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How come some killers' abilities are restricted while near the hook?

Grum
Grum Member Posts: 273

I don't really follow the logic of not allowing Dredge to teleport to lockers near the hook, or not allowing Artist to place birds at the hook, but Bubba is allowed to use his chainsaw at the hook?

Comments

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Yeah it lacks consistency. It's annoying as artist bc if I run BBQ I want to fire at my next target straightaway but have to waddle 10 metres away first. I get the point of it but it's especially irritating that the likes of bubba or hag have no restriction.

  • fulltonon
    fulltonon Member Posts: 5,762
    edited August 2022

    I won't say it's a bad thing but it's definitely wrong to not have consistency.

  • Grum
    Grum Member Posts: 273

    God, I forgot that Trickster is allowed to just spam knives at the hook. That's a relatively recent killer, too.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    I think powers around hook should be disabled until a person is unhooked, and they can use powers during endgame around hook

  • Deathstroke
    Deathstroke Member Posts: 3,514

    Well twins vamping power would be too OP as you can camp and chase other survivors same time. Bubba just camps by standing on hook and that really only thing going for him. Hag also is just designed for camping. Trikster camping it's pretty strong but his power is goo in chases so maybe he should get some kind of nerf. Dredge can teleport after unhooking happens so I think that's fine.

  • Laluzi
    Laluzi Member Posts: 6,223

    The thing with Twins is that they're already pretty effective campers even with the power restriction in place because Victor doesn't dissolve when someone is hooked next to him (and then alerts when anyone comes to unhook), and because even when that loophole isn't used, Charlotte almost always ends up waiting 16m away from a hook and is always in place to respond if Victor's not busy when the unhook happens. The way they're designed, they can camp and chase people at the same time.

    Bubba has plenty going for him without facecamping. He's got an instadown that's always available and slaughters people out of position, quick pallet disposal, and punishes bodyblocking and grouping up. Hag, though, yeah - while she can play without trapping the hell out of each hook, it's the most reliable part of her kit.

    Trickster's the weirdo in this situation. The pattern is otherwise 'old killers have no anti-camp features, new ones do.' (Artist's restriction made more sense when running into a placed bird did a damage state.)

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    The consistency is bizzare some killer powers for camping grrr bad can't use it

    but with hag and leatherbro? nope it's fine

  • Crowman
    Crowman Member Posts: 9,517

    I find Dredge not being able to teleport to lockers near the hook to be fine. I can still teleport immediately after a hook unlike Artist who can't just place birds to attack other survivors due to being close to a hook (which also makes her clunky to play on maps like midwich at times).

    I'm with powers that allow you to use the power button near a hook, but restrict the effect. Like PH trails disappear really quickly but he can still use his power.

    Ones that lock you out completely from using the power often just feel bad at times.

    If it was consistent across all killers it would be less of an issue, but conceptually I don't like making killers feel clunky as a means to counter camping.

  • NightmareKT
    NightmareKT Member Posts: 228

    You're right, they should let all killers use their ability near hooks to make it fair.