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Thanks for making killers weak again

You nerfed Than, you buffed reassurance, now its all over the same like before update, survivors are OP, doing gens quick and fast, at least make gens 120 seconds to compensate the nerfs. Playing killer feels so frustrating all over again.

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Comments

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Doesn't have to be a 3man a 2 man is enough to hold them hostage on the hook.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Reassurance means a single survivor can add up to 3 minutes to any hook stage no questions asked. Doesnt matter if you are near the hook or on the other side of the map. If some one is on death hook and the rest of the team is doing fine, its 100% better to use reassurance to keep the guy on the hook than to save them and risk getting them sacrificed.

    Reassurance needs a few conditions to not be batshit insane.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    The difference is the difference between a 3 man out and a 4 man out.

  • jesterkind
    jesterkind Member Posts: 7,882

    Which doesn't really make any difference at all towards powering the exit gates to begin with. Seems like the absolute most that could be said is that Reassurance could cancel at the endgame, because using it to keep someone on hook before then is useless unless the killer is camping.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,306

    This is not real is it

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Increasing Gen times isn't the answer... increasing base Gen regression is one way of doing it... seems that some of the regression perks have been nerfed (Ruin to be exact)

    And the rest of them either a build up to decent regression or so low that it doesn't even matter

  • The_Krapper
    The_Krapper Member Posts: 3,259

    That's not true though because you leaving them on the hook like that makes it easier to snowball because if one of the three go down the others have to rush to the save and stop progressing the game, you have to have faith that person on your team is smart enough to play stealthy and work on gens at that point and even if they get caught, if they spent even 1 minute on a generator before being caught it was more beneficial than them hanging there and the other stopping gens to keep running over and pausing the timer.

  • EvilSerje
    EvilSerje Member Posts: 1,070

    If one is on hook, he is inoperational, then it's 3 survs only and you already going for another one. Unless you are camping.

    Reassurance must be a basekit.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Yes survivors need to be in a completely dominant position for this to work. And yes it also increases both the odds of a snowball and the workload of the survivor team.

    Guess what, really good swf teams can usually be in a really dominant position. This ensures that if a swf team was winning hard anyway, they can now literally force a 4 man out. The abuse isnt that this makes the game easier for the survivors. The abuse is that if they decide to keep the guy on hook safe, they can. Thats not the intended use of the perk, so its an abuse.

    I know dude, this is pretty rare. I get a good swf team maybe once every 20-25 games. Most of the swfs i get are barely above solo. But that 1 team that was already good? Now they are basically untouchable. Is it a big deal? No. Its still abusable af.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    All you said is true yet it changes nothing? Killer doesnt need to be camping for you to use reassurance. You can do it when they are on the other side of the map.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    There's no way that's even close to better than having another survivor out doing gens, the only way that's even remotely a good play is if the killer is camping someone other than that you're killing your team by wasting time off gens to pause a guys hook timer with the killer not even there, a good swf would never make a play like that because that's one less body on gens and or keeping the killer busy and if they're good they can run the killer and make the time useful, we can agree to disagree we're all entitled to an opinion I just don't see any scenario other than camping that this would be a good thing, it's more of a hindrance than a blessing

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Who are you? And what you did to our Twins enjoyer forum fellow.


    To topic, it is on you. I am still winning my most of games without Thana. And i did not worry about Reassurance because i am not camping.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,332

    The killer role is still substantially strong, and has been given some significant buffs. Even without Thanataphobia the affect those extra 10 seconds on the gens, combined with nerfs to stronger survivor perks and improved chase potential, has put killers in a very viable position. Certainly fairer than it has been for some time.

    Reassurance is a much needed survivor perk to combat camping for the sake of camping. Maybe it needs an alteration, but really that would just be for it to be usable if a killer is within a certain radius, to avoid any needless keeping survivors on a hook when there is no reason to and no threat to them. It's a really good perk to stop needless camping and gives survivors in unwanted positions (such as Basement Bubba campers) a better chance of survival.

    Basically, killers are definitely not weak because of those changes.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Yes game play wise, its akin to shooting yourself in the foot. It literally increases the workload of the survivor team and the chance of losing.

    Yet if the killer got 2 hooks, both on the same survivor, while 4 gens popped, im quite sure that swf team can spare the manpower to keep the literally only person that can realistically be sacrificed on the hook while they pop the last gen and do a 3 man rescue for a 4 man out.

    Obviously its not easy to abuse. Doesnt mean its not insanely broken. Imagine 1 gen remaining with 2 hooks on a single survivor thats still on hook. Do you think at that point the survivors need the extra help or do you think they would rather force a 4 man out? If they unhook the guy that got unhooked can be sacrificed. Even if they heal him, even if they try to body block or sabotage hook or try to go for flashlight saves. If they keep him there there is literally nothing the killer can do and unless you are bubba a 3 man rescue will basically ensure a 4 man out after you do all the gens.

    I know this offers no game play advantage, i literally told you the same last post. Thats not the only way to abuse something.

  • EvilSerje
    EvilSerje Member Posts: 1,070

    I don't know why I would do that as survivor, leaving teammate completely useless. Only if I want to throw the match. But as killer, I'm absolutely fine with that. 3v1 is much easier 4v1.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    You would do it if they were the only person with 2 hook while every one else had no hooks and there were only 1 gen, maybe 2 left that are already partway done. In that situation, you would be throwing by unhooking rather than stalling with reassurance. Not in the way that you would be more likely to lose no. In the way that you would make a 4 man escape way less likely by giving the killer a bigger time span to sacrifice that survivor.

    Yes this is only useful to good swfs. Yes this is not an issue for solo q or average swfs. I know.

  • Hoodied
    Hoodied Member Posts: 13,020

    Reassurance is an anti-camp tool lmao

  • EvilSerje
    EvilSerje Member Posts: 1,070

    You described rare scenario when survivors choosing least bad play against bad play (3v1 against risking 4th teammate being tunneled out). So what? I can tell 20 lose-lose scenario for both killer and survivor, and that ain't one. It's just a "slug" that teammates don't pick up.

    More of that, and most important one, if one "tactic" (I still have nausia calling camping a tactic) suffers A LITTLE from one rare scenario, but completely detriments fun and game absolutely for everyone in lots and lots of matches, I can easily sacrifice it.

    Camping should be gone. Like DH is gone. Just being not existant.

    Reassurance should be a basekit.

  • D2night
    D2night Member Posts: 224

    lmfao that’s a joke right? There’s no possible way you think keeping a survivor on the hook is more beneficial than taking him off the hook. death hook or not. Lmfao that’s gotta be a meme

  • D2night
    D2night Member Posts: 224

    Oh wow you’re actually serious lmfao. How do you have 900+ posts (meaning you’ve probably played this game a lot) and you still don’t understand the basics. If the survivors use the perk when the killer is on the other side of the map it only hurts the survivors. Simple. They have 1 less person doing gens, totems, gates, healing, etc. the perk ONLY and I repeat, ONLY hurts camping. Leaving somebody on hook “because they are on death hook” even though the killer is across the map is just not beneficial at all. There is 0 reason why that would be good for your team. You not only have 1 less person doing things, you have 2 people running over to keep activating the perk, which is wasting more time. “It’s the difference between getting a 3 man or 4 man out” and so is unhooking the survivor and healing them and they can hide/be extra cautious. “Swf will use this to make sure all 4 get out by keeping him on hook” and it’s almost like we forgot that swf have comms so once the death hook person gets unhooked and healed and starts working on a gen the other survivors can say “he’s not chasing me anymore” or “he’s coming over to you (death hook person)” and then that person gets off the gen and hides. And all 4 still make it out lol and it’s more beneficial for the team.. This perk ONLY hurts camping

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,043

    I'm sorry what? Killer is good as they are right now, after the Dead Hard nerf and much more you still complain. If anything, the Thanatophobia nerf was needed because it was way too oppressive with the increased generator speeds. I can tell you relied on slowdown perks but now that one of them got nerfed it's the end of the world.

    Reassurance didn't even get changed yet too.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,935

    It's killer dependent. Ghostface and Pig are still pretty terrible at higher MMR.

  • legacycolt
    legacycolt Member Posts: 1,684

    Its up to bhvr to buff weak killers and to nerf overpowered killers

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    He is not wrong, actually. No offense intended with this at all, but the reason I am NOT worried about reassurance in the slightest is because most survivor mains are... Not particularly creative. I have no fear that anyone will run this perk despite how hilariously gamebreaking it actually is. Everyone's fixation on face camping is what will keep that perk a meme, fortunately.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Is this a joke?

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    In this scenario the gens are getting completed no matter what. If 4 gens popped with 2 hooks, the last gen is obviously popping.

    Dude i understand this is a scenario you'll never have to deal with but actually good survivors can make use of it. Git gud and maybe you'll understand how to abuse it.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    There is a question that should be asked, such as why hasn't the killer seen you yet?

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Do you think the abuse should be allowed because its rare? My dude what?

    I'm not saying im against this perk. Camping is pretty boring and im glad they are bringing a perk like this into the game.

    Hell im pretty sure despite me saying its abusable im going to immensely benefit from this perk being popular because i literally do not camp and survivors wasting a perk slot for this perk will be pretty good for me. And ill encounter a scenario like i described maximum once every 25-30 games.

    But like, all bhvr has to do to stop the abuse is add a condition that the killer has to be in a certain distance to the hook. Thats literally it?

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    I'd love to see that math actually, lol, imagine getting like a 10 minute gen after the slowdowns, lol

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082
    edited August 2022

    Bro 2 min gens would be too busted, that plus the already strong amount of gen perks now gens couldn’t possibly get done. And if you’re that worried about camping getting nerfed that hard with a perk nothing basekit then try not camping.

  • Kosturko92
    Kosturko92 Member Posts: 136

    You do realise that almost every single gen perk has been nerfed, some were oblitirated to non existance like Hex: Ruin and now Thantophobia, Thana recieved love after update, went from mediocore perk to actually nice perk to have ( even on killers that don't injury easily like plague or legion ), and now thana is so bad that is literally a waste of slot.


    Reassuarnce is anti - camp perk, and do you know how game tend to end if you hook a survivor and chase another survivor ? In 9/10 matches you will lose, camping is much needed at some point of the game, to get 1 guy out and have better chance of winning. If you play "fair" by survivor standards you lose 9/10.


    Fine with all nerfs, just make Gens longer to compestate all those nerfs.


    And tell me how often you see, Hex Ruin, Corrupt Int, Dead Man Switch, scourge pain ? They are all now below avrg perks, the only perk that is still somewhat good is Dead Lock and that's about it. Everything else is a big meh.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    The killer has seen you but you are good at looping and didnt get hooked. The killer hasnt caught up to you because you are in a pretty good swf and when the killer is going somewhere or doing something its getting properly called out so you book it or hide before the killer is even close.

    Thats the scenario. Yes yes i know this only applies to a really small percantage of players.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    I was literally just about to say that, nothing game breaking

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Are you seriously suggesting they keep an abuse in because only good players can benefit from it?

    I'm done man. I dont care enough about it why am i arguing it with people that say stuff like this.