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Why do perks have massive downsides?
I am always someone who tries to run different builds, and in doing so have found that there are a lot of perks that are just worthless.
I have a list of them, but my most recent discovery is Sabotage. Without a toolbox it is 2.5s, but a killer's successful swing cooldown is 2.7s. The problem is there is an animation cooldown (like the one after unhooking before healing) before you can start the sabotage. This means the killer can easily make the distance or get a second swing in and down you. Furthermore, when you do manage to get a Sab off, most of the time it doesn't matter because the hooks are so damn close together they can make it to another in time.
Like many other perks, running Sab in solo queue is horrendous as it means I am not doing gens because I need to be following the chase. Compound this with a lack of communication, and you have a 'perk' that is actually detrimental to your team.
Overall, I really want to try fun builds, but anything other than the meta is causing me to lose more games than I win. I thought they would be fun, but I am finding I am getting tunnelled more, and my teammates are actually angry that I am not just sitting on gens.
Comments
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some aspects of sabotaging in general might need buffs but if sabotaging ever becomes viable in average play its probably gonna be the most unfun game for the killers
also yeah some perks need less cooldown or smth
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yeah saboteur perk is pretty useless. they should make the perk increase sabotage action speed by 70% and make the perk not go on cooldown when interrupted.
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Definitely! I used to play in 2016 when Jake could perma-Sab and it was not fun for killers, but with the increased hooks, and recent buffs for killer Saboteur is even less useful than it was two months ago. :(
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I don't understand why you can't buff the speed of your Saboteur skill if you are carrying (not using) a toolbox with Hacksaw/Wire. That means you have given it a perk slot AND your item slot. That's a huge trade-off to run 1 perk. At this point it is just easier to bring in a toolbox and a different perk, lol.
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Same to Botany, the point is the heal teammate faster. At the cost of Brown Medkit cant heal yourself.
If you bring/found a Brown medkit, since you cant make use of Medkit, you should give to teammate. But then why using Botany when you give teammate Medkit?
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Exactly! I don't even bring Botany anymore. I'd rather just run Pharmacy and drop the coins to spawn extra boxes. That way I can be a combat medic for my team.
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I have 2 healing builds. Active and Passive
Active with Botany, Desperate measure, We'll make it. Botany got nerfed
Passive with Pharmacy, Autodidact, Solidarity/Empathic connection. Pharmacy got nerfed.
What?
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Very similar builds haha, I did try Autodidact but it was too sporadic.
If I am running healing I run Empathy, CoH, Pharmacy
Combat medic is: For the People, Vigil, WGLF <----Very iffy in Solo-q
I just want to run fun builds that are actually useful.
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