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Why are my teammates bots?
I'm getting sick of how this game is horrible for solo queue. I don't have people to play with most of the time, and the teammates are just trash.
I've went to second phase or died probably 4/5 games I've played recently. Not to mention just refusing to take hits when they haven't been hooked.
Oh I had one duo who only were doing flashlight saves at lockers. Cool. Helped me do gens. THEN THEY DC'D AFTER FAILING?! WHY.
Oh and slugs not recovering. I hate playing now not because the killers are irritating, but the teammates are worse!
Comments
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The game should be built around SWF. This is the primary balance problem in the game.
Bring solo players to parity with SWF, then buff killers. Until then, solo is hell. SWF>Killer>Solo.
Unfortunately it looks like BHVR got this backwards and buffed killers first and nerfed survivors. So while SWF got nerfed, so did solo.
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If you bring solo to the level of SWF, you'd need to buff killer again. Fortunately, I don't think it's possible. I also don't think it's possible to effectively nerf SWF, so it gets to keep on being the unicorn.
Solo absolutely needs to be buffed, but nothing is going to approximate voice comms, and a 4 person SWF is always going to be the rarest surv configuration in the game, so you shouldn't balance around it. There are a lot of good ideas for to to simply and effectively buff solo, but the question is how motivated is BHVR to do it?
I think the game is moving in a positive direction, but the next logical move to bring things really in line has to be a solo buff (and not a killer nerf), and it should be a the top of the priority list.
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Solo-q definitely feels like the way you described. I have enjoyable games too though, where people are actually doing objectives and we get somewhere near to escape or actually have some survs escape. Last night i had a streak of horrible games, just had to call it, and watch some tele ha.
I tend to have far better games when i play with a single friend, at least then i know someone's going to attempt to unhook me if the others are too immersed, and also that confidence that someone is working on gens too. We can also bring perks to compliment each other.
I think the matchmaking is so flawed. Curious, is the MMR still based on kills/escapes, or have they actually introduced SBMM now?
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Had two games today where I was left to die on first hook, so I get it. I bring Kindred every game too, and both times the killer was on the other side of the map chasing a different survivor (which they could see via my kindred too, but I suspect they were swfs so knew anyway). One thing both games had in common was that the killer had a few hooks and only 1 gen had popped (I'd popped the sole gen both times too funnily enough) so it seemed like they chose gens over the random.
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Solo-q as basically everyone agrees sucks, however, I think a lot of it is affected by the generally negative opinion, to begin with.
If you enter a game expecting to lose, you are gonna have a worse experience. Not to mention it's easer to focus on the bad games, thats just how human memory works.
People with no hooks won't take hits? It's solo-q, they have no way of knowing if THEY will be saved if they go down for a stranger. The game does not directly reward team play, especially after removing "We are gonna live forever"'s XP boost.
It's the game design that is at fault, as much as it is the solo-q experience.
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You never can bring solo players to parity with swf, because communication is only one of the problems. Solo teammates are unreliable, and if you have an swf where people dont do gens you can stop playing with them, but you cant in solo queue.
Thats why i disagree, the game should be build around sepereate queues for solo and swf, with different balancing buffs.
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yes, solo teammates are generally unreliable. however this unreliability can be made up very easily through communication.
a person who is mechanically and conceptually bad at the game can still hold W and run away from the killer, their teammates, and objectives. simply knowing where everyone is and whos working on what is a huge advantage even if they get downed in 20-30 seconds. now the killer is in a zone with no objectives, applying no pressure, the other survivors know the killer is on the other side of the map, and it will take at least another 20-30 seconds for the killer to reach them.
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Actually it's supposed to be SWF=Killer>Solo. SWF should never be better than the killer. SWF isn't nerfed. A lot of SWFs still manage to outplay killers like Onryo, Freddy, ect. Not all killers are equal to SWF and that's where the balance needs to be. SWF = Killer.
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yes i agree that is the ideal. but its not and swf just has so many advantages that they aren't intended to have so as of today its swf>killer>solo
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Ah I get what you're saying. It's that way now.
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So many survivor mains quit or swapped to killer that they needed to add bots to fill lobbies.
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No, i disagree. No amount of communication will make that claudette hidding in the bushes come out, even if no risk is involved. I use bound or kindred often enough to really know that. They hide at the edge not comming to unhook you while the killer is chasing someone else on the other side of the map.
The truth is, you cant bring solo survivor up to swf power level. Thats why both need to be sepereated and balanced individually, not together.
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