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Tunneling is getting out of control
Literally half of my matches tonight were full of tunneling and camping killers. I had a match where a Pig tunneled me for 4 gens, with an active trap on my head. She waited out the laughable 5 second BT every time.
Please just revert the DS stun to 5 seconds so survivors can actually have a chance against this tunneling nonsense.
Comments
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Nah, killer mains have 99% win rate when they play survivor. They are destroying each killer they faced. Game is should be fine! Survivors don't need any buff.
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That's just every pig. They always tunnel, despite having one of the most effective slowdown powers.
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The complaining and threads about this is out of control we get it you all do not like tunneling and camping how many threads and posts are you all going to make regarding this and the countless other pleas for DS to be reverted.....Maybe PVP Style games are just not for you.....
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I mean, not really. Usually when I go against Pigs they're good, but they don't tunnel. The Pig that I recently went against had many opportunities to grab survivors off of gens and pressure gens, but she chose to tunnel me all game. Plus I had an active trap on, so she was kind of being counter productive with her power. It just doesn't make any sense to me.
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Oh no, survivors are complaining about survivor issues! How dare they! They should leave and play Minecraft!
Maybe you don't know but people are free to talk on forums (ofcourse in rules.). Maybe forums are just not for you?
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nah just probably your interpretation for camping or tunneling is way too broad so you blame that in each game
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5-second DS wouldn't have saved you there, btw. Neither would 2 DS's. The only chance you have against Pig there is for your team to do 5 gens, all leave, and then hopefully you get hatch. It takes efficiency and coordination, but it can be done. And you're taking a pretty extreme example of tunneling, a tunneling Pig who has an active head trap on you, to justify why the current anti-tunnel isn't good enough. I'm also guessing you don't run Off The Record or an exhaustion perk.
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If everybody just stays quiet and never says anything, then nothing will ever get changed. People are entitled to voice their issues with the game, just as others are entitled to participate in the discussion and agree or disagree.
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True. They usually go after the person with the head trap, despite that being the one person they now have passive pressure on if they'd just leave them.
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Yet another one that doesn't seem to read the post let me repeat it AGAIN how many threads and discussions of the same issue do you need??? Are we going to make a new thread everytime one of you survivors have a bad game and just want to rant about the same thing that has been discussed in multiple other threads just go find one and bump that one instead of filling a forum with the same complain. Same goes to killers doing exactly the same thing when thana was nerfed.....
There is a difference between a discussion and you all just starting thread after thread just to cry that you lost a game
Post edited by EQWashu on4 -
If a lot of people are complaining about it, then it's clearly an issue. People are allowed to voice their opinions and concerns about the game.
Also 2 second DS is a joke, which is why a lot of players want it reverted to it's previous version. 2 seconds isn't enough to get distance from the killer.
Ah yes, because the killer standing right next to the hook isn't considered camping, and the killer waiting out the 5 second BT and chasing you all game isn't considered tunneling, which is what has been happening most matches.
True, but 5 second DS would've bought me more time to get away and my team more time to do gens. Anti-tunnel doesn't even exist in this game anymore, thanks to DS being nerfed into the ground. And no, I don't run OTR and the only exhaustion perk I run is Overcome, which can only do so much when you're injured.
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A lot of people complain about a lot of things, of course we understand losing in a pvp game doesn't feel nice but that is not a proof for anything.
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You're really just describing every other pig player out there
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Fair enough. Tbh, I only go against Pig rarely so maybe I just don't go against enough of them to form a solid opinion.
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true, but probably less things need to be changed and probably some things are part of the game by design. I mean it's not like you can remove the killer's freedom of choice to kill whoever they want. In the same way killers can say that you keep tunneling the same gen, why don't you go do another! Tunneling the gen is even easier. It doesn't run away :))
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I am sure you did not like pre-patch killer posts too. Because you are that person. "Nerf Dead Hard", "Survivors are Op" posts were everywhere and you did not like them either!
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Tunneling is a huge problem, but I think this misses the point a little. Unacceptable tunneling occurs when a vulnerable survivor is unhooked and the killer bypasses all options to rehook that person almost immediately. If you have a chase that lasts 3 minutes, thats just playing the game and you did your part well.
What's the difference? The hooked survivor has very little options in those first few seconds off the hook. BT helps a little but as you mentioned the changes to DS, the recovery time after swinging, and the reduced speed boost all contribute to a situation that isn't fun at all. Survivors go from very unfun hanging on a hook to return there with little chance to actually play the game. After you get to resources, and start running the killer, especially if that duration is measured in minutes, this can hardly be called tunneling. The killer hasn't deleted you from the game.
The problem with the 2 different scenarios is the survivor is one tiny mistake from turning a very unfun tunneling experience into hanging on the hook again.
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When you have camping killers run the self unhook deliverance / slippery meat luck build i cant remember the other 2 but you can look it up its even stronger if more than one person is running it. Also keep in mind that if a killer is hook camping you absolutely have to punish him for it by poping gens at least this way it will force him to patrol more
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No i am not missing your point but yet you miss mine anyhow you have a great day. Maybe i should come in and complain they need to do something about survivors body blocking or flashlight blinding me on every pallet stun.......Oh that is right survivors can do whatever they wish but hey a killer can't...I get it you seem to think that killers need to do things that ensure your fun and ensure that you get a better chance of a win but you as a survivor do not have to reciprocate that or complain if we would ever dare to do the same in return like ask you to kindly not
- Body block
- Flashlight killers at every pallet drop
- Teabag
- Do what it takes to win a game .......
To be crystal clear I do not tunnel or camp at 5 gens I find it boring and you lose points for camping so yeah thats another thing.
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There's no such thing as "unacceptable tunneling". It's a player elimination game and the killer is free to decide how they want to try to eliminate their opponents. The only thing that needs to be done is survivors need a bit more tools to help deal with tunneling as it's currently a bit too effective.
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Everything in this game is "getting out of control" we have read this every day for years now 😀 Also if it's not against any rules the "out of control" means nothing. Survivors escaping and killers killing is also getting out of control.
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The issue is, even if they would revert the DS change, tunneling will be still overly prevalent due to all the other changes that just benefited tunneling. Same goes for (proxy)camping.
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The problem is that tunneling has become way too easy. Killers are always claiming that Survivors have so many second-chances, but if they all resolve around Endurance, this does not really help.
Yes, there is Basekit-Endurance and yes, you can increase it with BT. And yes, you can run Off the Record. But all of this is gone after one hit. The Devs can also release 100 Endurance-Perks, this would mean there are 100 Perks against tunneling, but it does not help when all of them get disabled at the same time.
Stacking Endurance was nonsense tho, logical that they have removed it.
However, without DS at 5 seconds, it does not really help to have OTR as "replacement". BT + 5 second DS is a better defense than BT + OTR. Killers also just tunnel and can pick you up without anything, because even if you have DS, 3 seconds (1,7 seconds of distance) are not enough.
I mean, OTR giving Endurance to yourself is a good thing. Because it was just dumb that you had to rely on another player having BT to have a chance to get away after an Unhook. But basing everything on Endurance does not help.
And the worst part is that the Devs were seriously thinking they would do something against tunneling and camping.
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This.
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Complaining about people complaining doesn't make you any better. They're not breaking any rules, and you aren't a moderator, so I'll say it again:
If everybody just stays quiet and never says anything, then nothing will ever get changed. People are entitled to voice their issues with the game, just as others are entitled to participate in the discussion and agree or disagree.
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If you don't like these threads, why do you read them, actively engage in them and go out of your way to be condescending to others?
Idk, it kind of looks like you rather enjoy them because you get to argue.
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No it is not, what i see happening out of control are the number of matches were the survs play poorly and award the killer for camping, allergic to kindred.
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What he is telling you is that there is no reason for you to interact or comment on a thread you actively dislike. It just makes the situation worse for you and everyone else.
It is like writing a complaint on a thread which most users are praising something (an appreciation thread, for example).
While you can do it, it doesn't mean you should.
Post edited by EQWashu on5 -
*"So now I'm not allowed to read forums on the thread blah blah blah"*
You have responded not to what I asked, but what you made up.
You're rude and can't seem to express an opinion in a civil way without a bullying undertone.
But do go on.
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And yet there are less threads about rampant tunneling and camping than they used to be about DH before 6.1, guess people learned if you complain a lot eventually the developers cave in to demands.
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My bad i forgot its all about survivors and their fun i am sorry please continue.....Let the entitlement continue
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grow thicker skin
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Ah struck a nerve, eh? lol. Off you go.
Not engaging anymore, it's off topic.
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Damn you said what I was thinking. lmao
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We will complain until it gets fixed. Deal with it.
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Nothing to fix the only thing that needs fixing is your skill level
Post edited by EQWashu on0 -
I don't think a total game mechanic overhaul is in the future, unfortunately.
Maybe Year 7 will be the year, though - Anything is possible.
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Hopefully we've moved passed "the patch made killers OP" and are back to the usual problems that existed before the patch.
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I ran this killer for 4 gens, but I eventually got knocked down and camped. I guess it's just my skill, though. I should just get good. My teammates finished the gens and escaped while I died on hook.
This happens very often and isn't rare at all.
Post edited by EQWashu on3 -
Camping/tunneling shouldn't be removed entirely, just make it more difficult to do and less rewarding. I don't care about the toolbox and brand new part. I have a ton of those things because I never used them until the update that buffed killers :)
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why honestly i am not trying to be a dick but why....It has never been done in any PVP Game that i know of so what makes this PVP style game any different?? You ALL have many second chance / endurance perks so it seems to me it does not matter how many you have or what measures BHVR put in it will always always be a contention of argument because at the end of the day survivors not all but a lot are so entitled that they wish that easy win and forget that they are in a team game and its not just about them escaping, and have been so used to the crutch perks and all of a sudden they are not there and you have to use other "meta perks".....
Finally if you can loop a killer for 4 gen then you done your job did you pip in that game did you earn your bloodpoints. Is this not the main reason you play each match to get your bloodpoints and get that pip does it matter whether you escape or not, get tunneled or camped at the end????
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In fact there is. Survivors play this game for fun too. And through events they cannot control (you get unhooked whether you want it or not), you are subjected to the whims of the killer.
Killers that don't understand this are responsible for the plague of dc's and suicides on hook.
This feedback is targeted at Behavior, because I know that killers will never change of their own volition. The people that are dc'ing today are people on the bubble of never playing again. These are people so fed up with the game that they are willing to eat timeout penalties. They don't care about the timeouts because they're going to go play something else.
And despite what every killer main says about it being a viable strategy, at the end of the day, Behavior has to care about the customers that they are losing.
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You are mistaking your personal thoughts about a gameplay style that bvhr has said is fine with the reality. Killers are playing a role with the goal to kill survivors. If they want to tunnel someone to death, that is fine. Survivors have tools that can help deal with that and can work together to slow the killer down from tunneling someone out. The only thing is that right now survivor tools towards tunneling are rather weak and it's a bit too effective to just tunnel someone out of the game.
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This.
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It's not about wanting easy games. We want to have fun. Who thinks it's fun to hang from a hook or be tunneled until you die? I don't care about pips. I got VERY LITTLE BP when I died because I was chased all game, then camped to death on my first hook. I didn't even get to touch a single gen, lol. Not to mention my MMR dropped...
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You mean a play style that behavior has commented they don't like because it is too effective at the moment? And lucky for me, you are not a moderator, and I am free to leave feedback for behavior to hopefully read and ponder.
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They also didn't like Dead Hard being used for distance and it got adjusted to be a more reasonable perk.
If bhvr nerfs tunneling so it's not as effective, that is fine. The killer can still decide to tunnel you out of the game, it'll just not be as effective. It still doesn't make it "unacceptable" and bhvr has already stated they won't remove the ability for killers to tunnel.
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I think half as many as there have been threads and posts about dead hard and ds used to have will be fine. And i don´t think we are there yet.
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Well, yeah. You should git gud.
Getting good isn't just about how well you play the mechanics of the game and your skills when you play it. It's also about strategy.
You understand how an asymmetrical game works, right? Individual survivors are weaker than the killer, but the killer is stronger than any individual survivor. So if you base your entire playstyle around getting the killer to focus all of his attention on your survivor character for the majority of the game, is it any surprise that you died? If you're going to be the Jesus Christ of the team and sacrifice yourself to the killer so that everyone else may have everlasting gen time, good chance you'll end up crucified.
Camping after the gens are done, especially if you have 0K, isn't even widely considered a scummy move.
I'll say that this is still an effective playstyle overall. Your team won. Killer got a 1K. I fell for someone who did this yesterday, with similar results, and I was kicking myself all day about it. Lots of SWFs have one player dedicated to this, and it's usually best to just ignore them.
If you looped the killer for four gens and everyone else escaped, mission accomplished. That's what your role was supposed be. If you don't like dying, maybe don't play that role. It's effective, but it has a very high lethality rate for the individual survivor.
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Still can’t believe they made it 3 seconds. The end-game nerf was harsh but fair. The duration nerf was just a slap in the face.
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