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could matches contain 8 generators instead of 7?

deckyr
deckyr Member Posts: 795
edited August 2022 in Feedback and Suggestions

just getting a little tired of 3 gens with the new changes. feels like killers are more capable than ever of patrolling 3 gens while kicking constantly (all the kick perks got a huge buff, basically) plus they take longer to fix, plus the nerfs to chase makes it hard to really deal with a 3 gen any more against any killer that's employing literally any kind of basic strategy.

i don't hate them for it, of course, they're just playing the game. however, i'd like to see at least this aspect of the game toned down a little. end of game 3 gens feel substantially more difficult now after all the changes. they never felt like this pre-nerfs.

pre-emptive response: "just fix other gens"

the killer doesn't need to be down to the last 3 generators to patrol a 3 gen. they never have been. for some killers, it's their bread and butter. but this strategy has been strengthened for many killers due to the changes in a way that i feel is either unintentional or would benefit from being looked at. i'll even take slower gens to start if it means they're faster by the end. just something.

Comments

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Yes, that's a map design issue that would exist regardless, and the map shape itself needs a rework.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    I long await the day map balance is finally looked at

  • deckyr
    deckyr Member Posts: 795

    spent several games running deja vu and specifically avoiding a 3 gen. turns out, the 3 gen can be a lot bigger nowadays because you get a whole lot more time to patrol it. i'm guessing either you casually just assume things about the game to be exactly the same as they always were in the face of enormous sweeping changes, or your killers aren't very good.

    dredge can 3 gen on any 3 gens in the entire map that have close enough lockers. like, something about the last generator needs to be addressed. my suggestion is making it so there's 4 gens instead of 3. alternatively, survivors taking longer to fix the first gens and accelerating, keeping the total time spent repairing the same but making the last gens less easy to patrol.

    if all the response you have to offer going forward in this thread is "desipte the huge changes to timings across almost every aspect of the game, the game hasn't changed a single bit" i'm just not interested in hearing it.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,891
    edited August 2022

    I don’t think the issue is in 3 gens themselves, I think some regression perks are simply a little bit too strong especially in solo queue.

    Despite the meta shake-up, the gap between the weakest and strongest perks on both sides is still way too large.

    (Also, maps like azarovs which naturally split the map are bad design and should be reworked.)

  • deckyr
    deckyr Member Posts: 795

    perhaps, but in any situation that's not a 3 gen they're not so bad. hence why i feel the better solution is to make 3 gens not so bad, rather than going after the perks which might be sub par post-nerf in any other situation than a three gen, which will encourage 3 genning and patrolling those gens... you get the idea.

  • EvilSerje
    EvilSerje Member Posts: 1,070
    edited August 2022

    Nah, 3 gens absolutely proper danger from killer and complete failure as a teamwork. 3 gens need to stay. It's not like camping and tunneling.

  • TarunCosmo
    TarunCosmo Member Posts: 181

    I have a 3-gen strat when I play Freddy. So yeah, I hear you OP.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,047

    This. I have a habit when I play survivor to do the closest gen to me, then go clockwise, skipping a gen.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    I wouldn't mind that to be honest

    But then people will say "add another Gen to do"

  • AliceNull
    AliceNull Member Posts: 23

    What kind of a nonsense suggestion is this? You seriously want killers without map mobility to have 0 chance to reasonably defend gens late? 3 gens are one of the few ways killers actually have to influence macro play by default, and they still aren't bulletproof if survivors know what they're doing. Azarov's Resting Place aside (nightmare of map design tbh), they aren't even remotely an unbalanced feature of the game. If a killer hard focuses on forcing a 3 gen early, they give up a massive amount of hook pressure to do so unless survivors don't really know what they're doing.

    A change like this would make survivors splitting up for gens literally unbeatable for the majority of the cast, and heavily nerf any killer that patrols gens as a primary strategy for defense. Killers with slower starts, that play defensively around gens without on-demand and frequent teleports, or that rely on set-up or deadzone creation get completely screwed over. You'd have to homogenize most of the cast into being much better at chasing/anti-looping and downing to even stand a chance at keeping up.

    Making gens slower at the start wouldn't do anything to help this either, because the vast majority of killers aren't quickly lethal enough against competent survivors for that to actually matter, especially when all of the resources (pallets and window loops w/ breakable walls) are still available. Killers are already on a timer ticking down from the word go, they don't need their only solid form of endgame control taken away from them for no reason.

  • deckyr
    deckyr Member Posts: 795
    edited August 2022

    i genuinely feel like three gens are now way too easy to make and patrol on literally every single killer in the game. at this point you don't have to actually select a killer, you just select 3 generators and then tunnel/camp wherever possible. all of the gens taking longer + all of the killer actions being faster + loads of the gen kicking perks getting buffed = the entire landscape of the game has changed and i am now at the point where every killer is just playing a fast chase-ending killer and patrolling a 3 gen all game long while camping and tunnelling where it makes sense to. hook a survivor in the 3 gen and you get to proxy camp while patrolling! a fast chase ender means your survivor literally can't get away unless they run OTR/DS (which, i don't like doing) but as soon as you know who's doing it you know they can't touch a gen so it doesn't matter! go for their unhooker and find out if that person's running those perks. if they're not, noone else can really save them. again, i don't blame killers for doing this since it's their job, i just think that 3 gens need to be looked at to make this less doable. a 4th generator, or slower early gens in exchange for faster late gens would be a nice fix.

    fully ready for everyone to say "nothing has changed + l + ratio + skill issue" again but i have never had a problem with 3 gens until a couple weeks into this update. now that everyone realises what the changes are enabling, things are only gonna get worse. a new killer meta is emerging and i'm really really not enjoying the shape it's starting to take, that's all. i think it's extremely unfun.