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Supernatural (TV SHOW) x Dead by Daylight Collab Concept

TardisBlueGamer
TardisBlueGamer Member Posts: 9
edited August 2022 in Creations

Brief Author's note: This is my first time posting on here and I enjoy making concepts. Figure I try sharing this one, seemed kinda cool. Feedback is highly appreiciated.


To the Winchesters, the unknown and supernatural is normal. One day during a reported case, Sam and Dean check out a mysterious gateway that had appeared in their mortal realm. When going through, they teleported to a strange but familiar realm lodged within the Entity.


NEW MAP: Men of Letters Bunker.

This once beautiful bunker has been left abandoned and dilapitated for reasons unknown. The Winchesters called this place home for a long time and a base of operations. Now they face toe to toe within their old home.


NEW SURVIVOR: Dean Winchester

Dean comes with 3 new perks.


Carry On: When you preform an action (Heal, Repair, Etc), gain a token (up to 5 can be collected at once) When Dean is in the Dying State, he crawls faster and leaves no blood trail. Your location is marked to other survivors when near you. You can also recover yourself from dying to injured, this consumes all of your tokens gained from preforminh actions.


Baby's Mechanic: When reparing a generator, good skill checks have a chance to be great skill checks, giving you a bonus to repair generators 10/20/30 percent faster.


Tried and True: When the hatch is available to escape or is open, you see it's aura. In turn, you become the obsession.



New Survivor: Sam Winchester

Sam comes with 3 new perks.


Boon: Brotherly Bond: Blessing a Dull or Hex Totem provides you seeing the auras of all survivors when they are within range of the totem. 1 Totem can be blessed at a time.


Cursed Vessel: When you are the obsession, you see the aura of the killer while within 10/15/20 meters. You also repair, sabotage, heal faster while the killer is in range. You have a higher chance to being the obsession at the start of the trail


Hunter's Will: When put to the injured state, Sam leaves no traces or sounds for a short time. You can also heal yourself, this perk deactivates when you are healthy or in the dying state.

NEW KILLER: Chuck (The Story Teller)


Being an ex god based off a story he wrote, Chuck was welcomed into the entity after being left for dead after by his own characters.


The Storyteller comes with Three New Perks.


Never-Ending Story: When the exit gates are powered, you see the survivors at both gates when they are 5/10/15 meters in range.


Puppet on a String: When you are 10/15/20 meters away, You can see survivors aura once they complete a generator for a short time.


Hex: World Against You: When this totem isΒ cleansed by a survivor, you can see the other totems on the map; including the one just cleansed for a short time. The Hex will be transferred to closest totem to you and all survivors will face a penalty if they are preforning any action. The Hex can be transferred once per trial.


Weapon: Holy Quill

Being a prophet turned god gains some benefit. Your weapon is a giant but sturdy quill that is sharp to the touch.Β 

Post edited by TardisBlueGamer on

Comments

  • Mekochi
    Mekochi Member Posts: 942

    I like the perks, but I wanna talk about Dean's and Sam's, so for Carry On it seems like a combo between unbreakable & tenacity (except for you not being able to recover while moving) what if there was a token system instead that'd allow you to pick yourself up?

    Also Sam's Boon, they're probably needs to be a little clarification that other Boon perks will not be able to stack with this one when placed on the secondary boon and will only were when placed on the first boon.

  • TardisBlueGamer
    TardisBlueGamer Member Posts: 9

    So maybe preforming an action (Like Repairing, Healing, Etc) Maybe gains a token and you consume them all to pick yourself up.

    So basically, for the boon, I thought of how Sam is ALWAYS looking for Dean but I can always change it so it's just one totem maybe in an increment of ranges. Like 10/15/20.

  • Mekochi
    Mekochi Member Posts: 942

    Yeah, that could work, just these are the first two things that came to mind, I actually like the ideas too. Also, would Carry On activate over unbreakable or vice versa assuming someone ran both perks?

  • Mekochi
    Mekochi Member Posts: 942

    Okay, and last thing, is it multiple time use due to these certain conditions of needing tokens, or still single use? After that, those are all my questions, killer mains can pop in for those, I don't have much standing on that.

  • TardisBlueGamer
    TardisBlueGamer Member Posts: 9

    As long as you have enough tokens, I think to do more than once, it could be more than once.

  • Mekochi
    Mekochi Member Posts: 942

    If this idea was implemented, I think this would definitely become a perk in the new meta, and would be one of the most recent stronger survivor perks, and punishes the killer for slugging, I like the idea.

    Last recommendation would be putting a set limit of tokens you can have at once (5 for example) so someone can't hoard like 24 tokens

  • Mekochi
    Mekochi Member Posts: 942

    That's pretty much it on my questions, thanks for taking the time to answer them ^^

    It's just good to clarify these or else the perk would've just been a combo of two other perks and not much more than that.

  • TardisBlueGamer
    TardisBlueGamer Member Posts: 9
  • dugman
    dugman Member Posts: 9,713

    I've been saying for a really long time I'd love to see a Supernatural chapter. πŸ˜„ I don't know we'll ever see one since it feels like if there was ever going to be one they'd have done it by now but it would be fun if we did.


    As far as the specific suggestions in the original post above

    Carry On: When Dean is in the Dying State, he crawls faster and leaves no blood trail. Your location is marked to other survivors when near you. You can also recover yourself from dying to injured.

    I think unlimited self-revival from dying with no preconditions is too powerful. That's like Unbreakable on steroids, way too good. Also the part about "Your location is marked to other survivors when near you" while dying isn't needed since survivors can already see other dying survivor auras.

    Maybe no blood trail and no sound while dying plus faster revival time would be enough?

    Baby's Mechanic: When repairing a generator, good skill checks have a chance to be great skill checks, giving you a bonus to repair generators 10/20/30 percent faster.

    What exactly is 30% faster? Do you mean that Good checks have a 30% chance of being treated like Great checks?

    Tried and True: When the hatch is available to escape or is open, you see it's aura. In turn, you become the obsession.

    Not a great perk since it only triggers when all the other survivors are dead. You're better off using perks that help you AND the other survivors all escape than perks which only help you if the survivors have already lost the match and everybody else is dead. (This is also why the new Low Profile perk on the PTB is bad, same reasoning.)

    Boon: Brotherly Bond: Blessing a Dull or Hex Totem provides you seeing the auras of all survivors when they are within range of the totem. 1 Totem can be blessed at a time.

    Sounds interesting, although it has a somewhat limited range as a Boon so that might hamper it a bit.

    Cursed Vessel: When you are the obsession, you see the aura of the killer while within 10/15/20 meters. You also repair, sabotage, heal faster while the killer is in range. You have a higher chance to being the obsession at the start of the trail

    This is a pretty strong perk, constantly seeing the killer's aura during a chase makes mindgames almost impossible. I don't think this perk needs the extra action speed on top of the aura effect.

    Hunter's Will: When put to the injured state, Sam leaves no traces or sounds for a short time. You can also heal yourself, this perk deactivates when you are healthy or in the dying state.

    This perk sounds decent so long as "a short time" is actually short.

  • dugman
    dugman Member Posts: 9,713

    Also you forgot to say what Chuck's killer ability would be?

  • TardisBlueGamer
    TardisBlueGamer Member Posts: 9

    Earlier I edited Carry On so when preforming an action you gain a token. For Baby's Mechanic I would say a 30 percent chance to get a great skill check (like you said) . Hunters Will I would say would only be for about a minute (which is fairly short).

    Thank you for your feedback. I'll also get to work on Chuck's ability πŸ˜…πŸ˜…

  • dugman
    dugman Member Posts: 9,713

    No problem!

    On a tangent when I suggested a Supernatural DLC a while back I also said the killer could be a Demon that can briefly possess survivors to control them and who can move around the map as black smoke.

    Also as one of Dean's perks I liked this one:

    Angel Blade - Angel Blade begins the game with 1/2/3 tokens and is active while it has a token and you have not Run in the last 2 seconds. Press the Activate Ability button while within 1 meter of the killer to Stun the killer for 5 seconds and lose 1 token from the ability.

    The principle is simply that you can directly stun the killer, but only if you take the time to actually Walk or Crouch toward them since Running disables it. Note that a killer carrying a survivor moves much faster than a walking survivor, so in order to stun a killer to save a carried victim with this you have to get quite close while moving more slowly than them and activate it, leaving you open to probably taking a hit. It's a risky move with limited uses but one that has a nice payoff.


    And for Sam:

    Reading Up - At the start of the match, icons for 2/3/4 of the killer's perks and add-ons are displayed on your HUD for 15 seconds

    Fairly straightforward, this allows the survivor with Reading Up to get a heads up on exactly what the loadout is they're up against that match. This could be quite useful, especially if the killer has "gotcha" things like Devour Hope or No Way Out or NOED or Starstruck, etc.

  • TardisBlueGamer
    TardisBlueGamer Member Posts: 9

    Those perks are also really good! Sam's perk gave me an idea for Chucks Ability (as he literally creates characters ) He would be able to see 1 perk from each survivor at the start of the trial. When he kills a survivor, he can see more perks on what the survivor has. I know it sounds kinda overpowered, but would be cool.