Do i really have to care about my MMR?
I'm really sad when I get baby Megs and good killers and then I lose :C. Something like 4 lose streak
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Whether you care about your MMR is up to you, but it sucks getting matched with or against players that shouldn't be in the same lobby as you.
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Mismatched lobbies are very annoying.
In my opinion it's the second worst thing in solo-queue.
The first one being the AFK/DC/hook-suicide trash.
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You'll get absolute babies no matter what your MMR is. They put the system in place and then throw it out once a queue exceeds 0.5 seconds
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You can’t even see your MMR so why worry about it? Just play the game normally and know that on average if you are losing you’ll get easier opponents and vice versa if your are winning.
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No, not at all.
Since MMR was implemented, I did not care at all for it. The system is dumb and barely functional. There is 0 skill involved at all. I dont even care to get to Iri 1 on both sides since it was implemented.
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I'd suggest to play for fun and stop thinking about MMR; Like, sure.. It's gonna catch you, regardless, but why'd you worry or stress yourself about this stuff? I mean, we do play games for fun, don't we?
Either way, just play like you want to.. Nobody's gonna expect you to loop the killer for the entire match; As long as you're not cheating or hacking, you're good to go and welcome here.. But do make sure to never sabotage your team, though.
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Lmao sounds about right
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This may not be how it is, but my assumption is that the current design of matchmaking puts four random players of not the same MMR (so, very likely of entirely different skill levels aswell), may calculate or may not calculate the average, and puts the killer with a few times higher MMR than each survivor has. I don't think, it'd count the MMR of all survivors in total and put a killer with that high MMR against them.
However, I have no evidence or proof to support my assumption. It's all based on my own experiences (I do play Solo Queue 24/7).
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Yes, you have to care. If you do not care, a 4 man Navy Seal SWF will knock on your door with flashlights late at night, your house will look like a rave. They will also sabotage your ceiling fans and teabag your pet. Do you want that? Time to start caring.
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I mean I totally get why you'd say that it's like trying to make a "well rounded" group to match the killers skill level so may match survivors who play a lot with survivors who don't...
Which if true is probably why solo queue can be awful to begin with
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It seems like it tries to average it, which doesn't really work given how DbD gameplay works. A survivor team is only as good as their worst player if the killer decides to capitalize on it. It may be balanced on a spreadsheet, but it's awful in practice. When a survivor is 100-200+ points worse than the killer, it's an unplayable match.
My friends and I have done some experimentation with this. We all used to play on the same comp team and have 20k+ hrs between the 4 of us. If we play in a 4 stack, we get the most absurdly sweaty killers you'll ever run into. Not necessarily good, but almost always a Black Ward, hard tunneling, 4 slowdowns, etc.
If we play with 3 of us and 1 rando, we'll get a relative baby killer who maybe gets 1k. We've recently had killers get 0 hooks if we play 3 stack+1 rando. The second we go 4 stack and force the matchmaker to give us a soft cap killer, we're back to Black Wards and 4 slowdowns.
It really seems like the matchmaker tries to place a killer at the average MMR of the 4 survivors.
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Mmm, then I would've been pretty much on point.
I mean, there are four survivors, so it sounds quite logical to me.
However, that brings a question - How else would you design matchmaking? You do want players to keep playing, to keep them entertained.
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I only care about fun and points. Escaping or getting 4 kills is just a bonus if it happens. I've never understood why it's so important to get either. There's no money, no trophies, nothing. It's just a game. Only the streamers who have no purpose care about that nonsense.
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Exactly. Sad but true
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Just dont go below a certain threshold where you keep getting baby megs and you'll probably be fine.
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You don't have to, but if you're playing survivor and let it slip too far, you can end up in a bad place, because you'll be increasingly matched up with potatoes, and you'll have a hard time pulling out if it.
AS killer, MMR is more reflective of your own efforts, and easier to manage.
But generally speaking MMR is kinda crap.
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Matchmaking is deeply questionable at best. You can't even see your MMR, so how much could you really, realistically care about it?
Also, the matchmaking tool broadens its search over time in ways that are not clear to us, people will throw games or do stupid stuff at all levels of play, and there are so many random factors in every game that any sort of real competitive MMR-centric play incentive is a gamble at best.
In other words, just play, do your best, and hope you don't get donkey-brained teammates. Sometimes you eat the bear, and sometimes the bear eats you.
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Well It's probably more fun for a killer to get lower MMR than for a solo q survivor, I would guess..
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Tighten the acceptable survivor range but keep the average logic. There are so many games that end up being a mess because one or two survivors are utterly incapable relative to the killer, but I'm sure the averages work. It's not fun for anyone except maybe the killer
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MMR can be somewhat confusing at times (nicest way to describe it). I had one match where I escaped with 2 others and we all played really well against a pretty tough Pyramid Head killer, then the next trial got put with 3 new players (which went as well as could be expected, but everyone has to start sonewhere, and I am sure I was like that when I started - although it's still frustrating to experience). The next trial was with great team mates and a not so great killer.
There is that wide area the MMR incorporates, I believe, but it can be messy.
I feel it's far better than what it was before though, and when you hit that sweet spot of equally skilled team mates and killer, the matches are amazing! I've been mostly lucky though, but sometimes it throws very unexpected curveballs.
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explains the current situation very well
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I have found that pretending that MMR doesn't exist makes the experience a lot more fun
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That doesn't make sense; If you know it and pretend otherwise, you can't convince yourself. You may be able to convince somebody else, but not yourself.
All I can read from your response, therefore, is that you don't care about your MMR whatsoever, and that's OK. That's the way to enjoy games without bein' constantly stressed ou whether you lose or gain MMR, which sounds quite silly to me.
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