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Midchapter patch part 2 (perk and general changes edition)
K139K05
Member Posts: 217
We all know that there's currently a lot going on in DbD. People claiming the game is unplayable, some perks being almost useless and a toxic community (that according to a friend is more toxic than the CSGO community). This post will feature some ideas on how to make some perks useful, I hope some staff will take a look at it.
General Changes
- Breaking pallets/breakable walls will now take 2.4 seconds (instead of 2.37 seconds).
- Survivors movement speed duration when getting injured will now last for 1.75 seconds (instead of 1.8 seconds).
- Recovering from a successful basic attack will now take 2.75 seconds (instead of 2.7 seconds).
- When a killer is more than 50% of the match Afk, survivors will no longer de-pip (after 15 seconds of not moving or doing an interaction, the killer is considered afk).
Survivor Perk Changes
- Boon: Dark Theory
- - In addition to its current effect, footstep volume is set to 50%.
- - This effect also lingers for 2/3/4 seconds after leaving the Boon's AoE.
- Poised
- - The duration will be changed to 12/14/16 seconds (instead of 6/8/10 seconds)
- - Now grants a 2% haste effect while Poised is active.
- - Surpresses scratch marks and sets footstep volume to 0% (= no footstep audio) while it's active.
- Slippery Meat
- - In addition to its current effects, you will be granted a 7% haste effect for 10 seconds upon self-unhooking.
- Kinship
- - Now activates when the killer is longer than 15 seconds in a 16 meter radius around you (instead of having a teammate within the radius, duration remeains the same).
- - Does not trigger when the killer is currently in a chase.
- This is not happening
- -In addition to its current effect, the chance of triggering a skillcheck is increased by 5%.
- -Now also increases the size of good skillcheck zones.
- Pharmacy
- - Now also reduces the audioable range of rummaning by 8 meters.
- Calm Spirit
- - Penalty for interacting with totems/chests will be 30%/25%/20%.
- - Now also effects rummaging.
- Low Profile
- - In addition to its current effects, footstep volume is set to 50% while Low Profile is active.
Killer Perk Changes
- Bloodwarden
- - It'll last for 30/45/60 seconds (instead of 30/40/60 seconds).
- Unnerving Pressence
- - In addtion to its current effects, great skillchecks now won't grant any bonus progression (while being inside the killer's terror radius, doesn't affect bonus from unlockables and add-ons).
- Claustrophobia
- - In additon to its current effect, completing the final generator will now block all windows for 20/25/30 seconds.
- Predator
- - Scratch marks spawn considerably closer together.
- - Increased footstep volume by 50%/75%/100%.
- Hangman's trick
- - Survviors who beform a sabotage action will scream, revealing their location for 4 seconds and suffer from the exposed status effect for 20/25/30 seconds.
- Note: Doesn't interrupt survivors and starts as soon as they start the sabotage action.
- Shadowborn
- - FoV increase will now be 12/15/18 degrees (instead of 9/12/15 degrees).
- Fire Up
- - Increased action bonus per token will be 5% (instead of 4%).
- - Now increases the speed of the snuffing out action.
- - Maximum tokens will be 4 (instead of 5).
- Oppresion
- - Cooldown will be 80/70/60 seconds (instead of 120/100/80 seconds).
- Scourge Hook: Mounstrous Shrine
- - Perk icon will remain dull until leaving the range required to activate the increase in sacrifice speed (only affects Scourge Hooks and only if a survivor is hooked on it).
- Eruption
- - Incapacitated duration will now last for 16/18/20 seconds (instead of 15/20/25 seconds).
- Insidious
- - After a survivor gets hooked gain the undetectable status effect for 5/7/9 seconds.
- - Insidious extends the duration of the undetectable effect by 1 second.
- - Insidious benefits from its own effect.
- Rancor
- - Aura flair-up duration will now be 4 seconds (instead of 3 seconds).
- Dragon's Grib
- - Cooldown now will be 80/70/60 seconds (instead of 120/100/80 seconds).
What do you thing about these changes, please let me know in the comments.
Note: Staff should feel free to copy parts (and use it perhaps once a new mid-chapter releases) of it or showing these changes to other coworkes and ask for their opinion.
Post edited by K139K05 on
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