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Wasn’t the mid chapter supposed to get rid of perk dependency?

Title. It’s certainly got rid of perk dependency for survivor, but not for killer, and I’d argue it’s worse because they nerfed some perks for killer like pop and ruin, so I never see these perks anymore and instead it’s pain resonance, dead man’s and save, near enough every game. I’m confused as to why they didn’t account for the indirect save the best for last buff when they buffed the base hit cooldown speed, because now there’s no reason to not run save the best for last unless you’re playing someone like nurse or huntress. I’m just confused as this chapter really hasn’t fixed the perk dependency issue, I think it has for the large part of survivor, but very clearly not for killer.

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