Easier to achieve Tome missions.
I was just thinking could we get more realistic and easier to achieve tome missions. Here are some suggestions:
- Have 3 teammates kill themselves on first hook in your matches.
- Witness the killer tunnel your teammate from first hook to death before 2 generators are completed.
- Be within 12 meters of the killer while hooked.
- Get hit by a hatchet around a wall 3 times.
Don't worry I didn't forget about killer.
- Get T-Bagged at exit gates 20 times (max 5 per match)
- Get blinded by survivors 12 times while breaking pallets.
- Get accused of camping in end game chat 3 times.
- Miss an attack on a survivor with the auto aim around a bush 2 times in chase.
Thank you for listening to my suggestions. 😏
Comments
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The "Be within 12 meters of the killer while hooked" cracked me up.
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I think the only reason these achievements are not in tomes is because it's hard not to achieve them.
I think true achievements should be hard as hell. Almost impossible. Like:
- after hooking a survivor, leave hook and chase another survivor. Do this 8 times.
- after being hooked first time, do not #########
- at exit gate never crouch or use flashlight
- after chasing survivor more than a minute and finally down him, don't slap him on hook and nod. Do this 5 times.
- as Cannibal, leave hooked survivor within 15 seconds more than 15 meters away and chase another survivor. Do this 1 time.
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How about "After a survivor is hooked wait at least 3 seconds before unhooking"
Seems like this was difficult for my teammates today.
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I always thought the tone challenges could be a way to promote new approaches to playing. I was never a fan of the escape ones because it incentivizes people to be selfish. I wish they would do stuff like: cleanse noed after the generators are powered, rescue someone during the collapse, take a protection hit for someone being chased that has been hooked twice, complete the last generator while injured, complete a generator after you've been hooked twice, after completing a generator perform some other activity prior to starting a new one, do not immediately rescue a newly hooked survivor, etc. For the killer, your first four hooks must be on four different survivors, after a successful rescue go after the rescuer, initiate the collapse, etc.
You may not have success in the overall trial, but it could be fun and interesting to try new perks and new approaches to playing in order to complete challenges.
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The challenge with finish a match with one totem still lit might be doable with Playthinging the never hooked survivor.
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True. And it's not like it would be too specific, there are tome challenges out there like "go from injured to dying while vaulting through a window, twice in one game" or "vomit on two people at once with Plague", so all of the things you listed could actually be legit tome chals.
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The fact that this (I assume) initially joke post actually got moved to feedback and submissions is the best thing I've seen this evening, haha.
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It was indeed a joke. But since we are on the topic the worst one I've seen in terms of promoting bad gameplay was kill your obsession by any means 8 times. As if tunneling wasn't bad enough as is lol.
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