Increase in survivors that are taking the game hostage
After i killed 1, the rest started to hide in lockers, and move between them when im not near, so they dont get afk crows.
There are 5 gens left and 15-20 mins have passed now (and still counting) with no effort is done to any of the gens.
I think they try to force me to quit and get match cooldown.
This is starting to happen more often (for me at least).
Is this a banneble offence?
Edit : it took another 15 minutes, they were moving in circles down in the basement.
2nd Edit : Just to make this clear, THEY WERE NOT WAITING FOR THE OTHER TO DIE.
they were next to each other the whole time...
Comments
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I don't think so but this is the reason why I run doc and whisper.
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I've only come across something like this once while playing killer. It was a few years ago but it was similar in that they only did one generator for quite a while. I didn't get anyone hooked and then finished all 5 and escaped. In the post match they all had spine chill, alert, bond, and either prove thyself or leader. This was before those were nerfed so they stacked.
Long story short, SWF has been one of the worst things to ever happen to this game.
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If I can recall they eventually do have to do something or its considered hostage taking
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Actually this is reportable but you have to have the game recorded.
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Sadly i have no recording, but if dbd came with software to record my games i would. (and i think it should, if they require that of us)
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A tip for next time this happens go into the open and act afk they will stop hiding from you and gather like flies to rotting fruit/meat
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This is not taking it hostage, i did once me and a jill on lerys and the clown dc after 30 minutes. Holding game hostage is bodyblocking 4 survs forever or being up on a spot not intended and never leaving as survs
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That's just plain wrong.
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You are just absolutely and utterly wrong. Hiding and not doing objectives means that neither side is able to do their objective and progress through the game, which is what holding the game hostage is. You don't actually have to literally hold someone hostage. What you did was hold the game hostage if you did that for 30 minutes to the point that the killer felt the need to disconnect in order to get out of the match.
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That is explicitly against the rules and is probably not a clever thing to admit to on here.
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@ topic yeah it's reportable with video. When it does happen go check basement, that's the most popular location since they just climb in and out of lockers down there.
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Why do so many people not understand what holding a game hostage means? Its really not difficult to understand...
Forcing people to stay without ANY way to end it (apart from DC). If survivors want to hide for 10 hours then they can. You just have to find them. There is only 1 way left to keep a game hostage which is the killer bodyblocking a survivor in a spot while all other survivors are dead and endgame is not active. There is nothing else that can keep a game hostage apart from using bugs/hacks to get to a spot where the killer cant get you (but thats cheating which is obviously bannable).
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Technically, it's bannable - if I recall a dev confirmed it.
That said, I can't find even an anecdotal example of anyone getting banned for this.
Either way, you'd need video evidence.
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People got banned for body blocking a survivor while all other 3 is alive, you have zero credibility thanks to this fact.
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Refusing to work on the objective for an extended amount of time is considered taking the game hostage. The devs have explicitly stated this on the forums, so there is no question about it. I'll post those responses here so you can see for yourself.
It's kind of weird reading them out of context, but hopefully you get the gist and you can look at the original threads for the context if necessary.
You are wrong. See the responses from devs that I posted right above my quote of your post.
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aka griefing, not holding the game hostage
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The reasoning was exactly holding the game hostage, but I suppose I don't need to keep telling you truth since we have (a quote for) actual dev post right above us.
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I see this sometimes as a survivor. Usually if it's me and one other left, the other will hide and I'm left to pretty much die as I'll just park myself on a gen until the killer inevitably finds me. I overwhelmingly die third in my matches, in part because of team mates like that.
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People make mistakes, so do devs and mods, they are also human
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It sucks to have to use up a perk slot, but you can use that new dredge perk that reveals auras after opening lockers in order to find them. Whispers is decent and so is playing Doctor.
I always run Whispers when I dabble in killer and if they think they're going to hold me hostage, they're wrong. I will bleed them out though, as punishment.
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Well they're also the ones who make the rules, I don't think "l think it's fine, let's just agree to disagree" will do much in getting a ban reversed.
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I had a game like that on RPD no gens done for 20 minutes just hiding, Wraith and Doctor are pretty good to find players easily
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Honestly the picture is kinda funny to me.
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Griefing or holding game hostage have the same outcome, so it doesn't matter for the banned person since he was griefing anyway. they make the rules yes, but holding a game hostage has a generalized definition which is not something devs can change. Holding the game hostage is a way of griefing, griefing however doesn't mean holding the game hostage.
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You chance of survival increase exponantially by wriggling a "nuuuu" on the floor while I wipe my weapon. If I haven't seen another survivor for a while but you I might recognize whats going on and let you wriggle off. That actually happens quite a lot. Bonus points for pointing in a direction where you know someone is hiding. Psssst, I won't rat you out and let you have hatch afterwards.
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"People make mistakes, so do devs and mods, they are also human (meat puppets of The Entity!!)."
@fixdeadhard Here, I corrected that for you :)
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Good to know the definition is more subjective, nice.
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Waiting someone to die, hiding to take the hatch is against rules? There are 2 survivors and they hide waiting for the other to die for them to enter the hatch, it is wrong? Should i give a free kill to the killer? Cool.
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I just wanted hatch, next time i will give the killer a free kill for the other to enter hatch, didnt know the player is required to kill themselves.
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There was one game i remember with an Oni, where after a long chase he downed me and then went into basement and found the other survivor in a locker, then carried me to hatch. He must have had his suspicions.
I usually pick up pretty quick that the other survivor is hiding so I know there's no point in avoiding the killer because then we'll end up in a miserable situation like the OP lol I may as well just die so the game can end and everyone can move on
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This happened to me two days ago. These asshats sent me to The Game. Never realized how many lockers were on that map. I searched all the lockers upstairs for 5 mins, went downstairs, saw how many lockers were there, and told myself “######### this I’m going to basement.” Sure enough 3 of them were in there swapping lockers like you said, in order to not get crows. I was so annoyed. I managed to kill 2, the last one was either too chicken ######### to look for hatch/do exit gates, or wanted to stretch out their troll as much as possible for every second of EGC. They eventually died to it and messaged me a sleeping emoji. I told them Roblox has a hide n seek mode, blocked and reported all 3. I’m embarrassed by some of my fellow Xbox players. No wonder PC players leave sometimes when I’m the last to enter a lobby. Smh.
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No that is holding the game hostage if your not doing the objective to move the game forward ie doing gens. The Killer can't repair gens only survivors, so be glad that the Clown didn't record it and report you.
But yes Body Blocking another player so they can't do anything is holding the game hostage as well.
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BHVR disagrees. That's a bannable offense.
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As a former xbox player, yeah xbox players tend to have weird issues and act extremely strangely in games that aren't Halo.
Back before crossplay, DbD on xbox was such a nightmare. Literally every game took over 30 or 40 minutes because people would just start hiding and not doing anything. Many games would take well over an hour.
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I will give a free kill next time for the other surv to get hatch, apparently hiding waiting for the other survivor to get killed so i enter hatch is against rules.
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Just do gens and hide at same time lol
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Quite honestly BHVR's definition of the rules and what actually happens in practice are two extremely different things.
The game structure is really bad and really encourages doing things like this. Especially at the moment with disconnecting/suiciding survivors being rampant, something else they don't do enough to help deal with.
Example: 2 survivors are left alive with 4-5 gens remaining. One suicided on hook the other disconnected. The optimum play for both is to wait for the other to die to get hatch and escape. Best way to achieve this is hide, but doing so for prolonged periods is taking the game hostage despite being the most optimum move for 'winning'/escaping.
This is made worse by the fact slugging at 2 survivors remaining is becoming increasingly common because it's generally too risky for the sole survivor to rescue and the killers life depends on the 4k or something stupid.
Now me, I'd just do generators anyway, I don't care for winning that much and in fact I might go out of my way to be found so the other guy has a shot of getting out but I get slugged A LOT when this happens and the other guy attempts the rescue because they don't want to wait the bleed out timer.
Yet this scenario is not taking the game hostage. However a killer trapping one player while three are left alone to do generators IS taking the game hostage. Both scenarios have timers yet because what amounts to as BHVR say so, one is a hostage situation and one isn't. Sure the survivors might 'not' do generators but then by logic given they are also guilty of taking the game hostage.
Now don't get me wrong, I get why slugging on 2 is done, but there could easily be gameplay solutions to this such as drastically increasing the bleed out timer in this scenario but this isn't done and comes back to the gameplay structure being bad, and basically does something that by other rulings is 'taking the game hostage' even though it's a valid strategy. Why is slugging on two not taking the game hostage, yet two survivors hiding and shuffling positions every so often is taking the game hostage? Both are optimal plays and both are on an effective timer, the killer will eventually find the hiding survivors. It's stupid and a lot of not fun but that's the game they built when things are pushed to the extreme.
With 'rulings' like this and how little meaningful action is taking on parts of the game where players can't do anything at all it doesn't take much imagination to figure out why this game is a toxic cesspool sometimes.
Post edited by Slowpeach on4 -
I never said the situation described in the post was “holding the game hostage”, I said it was “bannable”.
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How have you read so many of these replies and are still this ignorant? Instead of playing the game, you decide to hide for an extended period of time, preventing the game from ending. By intentionally preventing the game from ending, you are by definition, holding the game hostage. You're complaining about giving the Killer a free kill when you're trying to get a free win for doing absolutely nothing.
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I should not hide waiting for the other survivor to die and me get hatch, i should give myself to the killer so the other surv get the hatch instead, otherwise is wrong. Very logical, my bad.
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Apparently it is ban-worthy if there are only two players and they hide expecting one of them to die and them get hatch, one of them should give themselves to the killer otherwise they should be banned if the killer records it. This is the logic of the nonsensical rule.
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or... just progress the objective, aka the generator?
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You're incapable of even thinking logically. You were straight up told you were wrong about your definition of holding the game hostage by Mandy on a different post, and you tried to argue with her. You realize if another survivor is alive, you can BOTH work on gens right? Or is that too much logic for you?
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The hatch isn't the objective. The hatch is a pity escape to keep the final survivor from hiding for an hour because doing gens and opening the gates is hopeless.
You're complaining about the rule, but the poor game design is the problem. The hatch existing encourages survivors to treat it is an objective when it's not, but if the hatch didn't exist then the final survivor would be completely screwed. It's an unfavorable situation all around.
As long as two or more survivors are alive, they should be doing gens and attempting to power the exit gates. The game is designed so that killers find survivors by patrolling gens. It's not designed for killers to search the entire map. When survivors avoid gens, the entire game breaks down. At least dying is quick. During that 30 minutes you spend hiding, you could be in another match participating and earning points instead of doing and earning nothing. I don't know how the hell players don't get bored hiding, I can't take even take five minutes of inactivity before I want out.
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Thank you
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They were together, walking in circles around the basement hook
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Removing hatch is better.
My bad, sorry.
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Look my head was hurting when I responded them regarding their post because I thought thier name seemed familiar.....I almost didn't want to respond because I was expecting a remark like what was given back....lmao.
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Leaving a survivor to bleed out has a guaranteed end. Killer can't slug for more than 4 minutes. Survivors can hide forever. There's no game mechanic to stop it. That's the difference.
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I had a similar trial where they had all grouped up at one of the exit gates figuring no one would look there. If you can't find them on the usual patrol, best thing to do is extend your search areas and modify how you're patrolling (be more random/erratic).
Absolutely report them. Without video proof they won't do anything (which I still can't believe is something they put on the player to provide), but at least you'll have done what you can. Chances are the griefers have done this before, and if a long enough list of reports builds up, maybe one when a CSR gets a new ticket and checks priors on that player's account, they'll escalate it for review.
Amazes me that basic info can't be collected from the servers/game client like a timed log of events (or lack thereof) and auto pulled when a report is sent.
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