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So nobody is gonna complain about camping anymore?
so let's just set this clear. nobody is gonna complain about camping since reassurance is a thing right?
ur not gonna come here and complain that your teammates aren't running it or u got camped by survivors with it
RIGHT??
in all seriousness im glad they made it, i never was a camper the only time i would camp is in end game collapse with zero hooks, but im glad survivors got a bit of help and a major fix to a problem that existed for years
Edit : you guys are never satisfied with anything
Comments
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I mean... People can still complain, and rightfully so in my opinion.
Reassurance may be a thing, but that's a bit lazy at best, greedy at worst in my opinion to make the band-aid fix to camping something survivors have to actually pay for (since this is a franchised DLC) and spend a perk slot on. Now killers will be more self-righteous than ever to camp, because they'll just have to say, "why don't you run reassurance then?".
I won't expect all of my teammates to run this, as I don't expect all of my fellow casual players to spend money on it. If I get camped, I'll always be more mad at the killer than at my teammates for not bringing an 8$ perk. And I'll keep complaining, though perhaps not on this forum.
Plus wasn't 6.1.'s objective to create variety in gameplay and kill all perks that 75% survivors use ? Now what will happen if everyone starts running Reassurance ? I firmly believe if something has to be done about camping, it should be base kit so that everyone benefits from it equally.
Camping killers will now be in a kind of in a win-win situation where they can both lord over survivors that they should have brought reassurance when it isn't used, and complain when the perk is brought.
While I am glad that at least something exists now to counter camping, I do not think it will make the game that much healthier in terms of relationship between killer mains and survivor mains.
(I'm saying all this as someone who does not main one side or the other)
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It can happen. I don't really hear any complains about NOED anymore
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Yeah fixes to flaws in the game design shouldn't be patched up with scotch tape in the form of a perk and told 'well just run 4 perks to fix all our game design issues'. Instead of the point of this patch, you know, being able to do something more interesting?
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Why do you care if people complain?
This perk is a band-aid at best.
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Pretty much this. The perk is behind a paywall $$$, so they've already effectively already limited the amount of people who will have this early on. It also just continues this disgusting cycle of making band-aid perks that are meant to "fix" inherent game-design issues. Then like clockwork they'll nerf it into the ground so its useless or situational at best, which I guarantee happens with reassurance. Meet the new boss, same as the old boss.
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If there are reasonable complaints it could be
- If too many players feel Reassurance is “necessary” to run then we just end up with a perk that is way too popular which is not ideal. If that turns out to be the case then the devs will eventually end up probably wanting to just bake it in somehow to the base kit and adjust killers to compensate like they did with Borrowed Time
- The perk currently has a small loophole that can allow malicious actors who are ok with throwing a game to troll someone to keep a solo survivor on a hook involuntarily the entire game without ever rescuing them. They probably should tweak it so the effect is something the hooked survivor triggers when the perk user is in range to make it an opt-in effect.
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They could remove camping and people would still complain that's just DBD for you lol
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I play DbD quite regularly, do the whole grind to R1 thing and yet, I won't be purchasing any of the characters. Stopped spending awhile ago when I realized all they care about is $$$ and pumping out cosmetics over gameplay updates. I know some people as well who are not buying anything in this upcoming chapter. The only way to get the perks will be the shrine, and lets be honest, we aint seein any new character perks there anytime soon.
Sucks but it is what it is.
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I doubt it. As a Solo Survivor, I already feel like my hand is forced to use Kindred and Bond just to be able to have the same info as a SWF. Perk space is already at a premium for me and a perk that might come in handy the few times I run into a camper doesn't feel like it will be worth it to me.
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Remove bond, its pretty pointless tbh...
Kindred is good, windows is another amazing one (helps you find unused loops and also gives you info where the killer is if you see a pallet drop.
Eh it's a perk, so band aid fix which most perks are and that's not really addressing anything and that goes for both sides
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I'll complain that it's a perk and not a base-line feature.
I also do think there's still some scenario's where you need to camp, but this will hopefully not affect those too much
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It's a band aid fix perk locked behind a pay wall. It's not a good solution to camping.
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I disagree, if anything, I'd remove Kindred over Bond.
Bond gives me so much information that is super important that I feel naked without it. I can see where my teammates are doing gens. I can see where my hurt teammates are to heal. I can see where my teammates are when I need a heal.
It also has some nice indirect benefits that I use a lot. If I can hear the heartbeat but I can see my teammate is running around, I know I'm safe to stay on this gen because I can see the killer is chasing someone, not coming to me. If I am being chased and I see my teammate is fixing a gen or being healed to my left, I know I should cut right so that I don't accidentally lead the killer to them.
I love Bond. It's one of my favorite perks when playing survivor
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Well I guess that comes down to playstyle, i dont use either but kindred just allows for that mega gen efficiency and give you warning of killer direction and other survivor locations/worked on gens all in one every time they get a hook.
Bond just annoys me when I see people not doing anything, and often in my lobbies people dont care about healing too much they just push gens or use a medkit (usually heal after a gen or save etc. Depending)
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Reassurance is not the solution for camping, it is a sloppy band aid fix.
Thanks for nothing, bhvr.
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Camping is always going to be boring for everyone regardless of what perks and mechanics are in the game to combat it. People have a right to complain about it.
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Ultimately playstyle is a big part of it, so you're 100% right there. There's not really a "right" or "wrong" answer to what perks to use (except Self Care of course, that is the wrong answer :P)
But as you also said and others have said, perks are a band-aid fix at the very best. Solutions to these kind of issues shouldn't rely on people running peks, especially a perk that is locked behind a paywall.
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Probably depends. What I expect to happen is something like this:
New chapter is released with Reassurance as is. It probably becomes popular at minimum and maybe meta for solo q. But tremendous amounts of sales of the chapter.
There will be varying degrees of complaints from killers about camping not being as effective. Many will adapt, others will struggle.
Reassurance will get nerfed in the mid chapter and probably only be allowed once per hook stage or something. Official reason will be something like 'kill rates too low' or a killer and three survivors stream snipe one victim to grief with it. But in reality the perk probably drove sales for some people, so it's already done its job.
Usually BHVR has a pretty good track record of keeping the more powerful/meta killers and perks in non-licensed chapters, to be completely fair. But it's also become the norm in the gaming industry to have paid content that is strong and desirable on release, but nerf the ######### out of it after initial sales.
I wouldn't be nearly as concerned if this perk wasn't a much requested and needed, if still band aid, fix to a core game issue locked behind a pay wall.
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Can't stop camping if no one brings it
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So when they add gen regression perk 30 are y'all gunna stop complaining about gen speeds and gen rush?
This argument holds no weight.
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I'm sorry you won't be able to insidious camp anymore.
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You can still Insidious camp if this is used.
IE - You hook someone in the basement at the start of the game as Bubba or another 1 hitter.
People keep pausing the hook timer....you stay there.
Person on the hook can't leave the game (w/o DC) and has to stay on the hook for about 4-6 min (gens + travel time to proc). You watch YouTube.
Gens are done....they can either force trades in the basement without DS/OTR or leave the person to finally die.
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I'm a little tired of perks being used as a bandaid to fix design issues with the game - especially when those perks are tied to paid DLC.
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To be honest, it is a tad disheartening to see a "fix to camping" released alongside franchise DLC in an update set to release immediately after a health patch that was intended to "fix camping."
Either BHVR knew their mid-chapter patch was not a solution, and tried to promote it as one...
or BHVR believed they would be able to fix camping with the mid-chapter patch, and designed a perk no survivor would need then had the audacity to charge money for it.
Regardless, we're back to square one in the fight against camping & tunneling--relying on paid DLC perks to ensure our game isn't miserable.
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I've never been a fan of mandatory perks, and apparently (at least for killers), neither are the devs. Remedial perks don't solve the underlining issue.
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funny enough i don't have insidious on any killer, and if u just read a bit down u would realize that i said i don't camp, i find it boring lol
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I don't see reassurance becoming a meta perk, since it still doesn't solve the core issue that being camped isn't fun and actively prevents one person from participating in normal gameplay.
Non-participation is part of survivor gameplay, but is clearly intended to be temporary, hence why hook timers are quite generous and why face-camping was changed.
I can't imagine being the poor survivor downed at 5 gens by a camping basement insidious monstrous shrine bubba who's then forced to just hang there on the hook for the entire game because nobody's going to attempt the rescue and instead just use reassurance every 30 seconds.
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Survivors on the hook will enjoy this "stick it to the man" ability in the beginning, but I agree with you.
After a while, being condemned to hook limbo for entire games will feel just as bad (if not worse) than being camped and tunneled out of the game. At least dying early has the benefit of immediately finding a new game where your experience could be better.
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I'm surprised the change had such an impact. I very rarely see NOED anymore and it's instantly cleansed when I do.
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It's a general perk. It's nearly impossible to not get it accidentally unless you're not using the bloodweb.
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IKR, yet im either blind or the chance of getting it is bugged, because i think i got it only once on sadako i even farmed to get it on oni and didn't get it
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Oh people will still complain
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Camaraderie (Kinship now) was a paid dlc with Stranger Things that kind of did the same thing but no one used it because it was too short, easily used up by accident and didn't really do anything for the first hook so I don't have any right to say anything about greedy since I buy any dlc for this game as soon as it comes out whether I like the killer or not (I have every achievement so far and I just don't want to get behind on it) so this won't affect me as much but I really do love the way this perk functions.
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I'm sure solos will complain because their grievance is justified. Reassurance is just another perk that benefits swf.
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But let's face it - that chance of the next game being more enjoyable is shrinking with every update.
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Killers aren't allowed to complain about boons because they added shattered hope.
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and M1 killers which there are a lot of them still have to waste time looking for the boon to actually remove it, which is a giant waste of time when the killer has to use their time so preciously
and boons are still a giant bad idea either way, and not everyone will waste a perk slot on a perk that could or could not work depending if the survivors even bring a boon, nobody likes a perk just sitting there teasing them
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In my honest opinion, the only ones who will complain about camping anymore will be killers, who now see the strategy as punishing with the new perk. I believe that after enough complaints, BHVR will nerf the perk, and survivors will go back to complaining about camping.
If BHVR doesn't touch the perk, then I'm fine with the current state. If they do, it will feel like once again, when killers complain, survivors get nerfed, but when survivors complain, they're told whatever they're upset about is a strategy and there are other ways to counter it (despite killers having a number of other strategies than hook camping), even though they'll inevitably be punished when killers complain about that too.
A prime example is doing gens to deal with campers, but being punished for it and BHVR increasing the time to do gens because killers still complained. At points, it honestly feels like playing survivor is akin to being hired by BHVR (unpaid) and tasked with satisfying the real customer (the killer), doing exactly as you're told by your employer, and then being punished because the customer is still complaining.
Ask anyone their opinion on a job where employees are made by their employer to feel like they're damned if they do and damned if they don't, even when the issue is very clearly the employer. Eventually those people will want to move on to a better work environment.
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Its a bit stronger then a band aid. This perk is great panacea of camping fixes. Ya being charged to fix a core issues is assine but lets not sell short how fundamentally reassurance changes dbd.
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It's 6 meters. 6 meters means two things. Killer will hit you, and you aren't on a gen.
A Band-aid fix at best.
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Ok and? You have a perk to deal with it and that fixes everything.
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best counter argument 10/10, have a good day
literally just explained how it barely fixes anything but alright
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Someone not understanding sarcasm is pretty hilarious, the point went completely over your head.
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I will complain if you ask nicely.
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Righhhhhttttttttt, i guess it did lol
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Alright that gave me a chuckle lol
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I was never complaining about camping to begin with since I mostly played with coordinated SWFs. I would argue that Slugging is a bigger problem, especially when playing against very mobile killers like Nurse & Blight. I definitely feel like Camping will become less of an issue overtime for lower mmr players as more counterplay makes its way into the game. It’s nice but I feel like Slugging is more relevant atm. Tunneling even feel worse than camping now that DS is bad.
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This shows exactly why your Thread is just wrong.
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Care to explain?
and i would say im wrong but let's be honest boons on release, killed the game so please don't forget that while answering <3
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Killer hits you what next? There camping there not gonna chase you. If there chasing you then the save is free for another teammate. Hell all you have to do is reassurance and run the other two teamates can do a gen for an additional amount of time pressure free. You people keep saying the killers only tunnel and camp. There is zero reason for them to pick you up or chase you unless there not tunneling and camping.
The entire belief a killer only tunnels and camps hangs here either you admit killers play the actual game and you all have been lying about how common this tunneling camping nonesense is or there is a genuine epidemic of camping tunneling killers and this perk hard counters it.
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