small things that would improve dbd for me
- Reworking offerings, removing useless offerings and balancing their rarity so that the price is justified.
- I would like to see maps for chapters like killers blight, twins and trickster.
- Increase the number of blood points per match. With the current prestige system, you have to play a lot of matches to level up, and not everyone has this time.
- To remove the skill tier and make one maximum, but I think it would not be superfluous for each player to choose what tiers he needs, in rare cases when a player needs to have tier 2 or 1.
- Distribution of killer addons. For the bloody web to offer addons that the character has the least.
- I really miss the usual cosmetics on the survivors, I rarely see ordinary cosmetics come out, so that they are not expensive and ordinary, I don’t want to buy cosmetics that have been coming out lately.
- It would be interesting to play certain cosmetics on certain maps, for example, if a winter card fell out, then winter cosmetics were selected, if any. In another case, I don't see the point of winter cosmetics if they don't match the map.
- Generator repair and unhook management settings, it seems to me that different actions should be configured differently as the player wants, that is, when repairing the generator, I don’t want to constantly hold the button, but when unhooking and healing I want.
- Displaying the busyness of players in order to understand who is doing what. This will be useful for soloq, especially now after the killer buff.
I want to say in advance that English is not my native language, sorry if it is not clear. Here I wrote small things that were interesting for me, I did not touch on serious problems. If you have interesting small ideas to improve the dbd, write, it will be interesting to read.
Comments
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Number 8 is already a thing in the settings man. That was added awhile ago.
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there, unfortunately, it is impossible to separately set up unhooking and repairing the generator, because it is impossible to remove from the hook when the killer is nearby and most likely they will seize
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Solid list.
i will add:
- Get rid of phantom skillchecks (getting off of gens and suddenly it explodes when there was clearly no Skillcheck coming…)
- Basic controller settings (deadzones, response curves, aiming sensitivity)
- Cosmetic sets that can be split to finally get split
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Number 7 is basically just play on Ormond. I usually though like to run Winter cosmetics during the seasonal changes. I find it refreshing to change my characters from their summer cosmetics in the summer to their fall and winter cosmetics.
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What I want to see is:
PRESTIGE IMPROVEMENT - THE "PRESTIGE BOOST"
A new char always starts with "Prestige 1" instead of "Prestige 0". Call it a Prestige Boost, or whatever. When you buy a new char, that's what happens. You get "Prestige 1" automatically, just like that, you don't need to do anything, it just happens.
This means, you've already got the "teachable" Perks Tier 1 on all chars (Quality of Life improvement), and you only need to do two more Prestiges to get to Prestige 3 (another Quality of Life improvement). This also closes the gap between people that have a lot of time to play the game (and earn lot's of Bloodpoints to grind the Prestiges), and those that don't have a lot of time but still want to enjoy the game. (think about it, the player demographic is changing, people don't go to school or university indefinitely, and they will have less time once that happens)
PRESTIGE IMPROVEMENT - THE PRESTIGE PENALITY NOBODY ASKED FOR
Remove the Prestige Penalty (currently 20k Bloodpoints). Simple as that. Prestiging is not optional anymore, it's mandatory if you want to buy more nodes in the blood web. Nobody should be penalized to use the Prestige Button, when it's literally forced on them.
BLOODWEB IMPROVEMENT - SPEED UP THE ENTITY
The first blood webs are fine and fast enough. But once the entity kicks in and buys more and more nodes in the blood web, the whole animation thing it's just so awfully slow and just hinders your workflow, it's just so disrupting. Just speed up the entity animation. Shouldn't be that hard. I don't want to wait for the computer, it should always be the other way around (computers should wait for user input). And I don't care if they supposedly already sped it up, it's too slooooooow.
BLOODWEB IMPROVEMENT - SOUNDS
Blood web sounds, buying nodes, are just loud and mostly annoying. A lot of people turn down the in-game "Main Volume" to zero before they buy nodes in the Bloodweb, I do the same but with the Windows Volume Mixer. Why is that? Exactly, because Blood web sounds are loud and mostly annoying. So just turn down the volume of Blood web sounds or provide a volume control in the "Audio" settings so we can do it ourselves. Another Quality of Life improvement.
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All I want is more audio effects. Like audio for Jane's cheeks clapping when she runs
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One little thing I'd like would be the ability to sort survivors and killers by name, prestige level, playtime, etc.
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