Where's the awesome?
I've played quote a few matches pos 6.1, cleared the rift challenges (book1 only) and now stopped playing, for really only one reason that I can clearly sum up now. As a survivor, what makes a game awesome? Seriously think on that. What does an awesome play look like? What surprising turn of events made the game memorable?
I've played a few hundred games since patch, and the first 25 were a killer slaughter fest. Presumably my MMR tanked enough that the killers I'm facing are now less experienced. Now I win 40-50% when I solo, and 30% when I swf. My friends aren't the best. lol. But even in the victory, winning doesn't feel very good against newbies. Pounding out generators never felt good. And the chases seem less interactive?
I've had one game where I found the NOED totem, and we were able to 4 escape getting the guy off a hard camped hook. This game was a nail biter. The killer finally downed the guy 3 feet from the escape and we were able to body block the exit well enough he wiggled off and got out. That is the one actually fun game that I recall since the patch.
It was fun, not because we won (that was the icing on the cake), if he had been re-hooked and died, the match still would have been amazing. It was because there were interesting plays, a dramatic conclusion, team work, and I had a couple moments where I demonstrated skillful actions.
Sadly, this just doesn't happen very often anymore. Killers spend most games camping or tunnelling. Chases don't include any real mindgames. The killers are just fast enough with there actions or recoveries that they can just run the survivors down. There's so much antiloop tech, that the best strategy seems to be throw pallets early and often and just run (ie press 'w' meta). Which culminates in a 40 second chase ending in a hook.
I liked pre circle of healing dead by daylight the best. There were different tactics used, hit and run, tunnelling, gen patrolling, etc. Meh, whatever. I've bought the game and it can sit in my library until BHVR figures this train wreck out. Until then, I hope you all find fun in the fog.
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I got a little offtrack there. I'd really like to hear from folks. What has been the coolest play you've pull off with the 6.1 game? What creative use of perks made something crazy happen? Where's the fun at for you?
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I just had a Dredge game where someone had a boon set up in the corn near the exit gate, I was injured and my teammate got downed. I knew I had to run out of the exit gate or I would get pushed out, so I went to a nearby tile to continue healing myself. My other teammate left because he was injured and I continue to heal myself in the boon. Now I have a teammate on the hook and it's just me.
It's their first hook, and as a Bill player, I'm not going to let them die on first hook. Elodie (on the hook) is close enough to the exit gate that a 15 second BT would definitely get her out. I knew I had to be careful because if I got hit, then there was a chance to give the killer a 3k. The killer comes to the tile I was healing at, but drops chase to snuff the boon. He sees me so he goes back to the hook to camp it.
I sneak around back behind the harvester to get closer. I try baiting him to swing since I have Hope and that extra speed can throw off killers/aim dressing. He takes the bait and swings in the air, giving me enough time to unhook Elodie. With the extra unhooking speed from No One Left Behind and Desperate Measures, I'm able to unhook her and take the full speed boost hit from Dredge to the exit gate.
We both escape. Three man out with only 1 survivor dead. I literally run that end game build for that reason. I have found that post-patch dbd has made it very difficult to do end game saves or that end game just feels like there isn't enough time to open gates. So I either have the killer chase me and with hope's speed boost, I'm able to run the killer to have everyone else escape, or use it to find teammates to heal and get the end game saves. Really love this build.
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