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what the fastest way to tank my mmr?

I'm tired of always playing against 4-man swfs with at least two live twitch streamers. how do i quickly lose as much mmr as possible so I can have fun games again?

Comments

  • Yatol
    Yatol Member Posts: 1,960

    just play normaly, your MMr is going to tank itself, if you try other methods it will take forever

  • BenOfMilam
    BenOfMilam Member Posts: 911

    You could try just getting better at the game. I used to have trouble with very skilled survivors, but I decided instead to try to get very good at the game to the point that getting sent to Eyrie of Crows against four med-kit metaslaves was just a welcome challenge.

    I haven't hit that point yet just so you know, far from it, but you get the idea.

  • Veinslay
    Veinslay Member Posts: 1,959

    Yeah what the other guy said. You can practice and get a lot of points by just never killing anyone. You don't even have to worry about pity kills. I've had one survivor give me a kill when I had a bad game once in my entire time playing DbD and I'm like devotion 23

  • drsoontm
    drsoontm Member Posts: 4,903

    How about you try to improve instead? You'll still lose but at least you'll do something.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Meme builds

    Might not be fast in time but if you enjoy yourself the time will fly by

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,984

    Just lose a lot. However, once you do reach a low enough mmr and start stomping noobs, your mmr will quickly increase and you'll be back where you started.

  • Tsulan
    Tsulan Member Posts: 15,095

    While yes, with the current trend of suiciding on the first hook, this could be very risky.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Just dont try hard for 4K every match. Thats it.

    I double hook and usually let them escape, but now the game is too easy there is no effort anymore. I have to kill to gain MMR but only last hook once I get double hook on everyone.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Strange I got "I don't want to play normally to average outy MMR to get good matches but really want easy baby potatoe survivors"

  • JoByDaylight
    JoByDaylight Member Posts: 707

    Most people don't suicide, by a large margin.

    If you don't sacrifice the other 3 then that match should still lower your rating.

    By the way, you seem to be pretty enlightened on information here:

    Do we have any statement from the devs that say if a DC affect Killers rating? Or the other survivors in that regard? Will it just be a "tie" between the killer and disconnected survivor, and the other 3 will be evaluated if they gets sacrificed/escapes?

  • Seraphor
    Seraphor Member Posts: 9,429

    If you're currently losing every game because you're going against sweaty 4man SWFs... just carry on. Whether they all escape because you let them, or because they're sweaty 4man SWFs you can't contend with without camping/tunnelling, makes no difference, the result is the same. So just play normally, don't camp/tunnel, spread out your hooks.

  • danielmaster87
    danielmaster87 Member Posts: 9,848


    Average survivors beat above average killers, because gen speed. That's why he's doing it. Killers don't want to face survivors of their skill level because the game isn't balanced for that yet.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I am fairly certain a disconnect voids that match's mmr gain or loss.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    You play vs sweaty 4man swf every game? Uhuh maybe take a break lmao

  • Seraphor
    Seraphor Member Posts: 9,429

    Not for the other players it doesn't. It just doesn't count in itself.

    For example if a killer gets a 4k they get +4 MMR (where the 4 is whatever the MMR variable is) but if it's 1 DC and a 3K, they only get +3 MMR. Meanwhile if it was a 3K and an escape, the escape would subtract MMR giving them a +2 MMR.

  • Tsulan
    Tsulan Member Posts: 15,095

    DCs dont go into the stats. However, i don´t know if that counts for the whole match/mmr/other survivors that didn´t dc.

  • Bartlaus
    Bartlaus Member Posts: 1,028

    If you dont care about kills, this is the most chilled way to play killer.

  • Bartlaus
    Bartlaus Member Posts: 1,028

    Dont be mean. Not everyone is a notorious noob stomper. There a lot of casual players who just wanna hav a chilled game without sweating into oblivion to get a kill. Problem is that MMR doesnt work as intended and still puts inexperienced killers against super sweat squads at certain times.

  • GuyFawx
    GuyFawx Member Posts: 2,027

    Play with nothing equipped for a while youd be surprised how much of a better player it makes you when playing at the bare minimum also still get in hooks but no kills. As far as I am aware mmr only checks your kill count and not your badge colors but I could be mistaken.

  • drsoontm
    drsoontm Member Posts: 4,903

    The devs have stated that more than kills are taken into account.

  • GuyFawx
    GuyFawx Member Posts: 2,027

    In all honesty im surprised that they dont have unranked matchmaking like other games do

  • Roaroftime
    Roaroftime Member Posts: 434

    If you play sweaty, you get sweaty teams. Your own fault. This is why I don't feel totally angered by killers slugging me for a 4k or playing toxic because karma in the form of a 4 man SWF every round is around the corner lmao.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Get bad.

    Well, in your case, get worse

  • Sludge
    Sludge Member Posts: 768

    Even if you purposely decrease your MMR as soon as you start killing the survivors who are easy to 12 hook you'll be right back where you are

  • drsoontm
    drsoontm Member Posts: 4,903

    Somewhere on the forum, and maybe on a Q&A. I didn't keep a reference to that one.

    I think the last time it was stated was after people complained a lot about the "hockey" sequence.

  • drsoontm
    drsoontm Member Posts: 4,903

    I don't think so. The simple design process tells me it makes sense, else the training part doesn't fit.

    Escapes may have an higher weight but there are certainly other factors.

  • drsoontm
    drsoontm Member Posts: 4,903

    I can only guess, so is there a point*? But only using kill rates would make no sense after months of training as this would require none.


    *) A good start would be anything that gives a score (and appears on the top right of the screen), score factors of the emblems, chase durations, life expectancy, ...

  • Huge_Bush
    Huge_Bush Member Posts: 5,432
    edited August 2022

    Just play a different game. If you’re unhappy with the DbD experience, there are plenty of other games out there to try out. I know it’s hard to break the addiction, but it is possible.

  • BlazePyron2
    BlazePyron2 Member Posts: 145

    Actually, I think instead I would like this game to be fun! This game I've already invested a lot of time into! Maybe they should just make it fun, even if the survivors are really good! Or maybe finally implement mmr based on which killer you are, so I can actually try new killers and strategies and not feel punished for not playing the one or two highly optimized builds I've put together!

    Heck maybe stop letting 4-man swfs exist alltogether and make it so each survivor team has at least one random person, or make gen speeds even slower based on the size of your party.

    Or maybe make an unranked mode that has no mmr and you just get what you get. I'd love to ever play pig or ghostface again, or be given an arena where I could learn nurse or blight, but I missed my chance cause I played too much doc legion and pinhead and now all my games suck unless I play at off-times when streamers aren't grouped up.

  • drsoontm
    drsoontm Member Posts: 4,903
    edited August 2022

    I generally agree, but that's not really important. After all, we can agree some strategy sucks and both be wrong about it.

    I'm not sure I can explain properly what I think they did, and I'm not even sure it's interesting.


    In a nutshell ...


    Imagine that, for survivors, you have some Excel sheet and every imaginable parameter is a column, that includes the killer. The last column is the number of surviving member of the teams. By BHVR's definition, 2 surviving members is a tie.

    Each line represents one survivor during one match, so four lines per match.

    By looking at these columns and the outcome of the match, one can deduce how important each column seem to be and assign some weight to it. It's kind of difficult though as every match is different so it's should not be done by hand nor by instinct.

    There are several millions of such lines to analyse so only a machine can do it.

    Now what you do is you take maybe 80% of these lines and use some mathematical/statistical process try to fit them into a model (you don't need to know the process, just imagine it's a bit like solving an inequation, only several orders of magnitude more complicated)

    Then what you do is test the obtained model and see if they are able to predict the outcome of the last 20%

    If they do it with, say, 95% certainty you've got a tool that tells you what's important and how important it is.

    Then you can weight the worth of a player in a match according to how much of these actions he did and to how "strong" the teammates and the killer are (measured the same way) (And the way the weight is computed is also difficult on its own, but that's yet another problem)


    The model could not work though, usually because the choice of the columns to feed to the machine is important and the way the model is built is also kind of an art. (Else AI would be way easier than it is).


    All this to say: it's highly unlikely only the kills/escapes are taken into account.


    (And of course the killer matches can go through some similar wringer)

  • Huge_Bush
    Huge_Bush Member Posts: 5,432

    I agree that they should make this game fun, but at the same time you shouldn’t play if you currently don’t think it is doing that. By continuing to play you’re supporting the current direction the Devs are taking the game.

    You should stop playing while keeping tabs on the game and continually voicing your concerns about the game and what the Devs could do to make it more enjoyable for you.