay, any other map probably has enough hooks to hook em
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That is fine, slugging to get the 4k is legit,what isn't legit is after the 4k the killer just goes afk instead of hooking you two...then again, tbf, for me personally, kinda hard sometimes to find the location I left the dying survivor if I leave them for a while
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Considering basically all survivors stay in the gate until EGC timer runs out, I'd say yes it is.
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You'd be surprised. It happens most often with a hook near a corner with outdoor maps, on indoor maps it can be the hook distance calculation not accounting for blocked paths/floor differences/etc. A lot of times all it takes are 1-2 offerings or a single kill eliminating a hook and you can create an area that basically requires perks like IG to be able to reach anything if they start rubbing their face on that wall/corner.
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Huh, interesting, didn't know that
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Yup. Sometimes you can get a lot more value out of a bodyblock or sabo than you would think, if you know what to look for and when to use it. Granted since its straight up denying the other side's objective, it tends to lead to reprisals, even if the other party did it unintentionally. Its just a bad situation in general really.
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Unless the killer runs iron, agi, lightborn, mad grit...*cough cough my trapper build* lol
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well, yeah. but if you're running a build like that the only four hooks on the map might as well be the basement ones.
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