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Nurse is a relic from Hide and Seek design

Nurse was designed back when looping wasn't officially part of design. The game was intended to be played more stealthily and chases were deadlier. What if Nurse could only blink during chase? This could potentially restrict her oppresive ability to quickly travel the map through walls and between floors, while keeping the lethality in chase she's popular for. With a smaller terror radius, she could be an exciting jumpscare killer.

Comments

  • sulaiman
    sulaiman Member Posts: 3,219

    A lot of map reworkes killed stealth on a big scale. Too few line-of-sight-blockers, and even if you get out of sight, there is exactly one point where you could have gone.

    So stealth no consist in crouching away whenever you hear a heartbeat, or at least thats how i see others play.

  • Marik1987
    Marik1987 Member Posts: 1,700

    Hits from the nurse should be considered as special attack

    Survivors should see where the nurse will appear after the blinks - doesnt really matter in High MMR anyway, so a bit of help for casuals

    Nurse cannot blink through dropped pallets.


    And now, Nurse would no longer be broken.

  • White_Owl
    White_Owl Member Posts: 3,786

    The game was intended to be played more stealthily and chases were deadlier.

    I don't know where you even picked this idea. When Nurse came out it was the time of double pallets, pallet vacuum, no vault blocking/infinites and no bloodlust. Chases where deadlier only when survivors didn't know how to expoit those mechanics.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    All that does is make her more frustrating for the nurse player while not fixing her actual issues

  • ausanimal
    ausanimal Member Posts: 542

    The OP is kinda right when the game first came out they didn't think or consider looping to be part of the game it was more hide/stealth to get around, soon as people found out you could loop killers the game changed from what they intended it to be to a game in which you can loop killers.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    That would definitely stop me from playing Nurse, yeah.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    I don't think that would change anything, though.

    She'd still be Nurse. She just has a longer cool down now. She'd be weaker, sure, but her problems would still be there.

  • maximo99ac
    maximo99ac Member Posts: 164

    yes but with that change there would be counterplay, survivors can try to stealth his power.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,790

    Nurse that had up to 7 blinks, that was 4.0 m/s, and didn't have to wait for blink charges, was designed when looping wasn't officially part of the design.

  • Shroompy
    Shroompy Member Posts: 6,700
    edited August 2022

    Not necessarily, because like Oni it could be based on a timer or some sort of limit

    yknow saying that an idea popped into my head and now I wanna write an entire post on its own thatll take me hours to write and get maybe 5 views, just like the rest of em

    but it doesnt matter if people look at em or not, I have fun writing em

    also gonna experiment with this since the forums are bugged atm @NomiNomad did this ping you?

  • NomiNomad
    NomiNomad Member Posts: 3,181

    Sorry, it's been a minute. Was a bit busy.

    And nah, didn't see any ping.

  • Irisora
    Irisora Member Posts: 1,442

    What are you talking about? Looping was there from the start, windows never blocked and it was always fast vaults. Many complain today but back then it was worse for killers.

    Now about nurse her wrecking power is equal to a 3 or 4 SWF squad, so nerfing her and not nerfing SWF seems not fair to me. She already received a lot of nerfs meanwhile SWF receives little to none. The devs need to adress that before and stop ruining solo q survivors and perks like selfcare..

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    I'd say as with a lot of other killers the solution shouldn't be to rework the character, but to make the game more dynamic. Maps and perks adjusting to the killer, as well as score events and emblems being given different. Like, if you have a killer that seems to have been designed with stealth as counterplay in mind (spirit or deathslinger, for example), you'd get different Evader emblem points than for example against trapper.

    For nurse this could mean more convoluted and maybe slightly bigger than usual maps, balancing her map mobility

  • SpaghettiYOLO
    SpaghettiYOLO Member Posts: 234

    If you break line of sight, there is always more than one way. You can even hide behind the wall, double back when she blinks, then go back when she blinks again. It's not hard. If it is for you, then that's a you problem. I've had Nurses drop chase simply because too much time is being wasted.

  • DyingWish92
    DyingWish92 Member Posts: 788

    And Myers is a relic from when survivors would hide and seek. He needs a buff. Tier 1 speed debuff needs to go! And as soon as he hits a survivor in tier 1 he should instantly go into tier 2 without needing to stalk. The game goes to fast for him to be wasting time stalking for a minute when the game starts.

  • Shroompy
    Shroompy Member Posts: 6,700