http://dbd.game/killswitch
Twins I find need a complete rework
Overall it's the add-ons and a bit of the power because I find are the most none used killer even at launch I feel like BHVR should just rework them fix the add-ons because other the the ones that make Victor move faster and the brown add-ons the rest kinda suck. Even the one that makes Charlotte wake up faster doesn't help it doesn't do much of an effect. The main problem of the ability is Victor for the one thing being how he launches let's say your new to twins and you use the cat figure it doesn't work at points because Victor uses an arc system so you could be directly aimed at survivor on a higher ledge but miss because of the arc. A good idea for add-ons should be things like Victor's arc is more lower or higher so there's no guessing game plus why not have it be you could also launch Victor a short distance when detaching him to cover a bit more ground.
Comments
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If they just reversed that 5 second stun for using ur power correctly so many more people would play them. That and revert the random addon nerfs
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Yeah thats basically the only thing. They feel so hecking clunky to use due to that. I literally thank people for stuning Viktor with a pallet because the switch is way faster.
Oh i also wish they would give Viktor a way to hook people so i dont have to frigging slug people all the time. Do those 2 and Twins is A+ tier.
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I don't mind the hooking part it can be annoying against certain builds but generally I think it's fine for how strong his chase power can be.
They are very clunky I agree, stopped maining twins then just stopped aying them after a while because of it
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Yeah, same. I became decent with them but playing them feels more like fighting the game more than fighting the survivors. Its such a shame they are the most unique killer they ever created but didnt give them the QoL changes they so desperately need to be viable.
:C Sadge
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Made victor become a Artificial Intelligence.
Victor should be AI like nemesis's zombies.
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I remember when a twins realized that they couldn't down me with charlotte, and I could just crawl to a pallet and Power Struggle on pick up, so they literally just gave up trying to kill me lmao.
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They need to make them less Camping/ slug oriented and less of a chore and clunky to play as.
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They just need to feel more fluid to play. Less time switching and less time in Victor cooldown
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Imagine a world where you can avoid cooldowns by instantly switching to the other Twin.
Hit someone with Charlotte, swap to Victor while she wipes her weapon.Finish the down with Victor, swap back to Charlotte with no wake up stun so you can walk over and hook the survivor while Victor catches his breath for 5 seconds. You no longer would feel like you have to slug to avoid an 8 second cooldown swapping to Charlotte.
It's such a simple and elegant change, and would fix so many issues both sides have with the Twins.
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Just delete them from the game and it'd be a perfect rework.
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The interesting thing about Twins is they’re not underpowered. Really good Twins players do just fine with them. But yeah, even though Victor is decently effective in terms of how fun he is to actually play he feels a bit awkward sometimes, slamming into odd objects on pounces, having trouble seeing in grass, having trouble hitting survivors doing really tight loops around a tree, etc. Between that and the swapping between the Twins feeling a little slow sometimes and also having those odd moments where it won’t let you switch because you’re too close to a hook or whatever… I don’t know. 🤷♂️ I want to like Twins more than I think I actually do.
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I would love it if you could switch to Charlotte and Victor automatically started dragging the downed survivor towards her.
Survivors could kick him while he was doing it to stop the dragging.
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Personally, I think they should get a rework that makes them feel more like a team. As is, if Charlotte has Victor out, there is no deference with how she plays.
If she had her own power set while separated, that would be cool.
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I'm currently working on Killer tweaks, regarding Power, Add-ons and teachable Perks. I've done Deathslinger and Blight for now as it was quite easy on them.
Twins will probably get a huge overhaul, similar power but different. I wouldn't rework them like they did with Freddy but I'd definitely do some major changes. First, the switching is way to long and janky, hitting with Victor is to punishing and Victor should get a few more interactions like damaging gens by pouncing at them for example.
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What they need is a good cosmetic so I would actually play them more.
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Problem I find with that is that with Nemesis zombies they get stuck on everything and for Victor I wouldn't know if he would follow the same fate.
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I dont know anything about Twins before this Nerfs u talked about here, but I know that Twins are the last place when it comes to selecting a killer.
In January, Twins had 1,XX% Pickrate. Any other killer had at least a 2,XX%.
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Just give her another one..The Triplets!
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The original version of the zombies had a great AI driving them. They wound up getting nerfed to where they are now because they were too good at what they did while also having the main killer. They wound up getting over-nerfed and are in most cases useless now. That gets re-verified every time I get a Nemesis daily. Did one recently on the Swamp map. After getting down to two survivors and four gens still up I played around killing the zombies. Each always respawned in the same place along the ridgeline near the border wall on opposite sides of the map, immediately got caught on something, and either walked in place or just stood there. Best I could manage with them after a dozen kills each was getting one to circle a rock for a while.
I don't see why they couldn't use the better/tuned up AI for Victor. Though it would be nice to still be able to switch to Victor to pilot them when needed.
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Yea twins are rather strong generally, but what they're strong at is simply not fun and you end up not being able to use your power a lot of the time if survivors are smart. You have to rely on slugging when more and more anti slugging perks exist and it's just a slog with the cooldowns using the power.
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The 5 second hit cooldown with victor is atrocious, it makes them feel pretty sloggy to play. But, it could make them a bit too oppressive. Maybe increase Victor's recharge time? Or maybe they should give Charlotte her own Ability to make up for it instead?
Imagine if she had her own way of inflicting deepwound, therefore making it take longer to heal and potentially assisting victor in a snowball- this is with the 5s CD.
Addons are also really underwhelming for the most part.
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