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Sadako Moonwalking

When Legions were moonwalking to down people with deep wounds everyone threw a fit and it got changed immediately. Sadakos are running around doing the exact same thing, only they get a kill, and no one has a word. Is this broke crap gonna get changed anytime soon?

Comments

  • NomiNomad
    NomiNomad Member Posts: 3,181

    I think nobody gives a ######### because Sadako is garbage.

    But yes, that should be fixed. Watch it be fixed and people immediately call it a "Nerf."

  • Objectively_speaking
    Objectively_speaking Member Posts: 514

    I can tell you this will eventually get fixed so give it a couple months till the devs have nerfed Sadako.

  • Carth
    Carth Member Posts: 1,182
    edited August 2022

    It will 100% be fixed, as you pointed out the same problem has existed in the past with other killers. Moonwalking to abuse some gameplay mechanic is not intended.

  • SweetTerror
    SweetTerror Member Posts: 2,695
    edited August 2022

    The condemned status effect is so ridiculously non-threatening that I wouldn't even care if it never gets fixed. To get a successful condemned kill requires either a serious commitment to a single survivor at a time, or survivors who aren't paying attention. Of all the things that need to be tuned with her, this should be at the bottom of the list.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,621

    Passive Condemnation doesn't go up after a chase until Sadako is at least 16m away AND 6 seconds have passed. There are already mechanics in place to prevent this from happening.

  • Sadako_Best_Girl
    Sadako_Best_Girl Member Posts: 662


    I can tell you first hand that this strategy is not even remotely time efficient. I have tried it before but as always survivors can just play around it by simply putting the tape in front of your face. It may sometimes get you an extra stack here and there but it really isn't worth it, specially with how buggy sounds are.

    I got it to work like once of twice. It's just tunneling but crappier and less reliable. And please don't compare it to legion for god's sake, it by no means secures a down.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited August 2022

    I used to do it as Pig to secure head pops, just follow the beeping guy around without chasing, scare/hit them off of boxes, let the head trap kill them.

    Turned out to be a REALLY inefficient tactic that wasted too much time for very little reward. Now I only do it if the team/survivor I'm against are toxic turds in the punch bowl, and only if they have an active trap on, AND 1 of the last 2 survivors, because by then I got the time to spare and they probably deserve it. Otherwise, Sadako chasing like this is just about the same: totally inefficient, keeps pressure off gens so they just fly, and relatively pointless since you only secure maybe 2 kills at the most, if that.

    Old legion by comparison could keep downing survivors by "moonwalk" chasing without even having to hit them the 2nd time, it was very consistent with no counter play, and often secured a 4k win. At least with Sadako chasing this way, putting the tape in only takes 2 seconds, so if you stun her near your TV you'll get the tape in before she can interrupt you. The moment your tape is gone this tactic is kaput, so just keep at getting the tape gone while your team removes theirs and does gens as you distract her.

    It's really no where near as bad as old Legions mechanic, as it's heavily time consuming, inconsistent, and even counterable as long as you can get the breathing room to remove your tape. On top of all that, she really is one of the worst killers in the game atm (rendered even worse by the killer that immediately followed her), and this tactic may secure some kills here and there, but it's far from a game breaking mechanic that secures a guaranteed win every single game.

    It's more of just a time waster that survivors can take advantage of and counter since the killer has to basically chase 1 survivor until they get condemned and then manage to down them for the kill. If they pick the wrong survivor to go for, they'll likely chase them until all 5 gens are done, and might not even get the kill if its a decent team who has their back.

    I don't think there's enough reason for the devs to prioritize this, and even if they do, how would they do it? Make it so that as long as the survivor is running the Condemnation stacks don't build? Make condemnation build at a constant rate even in chase, just 2x slower than it does now? Rework condemnation entirely so that it builds 4x slower all match, and picking up a tape puts you at 1 away from full, but putting it in its destination tv removes all stacks?

    I hardly EVER come across a Sadako as is, and if this gimmicky "time consuming failure of a tactic that's also counterable" is all she's got going for her that gets people playing her more, then I don't see why it's such a bother.

  • Laluzi
    Laluzi Member Posts: 6,226

    Eh. Legion's not a good comparison because that downed in 20-30s. Sadako's no better at this tactic than Pig is. Worse, even, because you can't make a survivor pick up a tape and most of them won't do it on their own. Only reliable way she can do it is to run the addon that makes survivors start with it and then find someone before they put it away.

    Even then, survivors can quite literally insert a tape in the cooldown between her attacks, so she's not that threatening - compare it to a pig box where the survivor has no hope of finishing it if Pig is minding them. A survivor can always force Sadako to stop moonwalking and down/hook them normally - or if she slugs, waste even more of her time going for a single kill.

  • indieeden7
    indieeden7 Member Posts: 3,422

    I mean, you could just use the TV, that way she's forced to hit/down you?

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389
    edited August 2022

    How's this stop you from using the TV while she's menacingly moonwalking at you?

  • TWiXT
    TWiXT Member Posts: 2,063
    edited August 2022

    And another thing! If you have a tape at the beginning of a match, and she never teleports to you, it takes 210 seconds, or 3 mins 30 seconds to get fully condemned. In comparison Pig's Reverse Bear Traps take only 2:30 minutes to kill you, and that can even be dropped by 30 seconds with an add-on, so technically, PIG can do this kind of thing much more efficiently than Sadako.

    Killer players doing this, playing Sadako like this to secure kills, are playing very stupidly. Add in the facts that it takes 12 seconds to remove a Reverse Bear Trap and only 2 to put a tape in a TV, Pig controls when you have her death dealing device but Sadako doesn't, and Pig doesn't have to down you to secure the kill... and it's obvious Pig has the better "Timed Kill" mechanic overall. Yet again, no one plays Pig this way, why? Because it's a waste of the killers time!

    Sure it may kill a few noob survivors who don't understand how to counter it, but it doesn't do anything against decent-experienced ones, and while some killer players may be drawn to this gimmick, perhaps even get good at it... it still isn't a winning strategy by a long shot, especially against anyone who knows what the killers doing.

    No dev "fixes" necessary here, doing so would more of a waste of their time than employing this tactic in does to the killer players.

    Post edited by TWiXT on
  • Regulus47
    Regulus47 Member Posts: 450

    Tapes take 25 seconds to go up a stack, and IIRC there is a 10~ second grace period where stack buildup pauses after a chase is ended. Could be wrong. Still though, that means that an oreo that does this would have to moonwalk chase you for about 3 minutes, all without entering a chase, injuring you, or having line of sight with you. I think it's fine, although I haven't gone against a condemned slugging oreo yet.