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Decisive Strike...

ByeByeQ
ByeByeQ Member Posts: 1,104


Decisive Strike... 42 votes

...was fine before 6.1.0. (5 second stun with no deactivation)
23%
brokedownpalaceTaigaNexurentdarkcloudlinkSlowLorisAurelleJonathanByersTaxman232Lschofe92Brandon48 10 votes
...is fine now. (3 second stun and deactivates once gates are powered.)
9%
GibberishZerLukasF60_31GlamourousLeviathan 4 votes
...would be better with 5 second stun and it deactivates once gates are powered.
40%
GhosteMattie_MayhemOGChurchofPigMarc_go_soloVenusaViktor1853PSPNathan13sizzlingmario4FBD_WalterClements71PetforcesValaryynrvzrvzrvzWowieByeByeQJacobiusWickTyGuy 17 votes
...would be better with 4 second stun and it deactivates once gates are powered.
21%
WalterBlackMiriamGDimekMrPenguinleviivelShoobyjesterkindConfigHoopyK1 9 votes
Other. (Comment below.)
4%
ThatOneDemoPlayerxni6_ 2 votes

Comments

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623
    Other. (Comment below.)

    A base-kit DS with a Stun duration of 3 seconds would be amazing.

    DS could increase the duration by 2 seconds (up to 5) and would hide Scratch Marks after use for 10 seconds

  • Valaryyn
    Valaryyn Member Posts: 76
    ...would be better with 5 second stun and it deactivates once gates are powered.

    DS should be a perk killers have to look out for. Right now, it simply isn't.

  • jesterkind
    jesterkind Member Posts: 7,804
    ...would be better with 4 second stun and it deactivates once gates are powered.

    While I do think DS should be a little stronger than it is, it's important to remember that it is no longer the only anti-tunnel tool and should be something you weigh upsides and downsides for. It doesn't need to be that strong to combat tunnelling on its own anymore.

    A shorter stun is fine, but an extra second gives you time to hit the ground first. In addition, to curb certain killer's tunnelling potential through DS, I think Nurse (and maybe Blight?) should lose all her tokens + have to recharge them when stunned. Not just by DS, but by any stun source.

  • leviivel
    leviivel Member Posts: 277
    ...would be better with 4 second stun and it deactivates once gates are powered.

    Coming from a killer main, I do think the 3 second stun was a bit of an overkill of a nerf. But 5 is still really punishing especially because tunneling is sometimes really necessary. I think 4 seconds is a perfect balance of survivor can get far enough without the killer feeling like they’ve lost the match because a 5 second stun is way too high lol

  • xni6_
    xni6_ Member Posts: 505
    Other. (Comment below.)

    having it 3 seconds but letting it be used twice (still dead in endgame) would be best

  • Nathan13
    Nathan13 Member Posts: 6,707
    ...would be better with 5 second stun and it deactivates once gates are powered.

    Honestly i’d be all for this.