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Is NOED still a problem??

Nathan13
Nathan13 Member Posts: 6,707

I think it’s in the right spot cause looking back at how strong it was against solos, they can now find the totem easier with the aura reading. From my experience the usage seems to have dropped.

I don’t feel like I need to use the perk anymore.

Comments

  • dugman
    dugman Member Posts: 9,713

    It’s used a lot less, the aggregate site I follow has it at 9% usage down from around 17% before the patch.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    I think NOED is fine now ! I've run into some of them in the past weeks, and much like before the update, there are games where the remaining survs can afford to cleanse and rescue, and some where they can't !

    I think it's at a good balance because it incentives taking some late game risks, when otherwise a lot of survivors took NOED as an invitation to get the f out regardless if someone was caught and hooked.

  • sulaiman
    sulaiman Member Posts: 3,219

    As killer, i dont run it anymore, because its not worth it. As solo survivor, i didnt have a problem before, because i know most totem spots.

    However, before the change i would cleanse all totems before endgame, now, i dont bother, because if noed comes into play, you can handle it much easier then.

  • Biscuits
    Biscuits Member Posts: 1,097

    I have played against maybe 10 NoEDs, since the patch and only two so far lead to a kill or multiple kills. In one situation I scanned the map and he defended the area it was in, and I couldn't get to the totem. In the other I was hooked and my teammates were too scared to look for it.

    It seems a lot more fair though, in most cases you find it after one down and it leads to one to two free hooks for the killer.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    It is still technically quite strong, but I do not know, with how much counterplay it now has... I wouldn't personally use it. I rarely used it to begin with unless I was playing a killer without my favorite perks unlocked.

  • Laluzi
    Laluzi Member Posts: 6,223

    I see it get run less, and teammates are better about looking for the totem versus immediately leaving. Still uncounterable if the killer hooks someone next to the totem, but in that case, you just leave.

    I do wish they'd nerfed it a different way so that the endgame reward was proportionate to killer performance beforehand, but it isn't as much of a bandaid for horrible gameplay as it was before.

  • JonathanByers
    JonathanByers Member Posts: 167

    Not really a problem per say, but it can be annoying.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    with campers? Yes.

    outside of this one scenario? I would argue it's never been.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,761

    I don't think much changed about noed. noed is end-game slugging perk. you use it to get multiple downs until you get a down near the totem then you just hook a person near totem and you get free kill. not many people cleanse all 5 dull totems because that's just giving the killer old hex:undying for free and than there's hex:pento which discourages cleansing dull totems in general.

    I think its just harder to use now because people can find your totem easier before you can slug. it gives less kills now because its harder to change 0k into 4k now in the end game. it still gives free kills in many games but doesn't carry you from 0k to 4k anymore from fast-cleansing.

    from using it, it feels like its just better to run rancor now for end game kills in isolation. I guess if you run noed and rancor, you can get 1 kill from mori and 1 kill from noed hook camping so there is that i guess. its just feels weird to run perks to "lose" only to get same result as playing normal.

  • Tiufal
    Tiufal Member Posts: 1,252

    They changes barely did anything. Its still the most crutch perk by far in the game. Its just trainings wheels for bad players. Nothing that was associated how unhealthy the perk is was addressed.

  • Bran
    Bran Member Posts: 2,096

    It wasn't a problem before.

    If the killer hadn't done well the entire game than it shouldn't be an insta win.

    If the killer played well then they simply used it as it well.

    The real endgame perk that needs a change is Adrenaline. It should simply not activate when hooked or being carried.

  • Grum
    Grum Member Posts: 273

    I don't think NOED was ever a problem.

  • Beatricks
    Beatricks Member Posts: 857

    It can still give you kills that you don't deserve so yeah, they should have just removed the perk entirely. But nope, only survivors aren't allowed to rely on crutch perks.

  • VoidOfMe
    VoidOfMe Member Posts: 416

    i saw it twice since the update

    it really killed the perk and I'm glad it did

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,898

    It’s not perfect, but it’s not as much of a problem as it was before.

    My main issue with it now is that you still can’t do anything if the killer gets a hook near the totem.

  • GannTM
    GannTM Member Posts: 10,886

    I don’t think a perk should reward failure, which is what NOED does. It’s the same problem like Dead Hard was. I don’t think they actually fixed the core issues with NOED.

  • Nathan13
    Nathan13 Member Posts: 6,707

    That’s the only frustrating thing about it. Cause at that point you’re dead.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Huh? NOED activates by survivors completing their primary objective.. repairing five generators. There’s no relation to EGC.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    Neither one is a Killer failure. You lose when they ESCAPE.

  • INoLuv
    INoLuv Member Posts: 464

    No, like it never was

  • fulltonon
    fulltonon Member Posts: 5,762

    Actually I think a perk should not reward winning, because that will increase gap in already winning game.

    All it does is making gap bigger and match less interesting.

  • NITRAS42
    NITRAS42 Member Posts: 170

    NOED is a great perk for those exposed challenges.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    The nerf was a positive and I've seen NOED a lot less since, but that likely has more to do with the fact that slowdown and regression perks are so much stronger now.

    But they didn't actually address what was wrong with the perk and it may have been an overall buff in a way because camping and slowdown got stronger meaning you have much less time to waste on searching for and cleansing dull totems.

    The perk needs to be entirely reworked into one that rewards the killer for something they did rather than for something the survivors did (and didn't) do.

  • not_Queef
    not_Queef Member Posts: 826

    NOED would be fine if it applied the Exposed status effect correctly, but for some reason killers love to defend inconsistent game design when it gives them an advantage.

  • Alex_
    Alex_ Member Posts: 143

    Ah, sure, but survivors don't?

    Also i don't know what you mean by incorrectly applied exposed? In case you mean that you get the notification of being exposed once the first person got hit by it, that is on purpose.

  • Alex_
    Alex_ Member Posts: 143

    No, it's not a problem. End of the story.

  • Nathan13
    Nathan13 Member Posts: 6,707

    they probably think it should apply the exposed once the exit gates are powered.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Survivor main here, and I’m curious how you think NOED applies exposed incorrectly? The perk description says when the gates are powered and at least one dull totem is on the map. That’s been my experience.

  • JoaoVanBlizzard
    JoaoVanBlizzard Member Posts: 556

    In fact, I think Noed needed a buff (don't get me wrong, I usually play as a survivor), like, I think Noed should only light a totem after he hits a survivor, because if the survs end all generators and the totem lights up in front of them the perk becomes useless,in my opinion I've always considered Noed an option against survivors who make generators very quickly and disregard anything else in the game, in my opinion having goals like purifying totems cuts down on survs' routine of just fixing generators and running away, The problem is that developers don't consider creating things fun and creative, so a lot of things that could go right in the game end up going wrong.

  • not_Queef
    not_Queef Member Posts: 826

    Status effects are designed to inform the players that they are affected by that particular mechanic.

    With NOED (and Devour Hope), survivors are technically "Exposed" from the moment the perk activates, but they are only informed of this fact when somebody gets hit. This is likely a hangover from the way these perks originally worked, back before they were changed to use the Exposed status effect (they used to just say "hitting a survivor puts them into the dying state").

    Imagine Haunted Grounds, Make Your Choice, Starstruck etc., if they didn't tell you that you are Exposed until you're on the floor. That would suck pretty big balls IMO.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    There’s no way you really think a killer should get the benefits of NOED without a hex totem on the map. That’s ridiculous. Good on that survivor for being near a dull totem in the end game if they suspected NOED.

    I can see that point of view. What’s the difference between those exposed perks/killer powers and Devour Hope and NOED, though? I think therein lies your answer.

  • JoaoVanBlizzard
    JoaoVanBlizzard Member Posts: 556

    That's my opinion, you have every right to have a different opinion, but we don't own the truth, I would like to be able to test several ideas in DBD myself, but the problem with this game is that its system is so messed up that it would be necessary to redo it the game from scratch to organize and balance things

  • Assasins_Pig_14
    Assasins_Pig_14 Member Posts: 10

    Of the end game collapse started yes it's a problem for the downed survs but it's not when the gates are 99

  • sonata93
    sonata93 Member Posts: 418

    It's nowhere near as common as it once was, and even when you do come across it the killer tends to just get one down because the totem is much easier to find due to the aura mechanic.

    This version feels much more balanced and less oppressive.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    I actually haven't seen it used once and I've played like 90 survivor games since the patch

  • NekoGamerX
    NekoGamerX Member Posts: 5,289

    I think NOED (and Devour Hope) don't tell you till someone been hit because if it told you right away survivor just be looking for it and hide till they found it make the perk totally useless then it already is.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    A couple days ago I had a survivor malding at me in the post-game chat for having it equipped. Meanwhile, they as a team allowed a teammate to hit second stage.

    Oh, and I was able to kill them all before five generators were complete - and without closing the hatch. Guess they just didn’t like losing to a killer with only three active perks the entire trial. 🤷🏼‍♂️

    Exactly the difference. These perks only provide exposed as long as they stand. Especially in the case of DH, where the hex is up from the start of the trial, and only provides exposed after allowing three safe unhooks. There’s no way it should be revealing itself even sooner. I think it should even be blocked by the Entity or something until it has at least two tokens, since it does nothing prior to that.

  • Alex_
    Alex_ Member Posts: 143

    Yeah, i assume that's what they mean, but i think that's how it's supposed to be.

  • Mr_K
    Mr_K Member Posts: 9,222

    Just wait awhile. Someone will post a thread about it.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,309

    It's absolutely fine for me, especially with the aura reading.

    And I think there's a new perk coming with Wesker which, whilst not as instant as NOED, may offer another alternative for it.

  • KateMain86
    KateMain86 Member Posts: 2,374

    Any perk that gives the killer the power to instant down the entire survivor team even if they decide to AFK the whole match will always be a problem.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,250

    "Only survivors arent allowed to rely on crutch perks."

    Pretty one-sided, must I say.

    I never really used Dead Hard much, or any meta perks when they were commonly used, and for the few times I did bring in strong stuff, I never got harassment for what I brought into a match, nor did my teammates ever. I have only been harassed by a killer 3 times over 2 1/2 years of playing.

    I bring NOED into a match, and every other match I have some person harassing me post-game in my DMs, even if all the survivors died before NOED even activated, I would still be harassed over bringing it.

    This being said, Im not going to be bias, and say that both sides have toxic players, an even percentage. There are just more survivors than killers since the game requires such, but overall an even amount across both respected roles. Stop projecting your negative experiences, stop acting like every single player thinks that way when in reality most people dont.

    (Also it's a perk that is piss easy to counter. The only issue with old NOED was in big indoor maps (Lery's, RPD), it was annoying to find the totem, and sometimes you couldnt it in time. However, NOED reveals itself to survivors now, it isnt hard to find. If you still have an issue with NOED, I dont know what to tell you.)