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Easier to achieve Tome missions.

zgameboy
zgameboy Member Posts: 79
edited August 2022 in Feedback and Suggestions

I was just thinking could we get more realistic and easier to achieve tome missions. Here are some suggestions:

- Have 3 teammates kill themselves on first hook in your matches.

- Witness the killer tunnel your teammate from first hook to death before 2 generators are completed.

- Be within 12 meters of the killer while hooked.

- Get hit by a hatchet around a wall 3 times.

Don't worry I didn't forget about killer.

- Get T-Bagged at exit gates 20 times (max 5 per match)

- Get blinded by survivors 12 times while breaking pallets.

- Get accused of camping in end game chat 3 times.

- Miss an attack on a survivor with the auto aim around a bush 2 times in chase.

Thank you for listening to my suggestions. 😏

Post edited by Rizzo on

Comments

  • HugTheHag
    HugTheHag Member Posts: 3,140

    The "Be within 12 meters of the killer while hooked" cracked me up.

  • EvilSerje
    EvilSerje Member Posts: 1,070

    I think the only reason these achievements are not in tomes is because it's hard not to achieve them.

    I think true achievements should be hard as hell. Almost impossible. Like:

    • after hooking a survivor, leave hook and chase another survivor. Do this 8 times.
    • after being hooked first time, do not #########
    • at exit gate never crouch or use flashlight
    • after chasing survivor more than a minute and finally down him, don't slap him on hook and nod. Do this 5 times.
    • as Cannibal, leave hooked survivor within 15 seconds more than 15 meters away and chase another survivor. Do this 1 time.

  • ShyPirate
    ShyPirate Member Posts: 379

    How about "After a survivor is hooked wait at least 3 seconds before unhooking"

    Seems like this was difficult for my teammates today.

  • Nicholas
    Nicholas Member Posts: 1,956
    edited August 2022

    I always thought the tone challenges could be a way to promote new approaches to playing. I was never a fan of the escape ones because it incentivizes people to be selfish. I wish they would do stuff like: cleanse noed after the generators are powered, rescue someone during the collapse, take a protection hit for someone being chased that has been hooked twice, complete the last generator while injured, complete a generator after you've been hooked twice, after completing a generator perform some other activity prior to starting a new one, do not immediately rescue a newly hooked survivor, etc. For the killer, your first four hooks must be on four different survivors, after a successful rescue go after the rescuer, initiate the collapse, etc.

    You may not have success in the overall trial, but it could be fun and interesting to try new perks and new approaches to playing in order to complete challenges.

  • Chadku
    Chadku Member Posts: 734

    The challenge with finish a match with one totem still lit might be doable with Playthinging the never hooked survivor.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    True. And it's not like it would be too specific, there are tome challenges out there like "go from injured to dying while vaulting through a window, twice in one game" or "vomit on two people at once with Plague", so all of the things you listed could actually be legit tome chals.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    The fact that this (I assume) initially joke post actually got moved to feedback and submissions is the best thing I've seen this evening, haha.

  • zgameboy
    zgameboy Member Posts: 79

    It was indeed a joke. But since we are on the topic the worst one I've seen in terms of promoting bad gameplay was kill your obsession by any means 8 times. As if tunneling wasn't bad enough as is lol.